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ブラッド・ローズ・プレイヤーズ・ガイド Blood Lords Player’s Guide このプレイヤーズ・ガイドの使い方 死者の国、ゲブへようこそ! 君がこのプレイヤーズ・ガイドを読んでいるということは、君と友人がブラッド・ローズ・アドヴェンチャー・パスを遊びたいと思ったということだ。Pathfinder Second Editionのためのこのキャンペーンでは、1レベルのキャラクターを作成し、不老不死のアンデッドと彼らと肩を並べる狡猾な生者の両方が支配する国家で野心的なトラブルシューターの役割を担うこととなる。この国はゲブという名のghost kingによって統治されているが(特徴的な傲慢さがあるため、自分の国の名前を自分の名前にした)、国を運営する実際の仕事は、ブラッド・ロード/Blood Lordsと呼ばれる約60人からなる短期な評議会によって行われている。ブラッド・ロードはアンデッドが大多数で(ただし、それだけに限らない)、もっぱら死霊術師である(それのみには限らない)。 彼らの中には数千年にわたってゲブを統治してきた者もいる。 十分な技能と粘り強さ、そして運があれば誰でもこの評議会に加わることができる――君のキャラクターは彼らの仲間入りをし、頂点への道を謀る運命にある!ゲブで成功するためには、敵を倒し、寵愛を受け、時にはNPCの味方を裏切る必要がある。挑戦して死んだら、ゲブでは死者が生者と同じように支配することとなってしまう! このキャンペーンを遊ぶのに必要なものは、Pathfinder Core Rulebookとキャラクター・シートだけである。ゲーム・マスターの許可があれば、Pathfinder Second Editionのサプリメント・ルールブック、キャンペーン・セッティング、その他のアクセサリーを使用してキャラクターをさらにカスタマイズすることもできる。ブラッド・ローズを楽しむために必須ではないが、Pathfinder Book of the Deadはアンデッドのキャラクター向けに特別にデザインされた多くのキャラクター・オプションやルールが含まれているため、手元においておくと非常日便利なサプリメントである。 次のページでは、ネタバレなしの伝承、キャンペーンの詳細、およびブラッド・ロード専用のキャラクターを作成するのに役立つ具体的な提案が記載されている。このプレイヤーズ・ガイドは以下のセクションで構成されている: グレイディージ(3ページ):このアドベンチャー・パスが始まる都市と、最初に家を建てる都市の簡単な概要。 派閥(6ページ):ゲブの経済の支配をめぐって争う多くの派閥を記載している;これらの勢力の好意を得ることがブラッド・ロード・キャンペーンの重要な要素である。 キャラクターの提案(8ページ):このキャンペーンにシームレスに適合するキャラクターを作成するための追加のガイダンス、実践的なアドバイス、および具体的なヒント。 ゴラリオンのどこなのか?/WHERE ON GOLARION? Blood Lords Adventure Path は、アンデッドが住む (そしてアンデッドが支配する) 国家ゲブの奥地にある都市、グレイディージから始まる。ゲブでは一般に生者を「クイック/the quick」と呼び、アンデッドの住人を「デッド/the dead」と呼ぶ。 ゲブの詳細については、Pathfinder Lost Omens World Guideの76~77ページ、Pathfinder Book of the Deadの176~179ページ、およびPathfinder Lost Omens Impossible Landsの130~139ページを参照せよ。 グレイディージ/GRAYDIRGE 骨に覆われたグレイディージは、砕けた地/Shattered Rangeの東麓に位置する辺鄙な都市である。古代かつ厳粛なこの都市は、メキータルやイレドのような大規模な要塞都市から離れているにもかかわらず、何千年もの間重大な侵略や災害とは無縁であった。これは主に、この都市の骨と石でできた印象的な要塞、多数のグールとネクロマンサーの住民、そして数マイルにわたって四方八方に囲まれたゾンビで耕された野原が、あらゆる侵入者に対して自然または不自然な障壁を提供していることによるものである。 グレイディージはかつて、砕けた地の東端に沿ってゲブに侵入する軍隊を迎撃するために配置された辺境の軍事前哨基地として機能していた。ゲブとそのライバルであるネックスとの間の戦争により、グレイディージは急速に拡大した。街の建築家がまず骨を使って市の建物や要塞を建設することを決めたのは、材料が非常に豊富で、紛れもなく不穏な外観を与えていたからである。最初は便利なものであったが、すぐに伝統へと発展し、やがて尊敬される建築様式となった。 グレイディージは、すべての自治体の決定に対して絶対的な権限を持つ一人の知事によって統治されている。実際には、知事は政策を変更することはほとんどできず、既存の法律の執行者としての役割がほとんどである。市の行政官は、この知事によって任命された(そして解任することもできる)小規模な職員で構成されている;当然のことながら、彼らは皆、その職を維持するために知事の前にひれ伏す単なる従者である。現在の知事であるタフ=ゲクタ・セブン・ストマックス/Taf-Gekhta Seven Stomachsは、歴代の総督と同じように無能であり、ガストとしてはかなり悪臭を放っている。 この国のブラッド・ロードはグレイディージの上級知事より格上だが、この辺境の都市を訪れる理由はほとんどなく、ましてやその統治に口を挟む者はほとんどいない。例外は、グレイディージの唯一の居住者であるブラッド・ロード、ベルライン・ハルドリ/Berline Haldoliである。国の屍人操り派閥と密接な関係を持つハーフリングの死霊術師であるベルラインは、街の周囲に広がるゾンビが働く農場で食料生産を担当している。 近隣住区/NEIGHBORHOODS グレイディージは城壁内の5つの地区と、南門と西門の外側に最近できた2つの地区で構成されている。また、グレイディージの唯一の居住者であるブラッド・ロードは、城壁内に巨大な領地を所有しており、それだけで実質的に1つの地区となっている。 ブラッド・ロードの恩寵/Blood Lord’s Grace:ベルライン/Berlineは、拡張に費用がかかったり全面的に禁止されたりする無数の法律にもかかわらず、城壁の外側の南側の丘陵地の中腹に大規模な建設を許可してきた。彼女は、食料生産を増やすためには城壁を越えて都市を拡張する必要があり、侵略の危険はないと主張しているが、都市の成長をあまりに多く、あまりに早く、あるいはまったく望まないゲブの首都のライバルたちと対立している。単に恩寵/Graceと呼ばれることが多いこの地区の大部分には、ハーフリング、人間、ゾンビが住んでおり、その大半はベルラインの従業員または協力者である。 ボーンズクレイプ/Bonescrape:この地区はグレイディージで最も古い地区のひとつで、かつては最も豪奢な街だった。 ボーンズクレイプの人口の大半は地下の住居に住んでおり、都市の創設以前からの古い要塞の埋もれた壁の間に挟まれている。ここの住人のほとんどは、下級のアンデッドか、肉市場から逃れたクイックである。ボーンズクレイプには、この街で最も有名な建物の1つ、ゾン=クーソンを祀る寺院、エンプティ・スレッショルド/Empty Thresholdがある。 グール宮殿/Court of Ghouls:This neighborhood is the city’s largest market and artisans’ district. Many of the market plazas are covered by roofs of meshed bones and canvas to block out the sun. A lot of residents are indeed ghouls, but the name is a holdover from a brief and forgotten period in the city’s history when only ghouls were allowed in the district at all. グナッシュ/The Gnashes:This residential area is inhabited by Graydirge’s middle class, including many undead who serve in the nearby wealthy homes of the Governor’s Quarter and Haldoli’s Estate. Governor’s Quarter The city’s most opulent district contains the high governor’s residence and homes and shops for wealthy undead. The high governor functionaries who help run the city also live here, scheming against each other for wealth and influence. Haldoli’s Estate:This walled villa holds the residence of Graydirge’s only permanent Blood Lord, Berline Haldoli. She maintains some of the city’s only gardens and orchards. Only a few of her more trusted servants live here with her, and only a small minority of them are alive. 肉市場/Meat Market:This poor neighborhood largely contains dismal residences for Graydirge’s living denizens. There are stories of abandoned flesh rendering sites buried beneath the district, but the maze of tunnels and rumors of dangerous creatures and gangs dissuades most people from searching for them. Multiple tanneries operate on the surface, where the Reanimators employ dozens of workers to dye the massive quantities of leather produced on the farms of Graydirge’s hinterlands. The method these tanners use to color leather, whether from animal or humanoid skin, hasn’t changed in centuries. The Ovens:One of Graydirge’s recent high governors allowed several families of living arrivals to construct wooden dwellings west of the city, granting these new residents both amnesty and citizenship. After one month, that governor burned them alive in their homes. Now, decades later, the current high governor has ordered the district rebuilt, but he has yet to explain why. 派閥/FACTIONS The day-to-day administration of Geb falls under the purview of about 60 Blood Lords, most of them necromancers, undead, or both. Each Blood Lord has ties to one of several formalized power groups that control specific aspects of life in Geb, from its military to trade and infrastructure. The five Great Factions have more influence than the more numerous Lower Factions, though each faction’s prestige and influence ebb and flow as the Blood Lords’ schemes play out. The Great Factions operating in Geb at the beginning of the Blood Lords Adventure Path are the Builders League, Celebrants, Export Guild, Reanimators, and Tax Collectors Union. Your GM has information about how to track your reputation with the Great Factions (and with other factions that influence the campaign). Earning faction favor—and deciding when to throw your weight behind one faction at the expense of another— is a big part of the Blood Lords Adventure Path. Builders League The most traditional of the Great Factions, the Builders League is responsible for Geb’s architecture, civic improvements, and public works. Any such project occurring anywhere in Geb, whether new construction or the expansion or demolition of an older building, must be approved in advance by the Builders League and thoroughlyinspected afterward. The Builders League wields its approval or rejection of construction projects like a weapon—sometimes like a slender knife, subtly modifying or redacting plans to further the League’s agenda, and sometimes like a sledgehammer, blatantly banning construction projects in an entire settlement for no other reason than to show its disapproval of an upstart local authority. It’s rumored that the Builders League specializes in buildings of occult significance and harbors countless ancient secrets in its holdings across Geb. Celebrants The Celebrants are the most recent faction to rise in status from Lower Faction to Great Faction, a transition due entirely to Geb’s recent return to public view. The Celebrants honor their ruler and his victories by organizing immense processions, extravagant ceremonies, gruesome feasts, tournaments, and public holidays. Most Celebrants are priests of Urgathoa, and their devotion to a goddess of gluttony and undeath is evident in their macabre and frenzied festivities. With practically unlimited funding, the Celebrants have agents stationed across Geb who serve not only to spread propaganda at every opportunity, but to uncover and report any dissent or discontent. Export Guild The Export Guild governs Geb’s foreign trade and, despite its name, handles all imports from other countries as well as exports. Many members are younger or less traditional than some of the other Great Factions, such as the Builders League and Tax Collectors Union, yet the Export Guild is filled with staunch loyalists and nationalists. In their minds, going against Geb’s traditions is a good thing if doing so helps the nation extend its international reach or solidify its economic or political power. While they inevitably prioritize their own selfish interests in many dealings, Export Guild members frequently consider the costs and benefits to Geb as a whole in their decisions. Reanimators Many Blood Lords of other factions view the Reanimators, who are responsible for raising the dead to work Geb’s farms, as the least desirable of the Great Factions. However, few question their importance to Geb, nor their necromantic might— though they don’t frequently wield it outside their established responsibilities. Most Blood Lords recognize that the Reanimators control untold numbers of mindless undead spread across Geb’s countryside. The possibility that they might one day use their “workforce” for something beyond farming isn’t often uttered but is always at the back of other faction leaders’ minds when they think of the Reanimators. Most of the Reanimators, and especially the Blood Lords who eagerly align themselves with the faction, are necromancers, but many serve the faction only in an administrative capacity or as corpse tenders out on the farms. Few engage in necromantic animation on a daily basis. The Reanimators also retain a small number of officers whose primary responsibility is to enforce the law requiring anyone who dies on Geb’s soil to be reanimated as undead to serve the state. In their patrols across Geb, these officers also watch for any signs of the use of positive energy, which they’re authorized to stamp out by any means necessary. Tax Collectors Union In most nations, the wealthiest individuals come from the oldest families. This is especially true in Geb, where many members of such powerful families are more or less immortal. With no incentive to squander their fortunes in their later years or divide the family’s assets among squabbling offspring, many of Geb’s oldest families are so preposterously rich that the quick—and even younger undead—have difficulty comprehending the scale of their wealth. The Tax Collectors Union likes to keep it that way. Prominent aristocrats and bankers make up the upper echelons of the Tax Collectors Union, with most of the faction’s other members being part of their extended families, their employees, or both. Nepotism is the norm in the Tax Collectors Union; exorbitant bribes aren’t only accepted but expected, and the status quo is sacred. These bankers, financiers, and tax collectors are crucial to Geb’s economy not only because they keep money flowing, but because they work hard to prevent drastic shifts in Geb’s power balance. The recent rise of the Celebrants alarms Union members, despite the obvious benefits of Geb’s return to public view. Lower Factions The delineation between a Great Faction and Lower Faction has less to do with a faction’s area of authority and more to do with the degree of its influence and the whims and machinations of the Blood Lords. The most significant of the Lower Factions is the Carters Consortium, responsible for shipping and transportation within the country. The Carters Consortium was a Great Faction until only a few decades ago, when rivals exposed their leaders as secret worshippers of Pharasma, and the entire faction lost a significant amount of standing. Other Power Groups One of the only significant matters that Geb’s factions don’t control is the nation’s extensive network of spies and secret police, which is instead orchestrated by Seldeg Bhedlis, a graveknight spymaster who reports directly to the ghost king Geb. The Warmaster Council, headquartered in the metropolis of Yled, is specifically charged with mobilizing the nation to resume war with Nex. The Warmaster Council is building its forces slowly but diligently, working toward a war they are charged with winning. キャンペーンのタイムライン CAMPAIGN TIMELINE Blood Lords Adventure Pathの開始に至るまでの主なイベントを以下に示す。 年 イベント AR–929 衰退しつつある古代オシーリオン帝国は、その南部の支配権を大魔道士ゲブとネックスに正式に譲渡する。 AR–892 ネックスとゲブは戦争を始め、互いの国に対して恐ろしい魔法を解き放つ。 AR576 Nex magically destroys many Gebbites, prompting Geb to resurrect a vast undead army and march on Nex. Nex vanishes from his capital in Quantium during a Gebbite poison attack, and the war stutters to a stalemate. 577 ar Geb’s primary apprentices, 60 feuding necromancers called the Blood Lords, take control of the government as Geb retreats into solitude and despondency. 632 ar A despairing Geb attempts to escape Golarion in an act of ritual suicide but arises as a melancholic ghost. 4329 ar Geb petrifies an invading army from Holomog, forming the Field of Maidens. 4716 ar The Refuge of Nex opens in Quantium, prompting rumors of Nex’s return. 4719 ar Geb’s unwilling queen, the lich Arazni, abandons Geb to pursue her freedom. The graveknights pledged to contain her are destroyed by Arazni’s machinations, other than the spymaster Seldeg Bhedlis. 4720 ar Geb returns to more active management of his nation, turning his eye toward Nex. He elevates the Warmaster Council in Yled as his military commanders. 4722 ar The current year. Promising agents in the distant town of Graydirge set upon the path to become Blood Lords. キャラクターの提案/CHARACTER SUGGESTIONS Though you’re free to make any kind of character you like for the Blood Lords Adventure Path, taking the following suggestions into consideration will help you get the most out of this campaign. ALIGNMENTS You and your friends will be taking on the roles of troubleshooters in a land ruled by evil undead. You aren’t crusaders who seek to quash the undead or topple the nation’s power structure. You instead work within the existing structure and, as you work up to become Blood Lords yourselves, support it. The key threats you’ll face are threats to the nation of Geb, which is your home and the land you seek to preserve throughout the adventure. Chaotic or good characters are generally a poor fit for the Blood Lords Adventure Path. Although you’ll work for and with evil people, you don’t need to have an evil alignment to play this campaign. In fact, good characters might enjoy balancing the wickedness around them with a desire to do the best they can for people. You won’t be tasked to commit overtly evil acts like torture or wanton arson. Most of your enemies won’t be angels and paladins—they’ll be anarchists, rival undead, and other evil creatures that good and neutral characters have a great reason to fight. In short, Geb is a lawful evil land. The more steps your alignment is removed from lawful evil, the less suited your character is likely to be for this campaign. ANCESTRIES Geb has a wide variety of ancestries and ethnicities, although most people in Geb are (or were, in life) humans, particularly ethnic Garundi. The nation is millennia old, and in that time there’s been a several successive influxes of humans—mostly Keleshites from Katapesh and Qadira or Mwangi from west of the Barrier Peaks. There are also many Vudrani from Jalmeray or elsewhere across the Obari Ocean. Halflings are the nation’s second most populous ancestry, and most are Jaric halflings whose ancestors came from the Barrier Wall mountains. Dwarves are also common in Geb, but most are Kulenett dwarves who inhabit the sprawling network of tunnels beneath the nation; few surface denizens of Geb realize just how many dwarves live beneath them. Elves, gnomes, and goblins are less well-known, but neither are they cause for alarm by their very presence. Some small bands of catfolk and gnolls also live in Geb, but usually far from populous cities. The most common versatile heritages in Geb are dhampirs and changelings. Both vampires and hags inhabit the nation and have produced offspring over the nation’s long history. A few other planetouched heritages, like tieflings and ganzi, are also present. Playing as Undead The greatest percentage of the population, by far, are undead. The Blood Lords Adventure Path is a great opportunity to try out an undead player character. The skeleton ancestry is included starting on page 54 of Pathfinder Book of the Dead, and skeletons raise no more eyebrows in Geb than humans do—in fact, in some places, a skeleton might fit in even better. Book of the Dead also contains rules for playing several other types of undead by use of the archetype rules. As described in the Starting Out as Undead sidebar on page 45 of that book, your GM might let you begin play as a ghost, ghoul, mummy, vampire, or zombie character right from level 1. Even if your character doesn’t start out as undead, you might become one later in your adventuring career. The Blood Lords Adventure Path is a great opportunity for a second chance for your character— negative energy suffuses the land in strange ways. If your living character dies, your GM might allow you to retrain your most recent class feat into an appropriate undead archetype dedication feat and rise again to rejoin the party. The campaign’s end might have a higher percentage of undead player characters than its beginning! CLASSES The overall theme in the Blood Lords Adventure Path is intrigue in an undead nation. Classes well-suited to the intrigue component of this theme include bards, investigators, and rogues. In Geb, necromancers are trusted and respected specialists, so any spellcaster with a good number of necromancy spells is a strong class choice. This includes wizards, of course—and ones with the necromancy school most of all—but also includes many clerics, oracles, sorcerers, and witches. These classes fit even better if you lean into connections with undeath, such as oracles with the bones mystery and sorcerers with the undead bloodline. One important caveat about necromancy spells in Geb, it’s illegal to use positive energy, and the most common source of positive energy that player characters employ is the heal spell. Using this spell around anyone in authority is a bad idea, and even commoners in Geb will quickly realize they can curry favor by reporting illegal use of positive energy. It’s safer to rely on other methods of healing, such as the soothe spell or alchemical elixirs. The Blood Lords Adventure Path contains a lot of the exciting action and combat found in most Pathfinder adventures. This means that classes that can hold their own in a fight are especially useful. This includes fighters, monks, and swashbucklers. Barbarians and rangers also make solid choices, although most of the campaign takes place in urban environments, so there’s not quite as much of the wilderness exploration that sometimes makes those classes really shine. Alchemists are likely to be very useful to most groups. Champions, as presented in the Pathfinder Core Rulebook, are often zealous crusaders of righteous causes. These types of champions make a poor fit for the Blood Lords Adventure Path. However, a champion with an evil alignment (as presented starting on page 116 of the Pathfinder Advanced Player’s Guide) makes a better choice for the campaign. Druids aren’t likely to have much of a satisfying wilderness experience in this campaign, but an urban-friendly druid might do well. Clerics are among the best class choices for this campaign, but they’re also among the worst. Urgathoa is the most widely worshipped deity in Geb, and a cleric of Urgathoa would work well. Abadar, Irori, Nethys, and Zon-Kuthon also have many worshippers throughout Geb. Due to Arazni’s unique place as unwilling ruler of Geb for so many years, clerics of Arazni (Pathfinder Lost Omens Gods Magic 54) are also fairly common, although the Blood Lords Adventure Path doesn’t deal much with Arazni’s past or with her current status. Most other neutral or evil deities make good choices for clerics, with the significant exception of Pharasma. As Pharasma’s followers vigilantly strive to destroy undead, a character (of any class) that venerates Pharasma isn’t a good fit for this campaign. Most good-aligned deities encourage vanquishing undead or refusing to work alongside evil, and are thus also poor choices. The investigator, oracle, swashbuckler, and witch classes appear in Pathfinder Advanced Player’s Guide. Other Class Sources Several other classes appear in other books, and most work very well in the Blood Lords Adventure Path. Alkenstar borders Geb, so gunslingers and inventors (from Pathfinder Guns Gears) can find the firearms and technological components available with only slightly less frequency than they’d find in that nation of clockworks and black powder. Gebbites value magic, so magi and summoners (from Pathfinder Secrets of Magic) can fit right in. Their magical abilities are likely to prove useful. Some of campaign’s themes involve tracking down esoteric mysteries and exploring mental manipulation, so the psychic and thaumaturge (from Pathfinder Dark Archive) make good choices as well. LANGUAGES Despite significant exports (especially food exports) to all over the Inner Sea region, Geb is a fairly insular country. Osiriani has been spoken here for millennia, and it’s still the common language throughout the nation. Due to the prevalence of undead, Necril is also an especially common language. Some undead in Geb speak Necril to each other, assuming that the living don’t know that language—which is why so many living people in Geb learn Necril as quickly as they can. The nation’s high percentage of Kulenett dwarves and Jaric halflings make Dwarven and Halfling reasonably common languages as well. All player characters have Osiriani as their default common language. Any reference to “Common” throughout the Blood Lords Adventure Path (such as in creature stat blocks or otherwise) refer to Osiriani, not Taldane. All player characters also have access to Necril, as it’s a language prevalent in the region. You can pick Taldane as an additional language, if you’d like, but you aren’t likely to have a lot of use for it. SKILLS AND FEATS Skills and feats that complement your character concept are the best ones to take in any campaign. In the Blood Lords Adventure Path, interaction skills such as Deception, Diplomacy, and Intimidation are strong choices. You’ll be negotiating with plenty of other people, some of them quite powerful, and these skills (and their associated skill feats) can be key to success. Society is an important skill to know who’s who and how to navigate social situations, so consider Society and its skill feats as well. Performance is a situationally useful skill to impress others, and good to take if it suits your character concept. Religion is a useful skill in this campaign for two reasons. Most importantly, it’s the skill used to recall information about undead creatures. It’s also the skill to identify religious practices and recall religious knowledge. Faith in Urgathoa is pervasive throughout Geb. All of Geb’s major power players know how to properly acknowledge the gods who oversee undeath, even if they aren’t particularly faithful. In any campaign where healing spells aren’t the most predominant form of healing, the Medicine skill becomes especially valuable. The Battle Medicine skill feat allows you to deploy healing in the middle of a fight, and the Stitch Flesh skill feat (Pathfinder Book of the Dead 45) allows you to heal undead allies. Knowledge is power, and Arcana and Occultism can inform you about esoteric secrets and strange creatures you encounter. Lore skills can also be situationally useful; those focused on Geb’s cities (Graydirge, Mechitar, or Yled) or terrains (forest, plains, or underground) are solid choices. Lore skills about common types of undead can also be very useful (such as Vampire Lore or Zombie Lore), as can Lore skills related to Geb’s common deities and professions (such as Mercantile Lore, Urgathoa Lore, or Warfare Lore). Undead in Geb have stronger ties to some planes than others, so Shadow Plane Lore and Boneyard Lore can prove useful. Even a skill like Pharasma Lore can be useful, to learn about the nation’s enemies. Nature and Survival will have their uses, but they’re probably the least-useful skills for the Blood Lords Adventure Path. Overcoming natural hazards isn’t a big part of this campaign. 背景 BACKGROUNDS Characters can select any background they choose for the Blood Lords Adventure Path, as people from all walks of life (and unlife) end up in Graydirge. Page 82 of the Pathfinder Lost Omens World Guide has several suitable backgrounds for characters from the Impossible Lands region; of these, quick is an appropriate background, but Geb crusader isn’t particularly in tune with the campaign’s themes. Some of the best background choices in the Core Rulebook are artisan, charlatan, detective, emissary (best with the cities of Graydirge, Mechitar, or Yled), merchant, noble, and scholar. The new backgrounds below are available for characters in the Blood Lords Adventure Path. Each of these provides a minor connection with one of Geb’s powerful economic factions, adding 1 Reputation Point with the indicated faction to the party’s score with that faction. A party might thus begin with multiple Reputation Points with a faction, if more than one character takes the same background, but it’s also fine to have a party with ties to many different factions—leveraging competing faction reputation is important in this campaign. SUGGESTED CHARACTER OPTIONS Strongly Recommended |LE|Dhampir* |LN|Human (Garundi, Keleshite,Mwangi) |NE|Skeleton** Bard Cleric (of evil or neutral deities other than Pharasma) Investigator* Oracle (bones mystery especially) Rogue Wizard (necromancer) Necril Diplomacy Lore (Geb or undead-related) Religion Courtly Graces Group Impression Hobnobber Streetwise Stitch Flesh** Deceptive Worship* Recommended N Changling* Dwarf (Kulenett) Halfling ( Jaric) Appropriate LG Other common ancestries and heritages Fighter Monk Sorcerer (undead bloodline especially) Witch* Wizard (other then necromancer) Other common classes (except below) Requian Shadowtongue Sylvan Aklo Celestial Arcana Deception Intimidation Medicine Occultism Stealth Acrobatics Athletics Crafting Performance Thievery Battle Medicine Bon Mot* Charming Liar Intimidating Glare Lengthy Diversion Lie to Me No Cause for Alarm* Quick Coercion Other skill feats (except below) Not Recommended NG CG CN — Champion (good aligned) Cleric (of Pharasma or any good deity) Druid — Nature Survival Express Rider* Forager Natural Medicine Survey Wildlife Terrain Expertise Train Animal See Pathfinder Advanced Player’s Guide See Pathfinder Book of the Dead ABLE CARTER/ABLE CARTER 来歴 アンコモン You worked for many years as a hauler within Geb, either on your own or with a larger operation that shipped goods across Geb’s ancient roads. In either case, you were loosely affiliated with the Carters Consortium, and you might have even been part of that faction when allegations of Pharasma worship among its leaders caused the faction’s sharp drop in significance. Yet the goods still need to be moved from ports to warehouses or from town to town, and that was your business. You’ve seen a lot of Geb in your time, and you’re good at interacting with the quick and the dead alike, but you’ve given up the shipping business for more lucrative opportunities. The Carters Consortium values your past work, especially because so few people are sticking by them today. Your party gains 1 Reputation Point with the Carters Consortium at the start of the campaign. Choose two ability boosts. One must be to Strength or Charisma, and one is a free ability boost. You’re trained in your choice of the Deception or Diplomacy skill. You gain a skill feat Charming Liar if you chose Deception or Hobnobber if you chose Diplomacy. You’re also trained in a Lore skill with one of Geb’s cities Graydirge, Mechitar, or Yled. CONSTRUCTION OCCULTIST/CONSTRUCTION OCCULTIST 来歴 アンコモン You helped to build and design buildings and public works on behalf of Geb’s architectural faction, the Builders League. You’ve been taught that creating bridges, gatehouses, roads, walls, and more is as much about planning as it is about brute labor. You learned that the Builders League has plans of occult significance for many of its construction projects and might have even aided them in the way you laid stones or designed walls (although you never learned the great design behind those secret plans). Although you’ve left construction behind, the skills in long-term planning and leveraging effort remain with you. You are still well-regarded by the Builders League. Your party gains 1 Reputation Point with the Builders League at the start of the campaign. Choose two ability boosts. One must be to Intelligence or Strength, and one is a free ability boost. You’re trained in your choice of the Athletics or Occultism skill. You gain a skill feat Hefty Hauler if you chose Athletics or Oddity Identification if you chose Occultism. You’re also trained in Architecture Lore. CORPSE STITCHER/CORPSE STITCHER 来歴 アンコモン The number of zombies working across Geb as farmhands, laborers, or shambling soldiers seems nearly uncountable. None of these zombies can do their work if they fall to pieces, so the Reanimators maintain legions of surgeons and tailors to keep zombies stitched together and suitable for service. You were one of these corpse stitchers, working long hours to ensure that Geb’s mindless workforce could perform at its best. On the day you saw some of your friends come under your needle, you realized how expendable Geb’s fleshy population truly is, and you decided that you should seek out a different line of work. The Reanimators appreciate your past service. Your party gains 1 Reputation Point with the Reanimators at the start of the campaign. Choose two ability boosts. One must be to Constitution or Wisdom, and one is a free ability boost. You’re trained in the Medicine skill. You gain your choice of either the Risky Surgery (Pathfinder Advanced Player’s Guide 208) or Stitch Flesh (Pathfinder Book of the Dead 45) skill feats. You’re also trained in Zombie Lore. FOOD TRADER/FOOD TRADER 来歴 アンコモン In your past, you accompanied caravans, ships, or both hauling foodstuffs out of Geb for export. You might be a Gebbite or a foreigner who has decided to work in Geb because of the undeniable opportunities. In any case, you’ve traveled between Geb and other nations of the Inner Sea and seen firsthand that many nations view Geb with a combination of barely disguised revulsion and eagerness for its bountiful food exports. Even though you aren’t in that line of business any longer, you understand how vital this international trade is to Geb’s prosperity and appreciate the hardworking people who work in it. You are still highly regarded by the Export Guild for your past journeys on the nation’s behalf. Your party gains 1 Reputation Point with the Export Guild at the start of the campaign. Choose two ability boosts. One must be to Constitution or Intelligence, and one is a free ability boost. You’re trained in your choice of the Crafting or Society skill. You gain a skill feat Seasoned (Pathfinder Advanced Players Guide 209) if you chose Crafting or Streetwise if you chose Society. You’re also trained in Mercantile Lore. MONEY COUNTER/MONEY COUNTER 来歴 アンコモン The wealthiest of all the factions in Geb is the Tax Collectors Union, but it’s the money counters in its banks and vaults that keep the numbers tallied. You used to work as one of these drudges who counted other people’s money all day, until you decided to slip some unaccounted coins into your own pocket. You weren’t caught, but you knew it would only be a matter of time before you felt the Union’s wrath if you remained employed. You took the next opportunity to leave with both your official and unofficial final payments. The Tax Collectors Union is unaware of your petty theft, and you remain in good standing with them. Your party gains 1 Reputation Point with the Tax Collectors Union at the start of the campaign. Choose two ability boosts. One must be to Dexterity or Intelligence, and one is a free ability boost. You’re trained in your choice of the Society or Thievery skill. You gain a skill feat Eye for Numbers (Pathfinder Advanced Player’s Guide 206) if you chose Society or Subtle Theft if you chose Thievery. You’re also trained in Accounting Lore. PROPAGANDA PROMOTER/PROPAGANDA PROMOTER 来歴 アンコモン The ghost king Geb has returned to a more active role in leading his nation after thousands of years, and it’s shocking that some people in the nation haven’t heard that. You helped the Celebrants plan parades, exciting displays like circuses, news missives, and more to help push messages of loyalty to the nation. Even though most Celebrants are followers of Urgathoa, deity of gluttony and undeath, you might follow a different faith (or no faith at all); more important is helping Celebrants spread their message. You started to see that propaganda was often timed to help the Celebrants, in addition to the nation as a whole, and you saw just how powerful the right message at the right time can be. You are still well-regarded by the Celebrants. Your party gains 1 Reputation Point with the Celebrants at the start of the campaign. Choose two ability boosts. One must be to Charisma or Dexterity, and one is a free ability boost. You’re trained in your choice of the Acrobatics or Performance skill. You gain a skill feat Steady Balance if you chose Acrobatics or Impressive Performance if you chose Performance. You’re also trained in Urgathoa Lore.
https://w.atwiki.jp/cohwbg/pages/8.html
New Map Creation 新しいマップ作成 The WorldBuilder Program is located in the C /Program Files/THQ/companyofheroes folder. There you will find the WorldBuilder icon. Click this and the WorldBuilder program will load. You may want to put a shortcut icon on your desktop. WorldBuilderプログラムは、C /Program Files/THQ/companyofheroesフォルダーに位置します。そこで、WorldBuilderアイコンを見つけるでしょう。これをクリックしてください。そうすれば、WorldBuilderプログラムはロードするでしょう。デスクトップに近道アイコンを置きたいと思うかもしれません。 First Steps 最初のステップ Before you open an existing map or start a new one, it s a good idea to set the detail level. You can do this by using Budget Detail Level and selecting the amount of video memory your system has available. あなたが既存のマップを開くか、新しいものを始める前に、詳細レベルをセットすることはよい考えです。予算の使用によりこれをすることができる 詳細レベル、および利用可能で、あなたのシステムが持っているビデオメモリの量を選択すること。 Before creating a map, the first consideration is how big do you want the map to be? This can be determined by what you want to accomplish in the map (i.e. A rural map would tend to be big (512) to allow for open fields Where as, a city map might be small (128), to allow for closer combat. マップを作成する前に、最初に考える事は、あなたは、地図がどれほどの大きさであることを望みますか? これは、あなたがマップで行いたいもので測定することができます。(すなわち、A地方の地図は、広々とした野原を考慮に入れるために大きい(512)傾向があります:どこで、閉じるものを考慮に入れるために、市地図が、小さいかもしれません(128)) The second consideration is how many players you want competing in a map. The more players there are, the larger the map needs to be to accommodate the player’s bases. The number of players also affects how dense a map can be, (In order to maintain a decent frame rate, more armies = fewer world objects). 第2の考察は、どれだけのプレーヤーがマップに参加することを望むかです。いるより多くのプレーヤー、より大きなマップは、プレーヤーの基礎を提供するである必要があります。プレーヤーの数も影響します、マップはどれくらい濃厚になりえますか(適正なフレームレートをもっと維持するために、軍隊=より少数の世界オブジェクト)。 In the Editor, to create a new map, select エディターでは、新しい地図を作成するためには、次のものを選択してください File -- New Terrain Size 地形サイズ Is the size of the entire map, including the out of bounds area (OOB). (The OOB should be at least 256m larger than the playable area, so that the edges of the map are not visible) 立入禁止のエリア(OOB)を含む全マップのサイズです。(OOBは行なえるエリアより少なくとも256m大きくあるべきです。その結果、マップの端は目に見えません。) Playable Area 行なえる地域 Is just that. Players cannot exit this area. 単にそれです。プレーヤーはこのエリアを出ることができません。 Cell size セルのサイズ 1.0 m (the unit that the Terrain Size and Playable Area is using) 1.0m(土地サイズおよび行なえるエリアが使用しているユニット) Mod Invasion of Normandy (the Mod you re working with) ノルマンディーの侵入(あなたが働いているMod) Can t See Your Creation? あなたの天地創造を見ることができませんか? Before you will be able to see your New Map in the game, you ll need to follow the instructions on this page ゲーム内で新しい地図を見ることができる前に、このページについての指示に従う必要があるでしょう Viewing Your Map 参考資料 公式マップサイズ&リソース From Relic Community Wiki
https://w.atwiki.jp/riftinfo/pages/269.html
== FEATURED ITEMS == A new type of Rift - PvP Rifts - can now be opened at Raid Tear locations with a special Ascended Power. See below under PvP Rifts for details. The first Alternate Warfront, for Whitefall Steppes, will now appear on weekends and grant double awards when active! The Looking for Group tool goes cross-shard with the other shards in your wargroup; look below under CROSS-SHARD LOOKING FOR GROUP for more info. A new epic questline for higher level characters solo or in small groups is now available The Water Saga! The new 10-person Sliver, Drowned Halls, makes an appearance in Scarwood Reach. See below under DROWNED HALLS - NEW SLIVER. The quest journal system has some shiny new updates; see QUEST SYSTEM below for specifics. Many, many more improvements below! PVP RIFTS - NEW The armies of the Ascended can now open special PvP rifts at Rift Raid locations. Opening these rifts secures sourcestone for your faction, but also leaves you open to attack from enemies! Keep the rift open as long as you can to gain the most rewards - or close your enemy's rift for additional bonuses! See Girdoom in Meridian and Templar Zin in Sanctum to obtain the Ascended Powers needed to open these new Rifts, purchased with Favor (Lure of the Unseen and Lure of the Eye). PvP Rifts can be opened at Raid Tears in Shimmersand, Iron Pine Peak, and Stillmoor. Only one per zone can be opened at any time, for a total of three active PvP Rifts at a time. Contribution to objectives or to PvP activity in the region of the opened Rifts triggers rewards. PvP Rift activity will be broadcast in the new World Defense chat channel. ALTERNATE WARFRONT WHITEFALL STEPPES - NEW Whitefall Steppes - Escalation In their fight for dominance, the Guardians and Defiants have deployed massive rune cannons to the Whitefall Steppes. Their Ascended armies battle to collect and return Soucestone to fuel these powerful weapons. Capture three Sourcestone from the field and hold them at your base to win. Beware though; Sourcestone can be stolen directly from your base by the enemy. Alternate-mode Warfronts appear on weekends and are highlighted in the Warfront queue UI when available. These Warfronts grant double awards while available. Daily quests for the standard version of Whitefall Steppes can still be completed in the Alternate Mode. Achievements related to Whitefall Steppes must still be done in the standard version. CROSS-SHARD LOOKING FOR GROUP The Looking for Group tool now includes queues from the other shards within your battlegroup when forming instance groups. Cross-shard players are indicated the same way as in Warfronts - Name@Shard. Cross-shard groups cannot contain more than 5 characters but can still be 'converted to a raid' for the UI change. The ability to ignore players cross-shard is currently being worked on. You cannot trade items or coin to players from another shard. This includes Bind on Pickup items under the 30 minute trade window after looting. WATER SAGA STORY QUESTLINE - NEW After the appearance of Akylios, Guardians take a trip through madness while Defiants learn the story of the Faceless Man and help determine his future. The Abyssal have a hand in all of it. The Water Saga is intended for higher-level characters in solo and small groups. You don't need to raid to complete it though you may need to bring some friends for some portions. Start the story after completing either Standard or Expert Abyssal Precipice. Defiants speak to Faceless Man inside the Abyssal Precipice instance itself, while Guardians need to see Cardinal Visc in Sanctum after completing the instance once. Pre-1.4 completions of Abyssal Precipice DO count! New item rewards are available while completing the questline, and rumor has it that finishing the series grants the player a sweet new mount type. CROCNARD! DROWNED HALLS - NEW SLIVER A new Sliver location has been reported to be intersecting with present-day Telara in the region of Lord's Hall in Scarwood Reach. High Priestess Hydriss attempts to break through from a twisted reality, bringing her Abyssal army to claim the Ascended's Telara for Akylios. Enter the Sliver to fight her back on her own turf before she can bring her future into ours! Drowned Halls is positioned as an entry-level 10-person raid instance, with unique new loot to help gear for more difficult challenges. Several new costume items can be obtained from the Drowned Halls sliver and Achievements. QUEST SYSTEM Repeatable quests (daily, weekly, etc) no longer count against the 25-quest limit in the quest log. Collected quest items that are placed in your bank now count toward the total required for the quest and will be withdrawn when the quest is turned in. All characters now have a 'quest bag' attached to their quest log which holds items that are either gained during or required for quests the character is currently on. Looted quest items will automatically go into this new quest bag. You can move quest items around inside the quest bag or move them into your general inventory if needed. Regular items go into inventory bags as usual, and cannot be stored in the quest bag. HAMMERKNELL General population mobs prior to Murdantix no longer drop loot. Added Soul Beacon to Quarry. Removed Runeguard notoriety awards from Matron Zamira minions. Murdantix Fixed an edge case where Murdantix could respawn after being killed. Slightly reduced frequency of Demonic Tar. Demonic Tar will be less likely to 'double hit' players within melee range, and now triple-casts at a lower health percentage. Grugonim Increased the outgoing damage buff of Nerve Damaging Poison. Grugonim's Rampant Decay and Corrosive Bile are no longer interruptable. Grugonim will no longer use Tail Lash immediately after casting Rampant Decay or Corrosive Bile. Grogonim's Corrosive Ooze and Seismic Disruption will no longer damage pets. Parasite Swarm now ticks faster. Grugonim now has increased run speed. Sicaron Sicaron will cast Moldering Decay a bit less frequently, and it will reach a greater distance. Moldering Decay will no longer hit pets. Fixed a bug causing Sicaron to apply Eye of the Void at a lower health value than intended. Vladmal Prime Vladmal Prime will no longer cast Asphyxiating Smoke at his primary target. Boundless Tunnelers will spawn faster throughout the encounter, and no longer have decreased movement speed. Boundless Delvers will spawn a bit slower throughout the encounter. Rune King Molinar Prince Dollin will begin to cast Terminate Life earlier in the encounter. Incorporeal Revenants will deal less damage than they previously did after becoming Corporeal. The projectile portion of Cursed Blows now deals Death damage rather than Physical. Both Rune King Molinar and Prince Dollin have reduced health. Prince Dollin's Rend Life is no longer resistable. Matron Zamira Plenty of Tome achievement should now properly award. Nightmare Spirits have reduced health. They also will wait longer before starting to cast Arc of Night. Matron Zamira will cast Shadow Strike less frequently. Matron Zamira will begin casting Hideous Blast earlier in the encounter. GENERAL Bind on Pickup items can now be traded to other eligible characters within 30 minutes of looting the item. New items added to your bags (from looting, trading, etc.) are now highlighted in the bag UI the first time they are seen. Once you close the bag for the first time after obtaining a new item, the highlight is removed. Souls are now available from your friendly neighborhood Calling trainer. Removed the Soul Quests, although players who currently have these quests will be able to turn them in normally. Added a World Defense chat channel to help with coordination of world pvp activity. Characters must be Level 50 and Prestige rank 2 to use this channel; you will be automatically added if you have an open channel slot. If you elect to leave this channel, you will not be automatically returned to it later - eligible characters can join at any time using /join World Defense. Using the F1 through F5 keys to target party members in Raids should work more consistently and intuitively. Receiving tells while at a loading screen now actually shows you who the tell came from. New transplanar Synergy Crystals have been added to the Rift faction vendors in Sanctum and Meridian. These work with the existing transplanar armor available from Rare Rift Goods vendors in Stillmoor, Shimmersand, and Iron Pine Peak. Aspect of the Ancients is no longer usable while you have full Planar Charges (which would end up just wasting it). The character window stat page now highlights stats that are important for your calling, with tooltip goodness. LOOKING FOR GROUP You can now jump into Warfronts while remaining in the LFG queue and will still receive LFG queue popups. LFG group leaders who previously dismissed the offer to seek a replacement member can now trigger it by opening the LFG UI while in the dungeon. LFG characters who die in an instance while linkdead no longer have to run across the world to get to their gravestone. GUILDS Guild Master NPCs (the ones who sell guild charters in Sanctum and Meridian) now provide an additional service resetting spent Active or Passive guild perk points for a fee. You can now split item stacks, preview items, and link items from within the Guild Bank. Some guild quests have been rehauled for better functionality - you'll notice changes in some Dungeon and PvP guild quests. GUILD PERKS Cache Finder now offers a 15-45% chance to gain an additional Plaque or Mark when defeating an Expert Dungeon or Raid Boss. RIFTS AND INVASIONS Rift consumables now drop in only three ranks rather than five. The first comes from Rift content from levels 1-29, and the other two drop from level 30+ content and are based on player level. Characters of level 30-39 receive the second rank of consumables, and 40-50 receive the third. Puresource containers have also been changed so that Rift and Invasion content drops higher level versions as you gain levels relative to the content. Rifts from the Plane of Life and Plane of Water have been spotted in new locations all across Telara! A number of zone event boss abilities have been slightly reduced in severity and have better warning visuals or casting times added to them. Links in chat messages broadcast by zone events now work properly. Chat channel broadcasts for the start of zone events now go to all level bracket channels appropriate for the event zone. Hit points for zone event colossi now scale based on zone population. Major versions of the Gloamwood Rift 'The Burning of Gloamwood' and Iron Pine Peak's 'Vicious Squall' may now appear. COMBAT Taking certain actions on the Pet Bar - changing pet aggro status, toggling abilities to use - no longer dismounts you. Fixed a bug causing pets to sometimes lose passive effects. Fixed synergy crystals sometimes not applying their bonuses when switching roles after they were equipped. Fixed an incorrect calculation of weapon damage when swapping weapons to a different hand. Corrected some ability and effect tooltips where they displayed an incorrect value for a percent of health healed. COMBAT ITEM PROC RATES Item with proc effects (% chance of X on Y) will now be normalized so that the results of an item proc are more consistent regardless of the ability speed or number of targets it hits. - Abilities that hit multiple targets will trigger procs less than abilities that hit single targets. - Abilities with longer casting times will trigger procs more often than abilities that are quick to cast. Additionally, we've made a pass on the trigger events for procs themselves to make them more consistent across different items. ==SOULS== Calling abilities are now categorized in the ability panel and sorted alphabetically. CLERIC Addressing issues with Cleric damage Souls to bring them more in line with the other callings. CABALIST The goal of the below Cabalist changes were to make this soul far less confusing in general, reduce the awkwardness of using Sigils, tone down the long and complex rotations, and combine the AE abilities in a way that can use a single, understandable rotation. Decay Renamed Lurking Decay. This is now a buff that automatically generates one stack of Decay every 2 seconds. Tyranny Now consumes (and therefore triggers) all of your Decays at once. 30 second cooldown. Obliterate Reduced cooldown to 45 seconds. Decays triggered from this now deal triple damage, but no longer cause an AE. Sigil of Power Renamed Vile Power. Now available at 20 points. This now works like Tyranny, dealing damage and consuming/triggering all of your Lurking Decays. In addition, it restores a base amount of mana, plus an additional amount of mana for each enemy it hits. Reduced the cooldown to 90 seconds. Sigil of Ravaging Renamed Ravaging Darkness. This now works like Tyranny, dealing damage and consuming/triggering all of your Lurking Decays. In addition, it heals the Cleric for 100% of the damage done. Affinity for Death Now reduces all abilities that consume Decay by 6-30 seconds. Sigil of Binding Now an executed ability that is a GTAE Snare that affects up to 10 enemies. Sigil of Woe Now an executed ability that is a GTAE Purge (removes 1 buff) that affects up to 10 enemies. Reduced the cooldown to 15 seconds. Sigil of Secrecy Now an executed ability that is a GTAE Silence that affects up to 10 enemies. Reduced the cooldown to 30 seconds. Sigil of Ruin Now an executed ability that is a GTAE Stun that affects up to 10 enemies. Reduced the cooldown to 30 seconds. Curse of Discord - New Ability This deals Death damage to the enemy over time, in addition to dealing Death damage whenever the enemy uses an ability. Does not stack with Curse of Solitude. Obtained at 8 points. Curse of Solitude The AE Death damage dealt now only affects up to 5 enemies. Does not stack with Curse of Discord. Leviathan's Mark Now increases the damage of Dark Water, Curse of Discord, and Curse of Solitude by 5-15%. Death's Dominion Now increases the damage of both Distorted Shadows and Shadow's Touch by 2-10%. Bound Fate Now affects up to 5 enemies. Engulfing Shadows Removed. Negation of Life Now increases the Spell Power bonus of Decay by 1% + 1% per point spent in Cabalist above 26. Symbol of the Ancient Now increases the Spell Power bonus of Shadow's Touch, Dark Water, Distorted Shadows, Curse of Solitude, and Bound Fate by 2% + 2.5% per point spent in Cabalist above 36. Howling Death Fixed (reduced) the mana cost. DRUID Hidden Path Now removes all Curses, Diseases, and Poisons from both the Druid and the Druid's pet. No longer requires a pet active to use. Thorns of Asphodel - New Ability Available at 38 points. Causes your pets to deal additional Life damage with their attacks. Friend of the Weald Increased the boost to Attack and Spell Power bonus on your pet's abilities to 20% + 17% per point spent in Druid above 36. Friend of the Weald Does not increase the Faerie's damaging abilities. Rage of the Fae Fixed effect tooltip to match current ability functionality. INQUISITOR Due to the below changes, characters with Soul Points spent in Inquisitor have received a free Soul Point respec. Bolt of Judgment Increased the Spell Power bonus. Life and Death Concord Now also triggered by Nysyr's Rebuke. Lethargy Removed. Harsh Focus New tier 5 branch ability. Causes Harsh Discipline to no longer suffer casting pushback from damage. Nysyr's Rebuke Reduced cooldown to 1 minute. Now deals Life damage, increased the Spell Power bonus. The damage will now affect enemy targets even if they are immune to Stuns. Persistence - New Ability Tier 5 branch ability. Extends the immunity granted by Perseverance to all control effects. JUSTICAR Mien of Leadership Increased the bonus threat granted to 450%. Doctrine of Loyalty Now uses smart healing to select targets. SHAMAN Vengeance spells no longer trigger a global cooldown; instead, they now have a shared 5-second cooldown. Vengeance of the Primal North Now available at 44 points. Lasts 1 hour, reduced the Spell Power bonus, and is now on the shared cooldown with other Vengeance abilities. Call of Ice Increased the damage bonus for Massive Blow to 10% + 5% per point spent in the Shaman soul above 36. Increased the Attack Power bonus for Massive Blow to 5% + 2% per point spent in Shaman above 36. Frozen Wrath - New Ability Available at 51 points. Deals weapon + additional Water damage over 15 seconds. Also increases damage the target takes from the Shaman's Vengeance of the Winter Storm by 200%. TEMPLAR [PvP] Overload Can no longer be applied to the same target more than once every 2 minutes. Replaced Barb of Shackles with Nysyr's Brand Marks the target, blocking their ability to stealth and increasing the chance they will be critically hit by 5% for 30 seconds. Echoes of Ascension The cooldown now begins counting immediately rather than waiting for the effect to trigger. MAGE Tweaking general Mage damage upwards for Charge consumption abilities. Addressing issues specifically with Dominators and complete energy/power starvation in PVP. ARCHMAGE [PvP] Degeneration Will no longer remove non-purgable buffs. ARCHON Fixed a bug where Burning Purpose would trigger the Dominator ability Quick Thinking. Crumbling Resistance, Rock Slide Updated ability icons. CHLOROMANCER Fixed an issue with the bonus healing provided to the Synthesis target by Lifebound Veil and Void Life. This healing should now reach the same range as all other healing from Lifebound Veil. Fixed typos in the Lifegiving Veil and Lifebound Veil tooltips. Void Life The channel duration is no longer affected by damage. Fixed an issue where the last tick of damage would be delayed longer than intended. Withering Vine Fixed an issue where certain buffs or debuffs, such as the Riftblade's Stoneshield, would block the healing component of Withering Vine. Entropic Veil, Void Life Updated ability icons. DOMINATOR Traitorous Influence, Mass Betrayal Energy and Power drained by procs from these abilities has been reduced to 20 from 30. These abilities now only trigger off of damaging or healing abilities. Controlled Opportunity, Swift Control Updated descriptions to remove references to Overpowering Will. Transference now reduces energy/power/mana regeneration by 25% and increases ability costs by 50% for 7 seconds. ELEMENTALIST Elemental Forces Reduced rate of Charge consumption. Fixed this ability expiring early if used with a full Charge bar. NECROMANCER Soul Purge Reduced rate of Charge consumption. Fixed an issue where Flesh Rot would not extend the duration of the guaranteed critical hit from Necrosis on the Skeletal Zealot's Blood Spike ability. Plague Bolt Deadly Plague should now correctly affect Plague Bolt immediately after spending Soul Points. Ancient Tomb, Detonate Bones Updated ability icons. PYROMANCER Internalize Charge Reduced rate of Charge consumption. STORMCALLER Eye of the Storm Now a ground-targeted ability. Building Storm Now stacks buffs on the caster, increasing the critical hit chance of Hypothermia-causing spells. Lightning Burst - New Ability Available at 44 points. Blasts the enemy with lightning, dealing Air damage. Damage is increased by 50% for each stack of Electrified on the target. Deals 10% of the total damage dealt per stack of Electrified to 5 additional targets within 7 meters. Removes all stacks of Electrified from the initial target. Static Flux Reduced Charge consumption. Lightning Storm Updated ability icon. WARLOCK Defile, Empowered Darkness Reduced Charge consumption. ROGUE Addressing some of the disparity between builds that use Deadly Dance and those that do not. Improved Bard heal scaling. ASSASSIN Physical Trauma Impale causes the target to take 15-30% more damage from your Final Blow, up from 4-8%. BARD Coda of Restoration Attack Power contribution to healing is now increased with more Combo Points spent when using this ability. BLADEDANCER Dancing Steel You should now be immune to Disarm while channeling this ability. INFILTRATOR [PvP] Anathema Now reduces the healing the target receives by 50%. Does not stack with Lingering Wounds and Trauma. NIGHTBLADE Dusk to Dawn Now roots the target for 4 seconds on application. Deals damage and gives the Nightblade an additional Combo Point per second while channeling, even if the target is immune to movement speed debuffs. Additionally, the Nightblade gains Nightrage, which increases the damage of Blazing Strike and Flame Thrust by 40% for 1 minute. The combat message should now properly show the Combo Points gained. RANGER Feral Instincts Pets now enjoy this effect within 35 meters of the Ranger, up from 25. RIFTSTALKER Icons have been updated for Planar Refuge, Planar Attraction, Unseen Fury, Toughened Soul, Great Fortitude, and Rift Scavenger. SABOTEUR Incriminate Now no longer requires you to be facing your target when used. WARRIOR We’re generally happy with the current state of Warriors and are continuing to monitor a number of smaller issues involving them. BEASTMASTER Survival of the Fittest Now adds a set value to your Hit Rating rather than a percentage increase to the Hit bonus. Kinship, Calming Influence, Primal Recovery, Protective Companion, and Enraged Companion Updated ability icons. PALADIN Face Slam Fixed a bug that caused this ability to never critically hit. Sweeping Strike Fixed this ability incorrectly triggering Light's Decree. PARAGON Fixed the wording of Follow-Up attack descriptions to hopefully make their usage less confusing. Path of the Tempest, Way of the River, Shifting Blades, Flowing Strikes, and Improved Flowing Strikes Updated ability icons. Fixed Way of the Wind and Deadly Grace being affected by numerous damage enhancements that should not have been affecting them. REAVER Power in the Blood Fixed a bug causing this to only take effect when the Reaver was dead. Shroud of Entropy Fixed an error on the buff tooltip. RIFTBLADE Earth Burst Now properly deals damage even if the target is immune to crowd control abilities. Thunder Strike, Storm Burst Won't try to hit dead targets. Elemental Touch, Blade of Elemental Affinity Should now trigger more reliably from Area of Effect abilities. Stoneshield, Thunder Strike, Frost Strike Updated ability icons. VOID KNIGHT Replenish Fixed so this cannot be used when healing is blocked. Catalyze, Ravenous Defense Updated ability icons. WARLORD Spotter's Order Functionality changed in an effort to balance the DPS this adds to various souls. Now lasts 20 seconds and does not have to be kept up as often, freeing the Warlord to use other finishers. Also now has a 3 second internal cooldown to better equalize Dual Wielding and Two-Handed weapons, or long-cast-time abilities. Due to the increased effect frequency, it is now an added attack rather than a damage value bonus. Damage increased significantly to keep the new version in line with its previous DPS boost.
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Update Notes - 2nd of June General Fixed some more server and client crashes. An issue which could make NPCs evade forever has been resolved. An issue which could lead to pets becoming unresponsive has been resolved. GUI You should now receive feedback if you try to take items from the guild bank without having enough rank. Items Items in tradepost now show stack-size. Resources Gathering Cotton and Cottonwisp have been fixed. Kheshatta Drop rate for Scorpion plate has been increased. Fixed a grammatical error with Knarled Leather. It should now be named Gnarled Leather. Boltshock Bangles are now properly classified as "Cloth Armor" instead of "Wrist Armor" Thunder River The quest item Smoked Meat has re-received its visual appearance. Field of the Dead Fur of Bloodclaw will no longer end up in the quest inventory. Thunder River The quest item Helvenia s Herbs has re-received its visual appearance. Sanctum of the Burning Souls The boss drop Bloodtainted Hoop will no longer end up in the quest inventory. Massive PvP PVE Player city buildings should no longer be attackable. NPCs Bartholomo s Wife will now respawn more often. Acheronian Ruins NPCs will respawn more often It should be easier to deal with Renton s Corrupt Friends when doing the quest Awakening II. Player Characters Barbarian Finishing Blow damage boost should only affect the first hit after the charge. Thirst for Blood should correctly trigger it s stacking damage bonuses for you and your team. Necromancer Pets should not auto dismiss so fast when they cannot reach their owner. Ranger Knee-Capping should no longer trigger Root Immunity on NPCs Marked for Death should give the correct damage values for bow/xbow. Marked for Death cooldown has been adjusted to 3 minutes like originally intended. Critical Aim should no longer fail to execute in some situations. Critical Aim duration increased to 10 seconds, but it will instantly terminate on the next ranged hit You should no longer get messages about getting non existing abilities when training Eagle Eye. Tempest of Set Triumphant Life of Set has had its total damage dealt per cast increased. Triumphant Life of Set now deals the damage over 3 seconds instead of instantly. Quests Old Secrets Golden Golem should now always spawn. The Demon in The Tree The Demon in the Tree Minions should now always attack the player. End Battle Strom should now respawn, making it impossible to break the last part of the end battle. Quests Bloodroot, Concealing the Chinks, Purging the Fallen, and Source of Contagion have been improved in Tarantia Noble. Update Notes - 9th of June Combat Evadebonuses are now applied when you are being attacked from behind. Players with Shield of the Risen will not be affected by secondary effects from combos. Chat If you drag a chat window with only one tab in it over the tab-bar of another chat window it will now be added as a tab to that window (inserted before the tab that the mouse is over in the "target" window). When pressing enter the input focus will by default go to the last active chat tab rather than the selected "default tab". The previous behaviour can be achieved by checking the "Default Window" menu entry for one of the tabs. Tweaked the areas you click to resize the chat window to make them easier to use. GUI Guild Feats It should now show a scrollbar. Buff icons no longer get stuck on after teleporting or talking to an npc. Resolved a GUI related crash when clicking on the bank (broker). Fixed an issue causing buffs placed outside the currently visible area of shortcut bars to still flash when ending cooldown. Whisper replies now always go to the chat tab you sent the original message from, in addition to the tab that is subscribed to the "Tell" channel. Added some missing class icons used by the team/raid GUI. Raid leaders now have an orange name in the raid GUI. Removed an unused hotkey (Show chat config). Items The weapons should now always appear sheathed in the character selection screen. Potions Fixed an issue with the stamina potion Old Redrouse , it will now get consumed when used. The Nemedian War Flail has been renamed to Nemedian Mace . The Rending Strike and Rupturing Strike proc from some equipment will no longer linger on the target indefinitely. Tradeskills Gemmed items should now work (giving bonuses) and viewing them should no longer crash the client == UPDATE This issue has not been fixed with the latest Patch. We will provide you with more information about this asap.. . Becoming a Woodcutter should no longer erroneously tell you that you ve learned the Evading Roll combo. Harvesting Script now keeps track of the persons that are using a resource node. This prevents the user from trying to use it twice and thus not harvesting anything at all. NPC Monsters 4 levels or higher will now correctly have increased evade and immunity chance. Resource gathering npcs will now display the ? over their heads when you have the goal and items to return to them. Princess Akivasha now attacks back when attacked in Sanctum of the Burning Souls. The encounters in the Armsman s Arena should be less chaotic. Demonic Pict will no longer try to cast spells at players without being able to do so. The Quest NPC s for the Frost Swamp, Imerian Ravine and Oasis of Zaara have been shuffled around in the Resource and Building playfields to make it easier for players to spot them amongst all the other tradeskill NPC s Pets Movement speed of pets have been increased both in and out of combat. Playfields The Armsman s Arena is now a private instance. Archetypes Mage Contract of Protection, Protection of Set, and Runed Flesh now have 1 hour cooldown. While any of the three is active, the player will temporarily receive a Weakened Protection debuff indicating if the maximum amount of absorbed damage has been expended until the shield refreshes. The maximum damage Protection of Set and Runed Flesh can absorb before failing has been increased by 50% The Archmage feat has been moved to the 2nd tier of the Mage general tree Player Characters Demonologist The base splash damage inflicted by Fires of Gehenna has been increased from 10% to 30% The base splash damage inflicted by Shockstrike has been increased from 15% to 20% The base column radius of Hellfire Stream has been increased by 1 meter Hellfire Stream and Shock have received a minor damage increase Inferno of Amher and Shockblast have had their cooldown reduced by 0.5 seconds The splash damage bonus of Discharge Shockstrike has been increased to 100% Swift Shockstrike now additionally increases the damage of Shockstrike by 1/2/3/4/5% Shock now has 35% splash damage, up to 3 targets and 3 meters from the primary target Shockstrike and Shock have had their base chance to crit increased The scaling of the Shock spell has been corrected, leading to a damage increase at most levels The bonus of the Lingering Flames feat on the Incinerate effect has been increased from 30% to 250% at maximum rank The casting time of Detonation has been reduced from 3 seconds to 1.5 seconds Living Thunderstorm and Living Firestorm now correctly use a percentage-based manacost Living Thunderstorm should now correctly appear in the hostile spells tab The casting time of Infernal Knowledge, Diabolic Insight, Mark of Dagon, Shield of Infernal Flames, Abaddoron Warrior, Mystic Suppression, Cursed by Hell, and Cursed by the Heavens have been reduced by 50% The beneficial effect of the Pact of Earth Walking spell has been increased from 200% to 400% Pact of Earth Walking is now instant cast Necromancer Fixed a bug causing the available pet point indicator in the pet list GUI to sometimes show 0 points available rather than the actual number. Spellweaving can be cast and cancelled normally now. Dark Templar Mystical Bane combo The damage dealt by the Incinerate Ether component of Mystical Bane combos will now correctly deal 50% of the mana burned to be consistent with other power burn effects. Priest of Mitra Revivication Feat The healing effect granted by the Revivication feat will no longer fail to trigger if the Priest is level 65. Condemnation now receives a partial cooldown if the spell does not complete channelling. Purification procs will no longer incorrectly apply a cooldown to Condemnation. Barbarian Barbarian s should no longer be unable to attack or move directly after performing any rank of their Savage Rage combo. No Escape combo should now always give you a cooldown when used and you will always get disarmed. Herald of Xotli Fire Lance combo now only needs 3 attacksteps to execute so it can be triggered faster. The combo now also hits targets a bit further away than before making it more effective. Conqueror Combo Throat Slash has been corrected to be a spear attack instead of a ranged attack. Tempest of Set Mark of Set now has the correct casting animation and effect for all ranks. Quest Updated quest journals of "Phoenix of the East" to reflect new position of NCP General Tatius. Fixed animation problem where Arias could not decide to sit or stand during conversation. Ninus and Si-Khu will reliably spawn when logging out near the Temple of Mitra. The access quest for the Armsman s Arena revamped. The Phoenix of the North Resolved an issue with Mithrelle not standing up if not viewing the small cutscene. Resolved an issue that forces quests to not update on zoning. Wagon Wreck Revamped with a new quest goal. The Poisoned Cup Revamped with more interaction with the objects in the quest. The Curse of the Werewolves Slight enhancement on quest targets. Wolf Hunt Slight enhancement on quest targets. Greater Prey Slight enhancement on quest targets. Death to the Vanir Slight enhancement on quest completion. Finding Safe Passage Revamped with a new quest goal. Captives of the White Hand Revamped with a new quest goal. The Cheiftains Vengeance Revamped with a new quest goal. Wolves at our Throats Revamped with a new quest goal. Bartholomo s Wife will respawn more often, if you happen to kill her before required to by the quest The Awakening III It should be easier to deal with Renton s Corrupt Friends when doing the quest Awakening II Sanctum of the Burning Souls The boss drop Bloodtainted Hoop will no longer end up in the quest inventory. Field of the Dead Fur of Bloodclaw will no longer end up in the quest inventory. Tarantia Noble Improved these quests Bloodroot, Concealing the Chinks, Purging the Fallen, Source of Contagion. The Lurking Horror The Area marker is now set on the map Pool of Black Blood Quest now updates when you kill the Lesser Black Ones as well. The Slave Rebellion Replaced radius with a fixed waypoint for one of the goals. Fetching Fungi A waypoint will now lead the way to Sanctum, and to the mushrooms inside. Lifting the Curse Waypoint will now lead you to the Sanctum of Burning Souls. The Sinister Sepulcher Orb is now destructible, and all the Undead Thralls in the area will update the quest. The Black Skulls Corrected some wrong waypoints. Fleet of Mouth Cycaelus has upped the difficulty. You now need to beat his record on half the time you needed before Update Notes - 12th of June Mounts The Killer Rhino and War Mammoth have received a minor increase to their trot and gallop speeds. The trot (default movement speed) should now be slightly faster than a jogging player, while the gallop should only be slightly slower than a sprinting player. The Standard Horse has received a moderate increase to it s canter and gallop speeds. The canter (default movement speed) should now be equal to a sprinting player, while the gallop should be slightly faster than twice the speed of a jogging player. The Armored Horse has received a moderate increase to its canter and gallop speeds. The canter (default movement speed) should now be a slightly faster than a sprinting player, while the gallop should be moderately faster than twice the speed of a jogging player. The Swift Horse has received a substantial increase to its canter and gallop speeds. The canter (default movement speed) should now be equal to twice the speed of a jogging player, while the gallop should be only slightly slower than three times the speed of a jogging player. Player Character 18 new robe assets added to the game for the mage classes Players can no longer be knocked back while in spellweaving state A large number of abilities had a tendency to not trigger in some situations. This should be fixed now. The following emotes are now available to both male and female characters scratchhead, scratcharm, apprehensive, danglefeet, squirm_on_ground, relaxed_lean (new) Assassin Assassins in Unholy Stance will now generate a Soul Fragment from performing a Sneak Attack. Barbarian If a Barbarian performs a unarmed attack after executing their No Escape ability they should no longer slide around without animating their legs. Unstoppable should stop functioning when the feat is untrained Finishing Blow damage boost after charge should always cancel (even when missing the target) - Finishing blow should scale like this 1 point = 2x damage, 2 points = 3x damage, 3 points = 4x damage. Decapitation feat should scale better when more than one point is spent in the feat. Conqueror There is now a 5 minute cooldown on the resurrection effect gained through your Furious Inspiration ability. This cooldown is on the character offered the resurrection, not the conqueror, so you can still resurrect multiple people in the team, just each of those people cannot be brought back to life by you more than once every 5 minutes. Demonologist Fires of Gehenna (Rank 1) will now correctly inflict fire damage. Inferno of Amher (Rank 4) now has the correct casting time. Increased the movement speed of all your pets significantly. Herald of Xotli The effect of Demonic Fortitude has been increased to convert 10/15% mana to 10/20% stamina. Necromancer Significantly lowered the manacost of your nukes and dots. Increased the movement speed of all your pets significantly. Corruptors, Mutilators, Necrotic Bombs and Harvesters will now correctly trigger Bone Horde. Pets no longer have the base monster miss chance. They no longer have an innate chance to miss their attacks. Fixed Life Leech so that it will tick correctly on a monster that was not initially aggro to you. Priest of Mitra Armor of Faith is no longer cancelled by Holy Light triggering. Tempest of Set Tempest of Set spellweaving should now have all abilities enabled. Mid Level (40) gameplay improvements Field of the Dead 100 additional mobs have found their way into the the playfield. In addition respawn times have been adjusted on both normal mobs and bosses to improve the playing experience. Also, a number of quests in the playfield have been improved upon. Treasury of the Ancient Ones This Dark dungeon in Khopshef plays like a new dungeon now! It has been revamped with a new event for both solo and group players. Special rewards await those who dare to take the challenge in Epic Mode. And you will no longer fall through the world when climbing up the statues. Quests Quests in the 20 - 40 level range have been checked that all are categorized under the proper locations in the quest journal. Den of Wolves The Plains Wolf population has increased. The Curse of the Werewolves Quest NPCs population has increased. Corinocht Slayers also update the quest now. Wolf Hunt The Yukagi Wolf population has increased. Hunting the Vanir Increased the number of Vanir in the SE camp, also increased their respawn rate. Cure for Lycanthropy Removed Skull of an Alpha Wolf pickup item, this skull can now only be gotten as a loot drop. Added mobs and reduced the respawn time of most mobs. Toirdealbach s Tomb Fixed the respawn rate, fixed the lighting and Toirdealbach s behaviour has been adjusted. Water for the Soldiers in Thunder River Updated the waypoint for Guard Captain Marcus. Wagon Wreck Added a missing waypoint for the quest The Wagon Wreck. The Chieftain s Vengeance Updated waypoints for the goals "Destroy Vanir Supply Crates" and "Kill Crazed Vanir" in the quest "The Chieftain s Vengeance". Finding Safe Passage The player now has to kill 7 Lupine Hunters. The waypoint has also been tweaked. Cure for Lycanthropy Added the missing waypoint to the "Collect Wolf Blood". Wagon Wreck Removed the level requirement for the handing in of the quest Wagon Wreck. The player will now see the ? above the NPCs head. A Silver Bracelet Fixed requirements on Bartholomo s dialogue, so he won t show destiny dialogue during daytime. Phoenix of the South Made sure the destiny quests are resolved and spawned in the right order, to prevent full quest journals to break the destiny quest. The Awakening I The quest reward has received a revamp based on feedback. The Awakening I An intermittent stall when watching the cutscene "Nadini s Vision" in the Destiny Quest has been resolved. In Defense of Beauty quest can be completed now. Get Mantis Scales The description was improved to better indicate where to get the scales. Chaos in the Fortress Burning the tents will now provide team credit. Emerald Eyes Quest classification has been corrected. Family Matters Quest description has been corrected. Khopshef Province Quest Updated the waypoint to Rami s Position Kalutma The dialogue has been tweaked to be more logical. Lions and Lambs The quest cannot be stolen by other players now. Lost Bottles Wine bottles will correctly show as quest items in the world. Seven Years The text has been updated to be more accurate. The Worshippers Demise Certain NPCs on white sands have been eating those worshippers with glee and will now have a much higher chance of dropping their gems. Ante Up Giants Approaching has had it s quest marker adjusted so that it appears in the proper location. Path of the Raven Rogan will now give the player 3 feathers for the quest. Conall s Valley - Destroying the Ymir Totem has been updated to reward group credit. Items Champion of the Honorguard now correctly drops T1 shoulders for Priest of Mitra instead of T3 shoulder for Ranger. Herald of Xotli raid gear has been fixed and should now offer proper bonuses Widowdusk Fauld should appear correctly now in inventory and in game. Crafted crossbows should now appear correctly in the character s hand. Updated item names to Gold Carcanet and Filigree Gold Carcanet Fair Meat will no longer end up in the quest inventory. Drinking cape should no longer clip with chest item Polearms are now all of the same length Katars are now held and animated correctly NPC Field of the Dead The dusk wolf pack has developed an aversion for bridges, and has changed hunting grounds. Waudreen has been resupplied with an ample amount of armor. The Champion of the Honorguard now uses its correct abilities again. Toirdealbach s reset behaviour has been fixed. Wulfere has lost his overly large belly, and gotten a head that is the same color as his body Sergeant Vargus and his troopers have gotten a visual overhaul Obenathis got a visual update Fixed so the Axeman play they re animation when they get back up. City of Tortage The Town crier has realised he is not Cimmerian. He is Stygian. So he can, in fact, cry... and he now will. Conalls Valley Hydallan has had a potential dialogue loop fixed. Conall s Valley Kinkaid s dialogue has been tweaked. Pyramid of the Ancient Pashi dialogue updated. Captain Mycus s dialogue has been updated to reflect his new career as a wagoner. Alyssa in the Thirsty Dog Inn has had a false level warning removed. Stygian Soldiers in Khopshef now correctly attack the wolves when they are out hunting. Tradeskills Gemmed items should now work (giving bonuses) and viewing them should no longer crash the client. Playfields You should no longer get stuck in Renton s House. There should no rain and lightning in Toirdelbach s Tomb now General Combat-dodge animations updated for both Male and Female characters. Females now seem faster when dodging. Victim of "I eat your heart" will not fall into the attacker s mesh anymore. Picts will no longer raise their eyebrows at people after having been killed by a fatality Players should now use proper animations when interacting with items while swimming. Players should now have a correct landing animation when jumping. Character Creation Avatars can no longer be rotated after selecting enter game. Doing a fatality will no longer cause your character to increase in size. Polearm fatalities now collide with the victim properly and show more blood More client and server crashes resolved. Update Notes - 16th of June Player Characters Archetype New buff counters were added to a number of mage and soldier effects. All gathering feats should now have the correct proficiency suffix in their name (e.g. You need Woodcutting Novice to perform this action messages). The Goad ability can be trained and used on a NPC that does not have aggro on you. You must be in combat to use this ability. The buffs from rogue general feats Concealment, Distraction and Mountaineer will now be removed from characters when they untrain feats. You can no longer enter spellweaving when climbing or swimming. If you are hiding or crouching and enter spellweaving, you will leave that state immediately. Assassin Flesh Rot now applies a separate debuff for each player Lotus Weapons now applies a separate debuff for each player. Bear Shaman Wreck Armor I+II+III combos now have improved visuals and sound. Conqueror You may now use Incite the Ranks if Fire Weave is running. Dark Templar Soul Barrier s cast time has been reduced from 3 seconds to 1 second. Changed the Cooldown of Unhallowed Blight III to 20s. Changed the Unholy Debuff to be 5% on all combos and changed the duration of the debuff to last for 25s. Reduced the Mana cost of the following spells by 50% Aura of Dread Fury (Ranks 1 - 4) Aura of Infusion (Ranks 1 - 5) Covenant of Pestilence (Ranks 1 - 4) Covenant of War (Ranks 1 - 3) Covenant of Death Covenant of Invulnerability (Ranks 1 - 3) Covenant of Vengeance Drain Life (Ranks 1 - 5) Demonologist Waves of Flame now inflicts more damage each tick. The animation for the Demonologist-spell Unholy Hate has been slowed down a bit. Resolved an minor issue with Demonologist spellweaving not affecting stamina potion effects. Herald of Xotli Resolved a issue with "Blood Pit" so it will always spawn if you successfully kill a minion with the "I Eat Your Heat" combo. Necromancer Vile Insight now gives the intended Unholy Specialization as reflected in the description. Plagued Heart Curse will now correctly increase in damage with more feats trained. Parasitic Soul Swarm now inflicts more damage each tick. Pestilential Blast now has an additional skull visual. Priest of Mitra Resolved a problem with the priest of mitra spellweaving ability. Repulse has had its base damage lowered slightly and contribution from bonus magic damage increased. Cleansing Fire now has a slightly lower manacost and now scales correctly across all levels. The damage bonus applied to Repulse, Cleansing Fire, and Lance of Mitra from Force of Will has been lowered to the correct amount. The damage bonus from Improved Repulse has been significantly increased Ranger The buffs from ranger stances Shattering Stance, Piercing Stance, Fire Stance and Sniper Stance will now be removed from characters when they untrain feats. Tempest of Set Brutal Lightning Strike should no correctly increase the critical strike chance of Lightning Strike. Mounts You can no longer be knocked off the horse from the front. You can be knocked off from the side more likely by monsters higher level then you and less likely by monsters lower then you. The chance almost drops to 0 if they are grey to you. Full chance to be knocked off from behind by monsters of higher or equal level than you. Monsters that are grey to you still cannot cause a dismount even from the back Fixed a problem where advanced mount abilities were being given out by the basic training. Mammoth and Rhino owners - Please use /claim again. This will train the attack abilities associated with these two mount types. Quests Dealing with Dila Dila should now attack. Hunting the Spider Quest can now be completed. The Lost Scouts Waypoint to Diarmad was fixed. Oasis of Zaara Waypoints for quest were fixed. Flowers of the Snow The flowers way markers were adjusted. Paetus and the Nemedian Crown Waypoint for Armsman s Tavern was fixed. Rahim Lord Camillus had it s journal text modified to point to the correct location. Death to the Undead Indicators for minimap were displaying to small. This has been resolved. The Mark of Acheron Players will now be able to experience the destiny event in the Field of Chiefs. The Mark of Acheron The Mark of Acheron is permanently removed when performing the Medallion Ritual now. Soul Chamber If you die in the soul chamber you now lose the tablet in your quest inventory. Added item rewards for the quests "The Honoured Dead I", "The Honoured Dead II", "The Honoured Dead III" and "The Honoured Dead IV". Destiny Quest The quest rewards King Conan s Tribute King Conan s Esteem can no longer be traded. The Lost Bottles Wine bottles will now have a blue flame indicating you can interact with them. Tradeskill Quests You can now delete all tradeskill quests but not tradeskill progression quests. Tradeskill Quests Resolved various level requirement issues with the quests. Securing the Caravan Route" Added the correct waypoint for returning to Gua In the quest "A Curious Encounter" in Field of the Dead Quest, Radi will no longer give the player an amulet. 典he Wolves at our Throats・ Moved the waypoint for the location of the Wolverines, for the quest . Vistrix now drops his tooth for the quest "Master of the Silver Peacock." The player will need to DELETE their quest, and return to Kalanthes to get the quest again in order for the tooth to drop. Items Hood of Jagged Barbs has been revamped. Added new purple rare drops to world loot. Conqueror Spear should now look the right size. Cimmerian Hide Light Wrist item should no longer clip with arms Khopshef Province Treasures are now located throughout the province. Average, Fair, Fine and Superior Meat will no longer end up in the quest inventory. Crafting Item Renamed item "Bloodsilver-studded Boots" to "Bloodsilver-mail Boots" Hek lar s Accursed Dagger will now appear with the correct icon in the player s inventory. Fixed an issue with Darfari Armbands , they should be visible on female characters and have stats now. Reinforced Iron Warhammer no longer goes into the quest inventory. Prices of vendor bought food items have been adjusted. Vendor bought tradeskill components have updated visuals. The stack-size of building materials has been raised to 1000. NPC Ice Cave Ice worms should now attack correctly. The Acheronian Warlord will drop bossloot armor again. The trader in Lacheish Plains has been removed as intended. Toirdealbach should now be a more fun and playable encounter. The Catacombes Necromancer Undead Warlord should now attack correctly. Purple Lotus Swamp Weaponsmith Ethi woke up with his height a bit smaller than what it was yesterday. Villa Lentulus Gurges the Nimble should react normally to players. Yakhmar s Cave Yakhmar should no longer get stuck if it cannot reach its target. Kyllikki s Crypt Kyllikki should reset properly when nobody is in her hate list. Khopshef Province Freed Rogue Slave should now use his weapons correctly. Border Ranges Greven, Histacus, the Nemedian Adventurer General Zarathus will all drop Nemedian community loot again. Playfields Purple Lotus Swamp Ladders should now work correctly. Tarantia Noble Armsman Tavern - Players should now be able to teleport into the arena by clicking on the door. Tradeskills Obsidian has been renamed to Feldspar. Weaver quest line Changed reference to Steelsilk to Gossamer Silk Orichalcum has been renamed to Duskmetal. Tigereye Gems will now end up in the resource inventory. Skinning Trainer will now tell you were to get skins. Resource nodes can now always be harvested while their health is at 10%. All crafted Cloth; armbands, wrists, boots and belts can now be worn. Increased dps on Swiftsilver Flat Bow . Skymetal Battle Crossbow, Moonsteel Katar and Moonsteel Ratchet Crossbow have all received one free gemslot. The Weaponsmith Trainer now gives the cooldown warning for the tradeskill quest progression when the cooldown is in effect. The dialogues of the Resource Gatherer Trainers and Crafter Trainers now check if the player has the appropriate feats set on them, in addition to quests. If the player has the quest to gather resources or craft, but has lost the feat that enables him to do so, the feat is now retrained (to the correct tier). All crafted cloaks now support the equipping of gems. GUI All Assassin abilities which stack multiple times now have a stack count in the buff GUI. All Bear Shaman, Priest of Mitra, and Tempest of Set abilities which stack multiple times now have a stack count in the buff GUI. The targeting arrow should now be positioned correctly when targeting a horse, a gorilla or a mutilator We have implemented a control to the options menu for how often background music plays. Tweak this if you wish to change how often you hear background music. General You should no longer do the loot animation while swimming. Fixed a problem where certain high level monsters wouldn t spawn. Now all spells can be cast with dagger and staff without problems. When you train Basic or Advanced Riding, you will no longer be teleported Fixed an alignment issue with quest indicators over quest NPC s heads. Locking to raid instances have been fixed. All players participating in a raid will now be locked to the same instance instead of entering a new one after death.. Fixed problem that would cause the resource manager to download the same resource again and again. Bonus spell damage now increases both minimum and maximum damage, instead of just maximum (average damage will remain unchanged). Stat bonuses from items (strength, wisdom, dexterity and constitution) will now affect your character properly (Note that strength now directly affects your DPS, not your attack rating). Update Notes - 23rd of June Massive PvP Player city keeps now contain a vendor that sells siege weapons. Players will now get teleported out of the zone before the battle starts. Traders that would not spawn at the Battlekeep Tradeposts will now spawn. Traders will now be available at Battlekeeps. Ballista NPCs will no longer spawn at an unbuilt tower. The Boarder Kingdoms has had its environments adjusted. This should reduce draw-distance in those playfields and contribute to a performance-increase. Player Character Archetypes Mages will now do less damage with ranged weapons to set them apart from specialized ranged weapon classes like the Ranger. Assassin Core Revision Adjustments Kidney Shots will now properly go on cooldown, is now stackable for 12 second from the original 6 seconds and it s stacking buff duration has been increased to 10 seconds. Flesh Necrosis has been given a new and improved visual. Atrophy has an added persistent effect on the target while the debuff is in effect. Conqueror Core Revision Adjustments Rage of the Tempest now correctly grants your team increased electrical damage, not increased fire damage. Dark Templar Core Revision Adjustments Rite of Blood will now display health loss, stamina gain and the affect of its enhancement. Demonologist New Spells Forced Summoning will allow you to summon a pet of the opposite sex than what would normally be summoned if cast before the specific summoned pet. You will receive this spell at level 9 with your first pet summon spell. All characters above level 9 will get this spell automatically. Core Revision Adjustments Diabolic Insight and Infernal Knowledge now last 12 hours instead of 1 hour and will no longer be removed upon death. Wicked Bolts received a name change to be consistent regardless of how many points you have invested in it. Herald of Xotli Core Revision Adjustments Herald of Xotli fatalities now have effects to them. Corrected spelling of the name of the feat "Spell - Undying Glory of Xotli" Necromancer New Spells You will now gain a new single target snare - Ice Shackle - at level 5. If you are already higher than level 5, you will gain this spell automatically. Core Revision Adjustments Dark Knowledge and Vile Insight now last 12 hours instead of 1 hour and will no longer be removed upon death. Plagued Heart Curse will now correctly increase in damage with more feats trained. Decomposition now increases Flesh to Worms by 35% at max rank instead of 30%. Unholy Power has been rebalanced to have a more consistent effect across all levels. Brutal Death now increases the critical strike chance of Pestilential Blast, Life Strike, Ice Strike, and Chill by 2/4/6/8/10% Ice Shards now increases the splash range and damage inflicted by Chill in addition to Ice Strike. Flash Freeze now additionally increases the damage of Frost Blast by 75/150/250%. Bones of Frost now additionally increases the damage of Gelid Bones by 5/10/15/20/30%. Frozen Body now increases the damage of Ice Strike, Chill, and Deathly Blizzard by 2/4/6/8/10%. Corrupted Soul now increases the damage of Pestilential Blast, Life Strike, and Blasphemous Ruin by 2/4/6/8/10% Soul Absorption now restores a significantly higher amount of mana when consuming a pet. Frost Reach now additionally increases the damage of Frost Blast by 75/150/250%. Ritual of the Lich has had its spell damage multiplier increases from 10% to 25%. Embrace Death now has an increased effect. The maximum effect of this ability has been increased from 4% to 10%. Pets now move faster and follow NPCs better. Void has had its stamina/mana drain increased. It will also have the chance to crit. Archmage feat has been moved to up in the general feat tree. Unholy Fortitude has been changed to reduce the recast time of Frenzy by 12 seconds per rank, up from 4 seconds per rank. The levels at which you get your pet points has been significantly changed. You will now get them at the following levels level 5 - 2 points, level 10 - 4 points, level 15 - 6 points, level 20 - 8 points. You will now have your maximum number of pet points available at level 20. Despoiled the Soul has had its mana cost and recast time reduced. When you train Despoil the Soul you will get a secondary spell, Reap the Soul. This spell can be used to refresh your current Despoil the Soul, making it easier to keep your Despoil the Soul counter where you want it. In addition, Despoil the Soul will also increase a bonus to magical damage instead of being a damage multiplier. Nuke Balance Adjustments All damage spells have been rebalanced to take into account your having all 8 pet points at level 20. This leads to better scaling of your damage spells, and reinforces that you are a pet class reliant on pets for a significant amount of damage. Archmage pets incorrectly did not have the area-of-effect damage coefficient applied. Their damage has been corrected to take into account their nukes are AOE nukes. Increased the damage of Necrotic Pustule, Gelid Bones, and Chill. Significantly increased the explosion damage of Necrotic Bomb. Chill has received splash damage (50% damage to 1 target), and splash damage from Ice Strike has received a increase in splash damage from 15% to 30%. Lifestrike Rank 4 will correctly have the damage-over-time effect. Parasitic Soul Swarm and Unholy Hands will now take pet damage contribution into account and should be in line with damage as it was originally intended. Pet Effect Adjustments Blighted One has had its proc rate and amount of mana damage significantly increased. Dead Blight stamina damage was also significantly increased if it is trained and will have a chance to crit. Harvester has received an increase to the amount of mana healed and stamina healed by the pet. The Harvester will now heal more mana than stamina (although the stamina gain is now still significantly increased over the previous value). These can also have a chance to crit. Life-Stealer has had it s amount of health increased significantly. We also reduced the variance of the heal and added a chance to crit. Mutilator s Mutilation damage-over-time (DoT) effect has had an increase to the damage. This will also have a chance to crit. Tempest of Set Core Revision Adjustments Storm Field is now limited to affection 3 targets at a time. Titanic Storm now additionally increases the number of targets affected by Storm Field by 50%. Lightning Strike no longer has a cooldown. The primary damage range of Lightning Strike has adjusted to be more consistent, the average damage remains the same Lightning Strike has been modified to deal 40% splash damage to 3 targets instead of pure AoE damage Pillar Lightning rank 2 and 3 now additionally increase the number of targets affected by Lightning Strike splash damage. Fury of the Storm has been decreased from 60% to 40% critical damage modifier at max rank Combat Blood effects on pet attacks should now trigger correctly. The evade bonus on characters has been revised when fighting lower level monsters. Quests Quests in the 20 - 40 level range have been revised so that they are all categorized under the proper locations in the quest journal. Supply Routes quest in Conalls Valley should now be sorted under the correct region in the quest journal. The 笛ack of Ale・you get at 迭um n Rumble・for the Mage destiny quest can now be removed from your inventory. Magic Orb The orbs have been lowered for characters that could not reach them due to shortness in height. Awakening III - Neutralize Strom s Guard You should no longer become stuck after killing the Boozed Bullies. The Phoenix of the North You should no longer become stuck in the barrier that shields the Phoenix of the North if you log off. The Cimmerian s Axe, What Creeps Beneath, The Dangers of Decadence and Desert Raiders have had their waypoints corrected. New dialog has been added for Sharak and Scyra when you ve finished all the Destiny Quests. Cannibal Commotion The quest will now correctly update when you reach the cave that Attadeus and Demeras are located in. Ibis, Master of Hidden Secrets The quest can no longer be deleted from your journal as it was intended. Phoenix of the East It should no longer be possible to enter the Blood Rite Subterrene with multiple players. To Battle a God You should no longer experience issues with this quest if your journal is full. GUI Tooltips will now properly display spell affects of the spell line and proc affects to the spell line. They will also now properly display the gem modifications on the item itself. Despoil the Soul will now display a stack count when stacked four times. Items All bags have had their size doubled! Many level 80 items that increased Max Mana have been adjusted to provide Max Stamina as they were intended. Barbarians will greatly benefit from this change. Oil of Acuity will now replenish mana when consumed. Vanir NPCs in Conall s Valley, Field of the Dead and the Eiglophian Mountains will drop a greater variety of Vanir-based loot. Gossamer Silk should now be referenced correctly in the Full Trade Response. Rusty Courage The Rusty Old Sword has had it s sized reduced to reflect that of a humans and not of a giant s. The Bloodied Spear now has a blue glow, indicating that you can interact with it. NPC The Beggar in Khemi will no longer give the chat bubble icon. NPC cries for help should no longer trigger aggro through collision such as walls and other structures. NPCs should no longer reset in mid combat. Koruno Elder s has received a new sword as his offhand weapon. The White Hand Priest痴 Emanation of Life spell will now have a longer cooldown and will also display the icon for the spell in the Priest痴 debuff window. Awi-Awan from the Purple Lotus Swamp is now flagged as an Armorsmith Trainer. Barkripper Ursa is now a group encounter. Playfields Armsman Arena You will now need to interact with the Arena Gong after speaking with the Announcer to receive a challenge. Eiglophian Mountains Eiglophian Mountains has received a number of enhancements and adjustments based off player feedback. More Hungry Ice Worms, Ice Worm Devoures, Snow Apes, Mountain Apes and Cliff Apes have been added. The respawn timers of the NPCs in the area has also been adjusted. Ymirish Rimebinder has been reverted from a group encounter to a solo encounter. Khopshef Province New quests and monsters have been added. Black Castle is no longer Epic Mode enabled as it s turned into a group dungeon. Kyllikki s Crypt The light and environment in Kyllikki s Crypt should be a little better. Sanctum of the Burning Souls Treasures are now scattered throughout the sanctum. NPCs will now never lose aggro. Tradeskills Silver Necklet has had its level adjusted to 40 as it was originally intended. Skymetal-Studded Wristbands (normal) and Bluesteel-studded Wristbands (rare) should now have different stats from each other. Stone, Iron and Gold nodes have had new visual effect applied to them to make the nodes more visible to all. All items that contain gems will no longer have the gems removed when undoing a sale in the shop. Wolves in Lacheish Plains have had their Worled Leather drops adjusted as intended. Gems will no longer visually overwrite the first one. Crafted cloaks will now support the equipping of gems. General Performance A number of code changes have been made to improve client performance. New advance video options have been added for particles. Turning down the particle settings will increase performance. Update Notes - 26th of June Player Character Archetype The bonus magical damage granted from Mystical Attunement has been doubled for Mages. Spells that were incorrectly receiving bonuses from increased magical damage will no longer scale with increased magical damage. This adjustment will only affect such spells that were not meant to have scaling with the increased magical damage bonus. This resolves issues with enhancement spells like "Pact with Set" where the health loss was too high for the trade off for the bonus to damage. Barbarians An issue where Barbarians lose strength between the levels of 42 and 45 has been resolved. Please note that this is only between those specific levels. Demonologist Infernal Knowledge and Diabolic Insight will no longer appear as hostile spells and will still persist after death. Necromancer The bonus gained from magical damage has been increased on all damage-over-time (DoT) spells. Despoil the Soul duration has been substantially increased and is no longer removed on death. Frost Blast s area-of-effect (AoE) has been changed to be a 90 degree cone in front of the caster. Shatter now additionally works on targets affected by Frost Blast and Ice Shackle. Dark Knowledge and Vile Insight will no longer appear as hostile spells and will still persist after death. Mark of the Devourer duration has been reduced to 60 seconds. Ranger Raid-level bows and crossbows for Rangers have been corrected to add ranged DPS instead of melee DPS. Combat Active blocking has been revamped to bring it back in line with the original design. Active blocking will now correctly display a buff in the debuff GUI to indicate the effect. You will now have an initial stamina cost upon activation and shielding bonus rather than evade chance. Attacks and heals performed while in 鄭ctive Blocking・will also have a reduced effect. Certain group buffs should no longer keep you in combat when your pets are also in the group. Melee pets will now do splash damage. Items Bags that were not able to be equipped can now be equipped again.- The two-handed edged weapon Earthwrack has now received its visual appearance back. Exaltate s Girdle, Exaltate s Armbands, and Hellbreaker Hammer will now appear correctly. Javelins have been revamped based on player feedback. The length of all current javelins will now be of decent length. All javelins have also received some adjustments to the throwing and holding animations, as well adjusted so all characters correctly hold the javelin by the shaft. Polearms have been revamped based on player feedback. All polearms have been standardized to a new larger size. NPC Solo monsters, minibosses and bosses have been adjusted to be more of a challenge than what they had been previously for level 70 and up. The adjustments will not affect grouped and raid monsters in any way as this will only affect solo monsters. The change will ensure that the game is both entertaining and challenging at higher levels. All players in a raid dungeon are now hated by the boss while the boss is under attack. There should no longer be multiple versions of Aquilus in the Armsmans Tavern. Champion of the Honorguard will now use his axe throw ability less frequently. The adds for Vistrix and Yakhmars have had their AI revamped. Massive PvP Battlekeep owners should now be able to apply to attack other battlekeeps without any problems. Mounts You should now once again be able cast spells while mounted. There will be some limitations on which spells and which type of spells you re able to cast. Playfield Raid playfields should now properly reset correctly. The Black Castle This Kopshef Province dungeon has been completely redone. We encourage you to pay it a visit. Overcome the challenging new encounters along side with your companions and reap the rewards. This group instance is aimed for characters in the 30 - 35 level range. Quest Kidnapping and Torture You can no longer interact with the palisades while the NPC is burning. This should help make it clearer when the quest can be completed. Ante Up - Giants Approaching When the timer expires you should be able to interact with the Rock to restart the event. Master of Gargoyles Cha will now thank you for completing the quest. Bowls of Set The quest should now properly display the goal names. The Honoured Dead of Cimmeria This quest has been removed and revamped into 4 smaller quests with new rewards. The new quests are "The Honoured Dead I," "The Honoured Dead II," "The Honoured Dead III," and "The Honoured Dead IV." Tradeskills Opening Alchemy Tradeskill book should no longer crash the client. Mages and Priest mobs will now drop an Alchemists Cache randomly, which contains random resources for the level-range where it was found. This will make it possible to obtain the resources that have not been dropping for alchemy. - Item was causing problems, deactivated until next update All vendor-supplied tradeskill resources have had their max stack size set to 20, with the exception of city-building components from vendors which have the max stack size of 100 All crafted shields will now have gem slots. General You may now limit particles to show on (All / Raid Members / Team Members / Self). Particle effects and banners for PvP building have been optimized. The client should now disconnect from the chat server after camping. Cimmerian and male Stygian dancers beware - dancing near the edges of tall cliffs may be fatal to your health. Characters will no longer slide when jumping and then moving as you re landing.
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Irwin Consulting Services Review - How to ensure household safety during the holiday season Many of us are really looking forward to the holiday season because it is the time when people are diligent in filling their houses with holiday decorations, preparing gifts, searching online for more delicious recipes, and a lot more activities related to this season. It is indeed the time of the year for enjoyment, sharing, giving, and loving together with your family and friends. However, despite all the positive things we’re expecting to this season, accidents could still happen. This season also includes the challenge of the cold weather. And because people would like to experience more warmth, others sometimes misuse heaters and electric blankets and cause accidents on warm fireplaces. Irwin Consulting Services, a consulting company that is committed to public safety, prepared some important thoughts below that could help you maintain the safety of your whole family during this holiday season. It is necessary to exercise proper care and caution during this season to avoid kitchen fires, electrical fires, and fires caused by flammable objects placed too close to heat sources. You can prevent kitchen fires by being focused and careful while you’re cooking. Cooking requires constant attention so don’t let anything distract you while preparing food for your family to avoid any accidents. Keep everything in order and don’t cook a lot of dishes at the same time since it could lead to disarray. Never bring outdoor grills inside your home because it could be very dangerous. Live Christmas trees were often the choice for many households because it provides a fresh feeling and of course an enchanting appearance, but this can be the largest fire hazard in a home. Keep it watered every day and ensure that it can absorb water up to its trunk. Decorative lights on the tree must be labeled for indoor use and were approved for its safe use through a UL listing. As said earlier, fire accidents can be a possibility with this kind of tree, so make sure to install it in a spot away from fireplaces and space heaters. Make a clear path leading to exit doors as well. Do not put live candles on live trees to prevent ignition of a fire. Irwin Consulting Services would also like you to make it a habit to turn off and unplug the decorative lights whenever your family goes outside or is going to bed. Children should not also play with decorative candles, so as much as possible put those in places that are out of reach of your small kids. Organizing decorative lights should be done with a careful process to ensure a proper electrical wiring. Instead of nails, hang decorative lights using plastic clips to prevent accidents of nails penetrating through the wirings and result in shorts. Check the conditions of each string of wire and confirm if all are safe to use to avoid overloads and faulty wirings. You must not plug one extension cord to another extension cord because this can lead to voltage drop and overheat, so be extra careful in using such cords. Both indoor and outdoor lightings are much safer if connected through power strips. Other important things to remember include making sure that the smoke alarms in your house were in good condition and working properly, and that the fire extinguishers were in easy to reach places. It is also advised to buy weather alert radios so consider it as well. Don’t forget to put a grate or screen in front of the fireplace and see to it that the chimney flue was properly cleaned. Avoid putting stockings and other holiday decorations close to a lit fireplace. The Christmas tree and the pile of gifts should be gathered in one safe place that is away from the fireplace. Make creating a good escape plan a priority as well and once you’re done with it, discuss it with your family and if you will be having a lot of visitors this holiday season, brief it to them. The path leading to your doors should not be compiled with huge furniture and decorations to avoid hindrance and blockage in case of emergencies. To guarantee a safe use of heat in your house, ensure that your gas lines were checked by professionals. Fire extinguishers should be available in your home and must be charged. Smoke alarms and carbon monoxide detectors were also a necessity to assure the safety of the entire family. Choose space heaters with tip-over switches and put them in a safe spot with no flammable materials near to it. You must not bring outdoor heaters inside for indoor heating; materials meant for outside use should remain there. Irwin Consulting Services wanted you to spend the holiday season with your friends and loved ones with a big smile on your face and peace in your heart. Enjoy this season with no worries in keeping your whole family safe by making proper preparations and following the instructions of professionals and the local authorities. Read Full Article https //www.taskade.com/v/r1XWhokWGf
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Welcome to RIFT™! Ascend a Friend is now live – recruit your friends! Your friend can start their Free 7-Day Trial today! ====================================== RIFT 1.3 - WAVES OF MADNESS - 6/22/11 == 1.3 KNOWN ISSUES == * Guild Banks are not yet available thanks to an excellent find by our PTS testers. We will update you on their status later today. * Iron Pine Peak daily quests are not properly awarding Plaques of the Mountaineer - a hotfix for this is underway. == FEATURED == * The opening of Hammerknell draws near; the forces of Water and Death stand to unleash their power on Telara while the Ascended rush to contain Akylios and his cult. * Character Transfers are now open - see below for details on moving your character or guild! * Quantum Sight and Omen Sight now allow Ascended to see all new Artifacts for all new collections! * A variety of new costume armor can be found in Iron Pine Peaks, Stillmoor, and Shimmersand. CHARACTER TRANSFERS * Character transfers are free and a character can be moved once every 7 days. * To be eligible for a transfer, your character must meet the following requirements - Level 15+ [does not apply to characters on designated Trial Shards] - If under level 40, the maximum Platinum that you can transfer with is capped at 3 Plat per character level. - Your account cannot be Coin Locked - You cannot have mail left in your mailbox, or auctions left on the auction house/pending bids. * Initiate a Character Transfer from the Character Select screen. * Not all shards or factions will be open for transfer at a given time; this will change based on population balance. * If your name is not available on the desired shard, you will be prompted for a rename prior to moving. * Once you accept the transfer, it will take several seconds to complete. * For information on transferring your guild [as a guild leader], or joining your guild after it has moved, see below under GUILD TRANSFERS. GUILD TRANSFERS * Guild leaders will be able to choose whether or not to move their guild with them to a selected shard after satisfying all of the above transfer process requirements. * The Guild Bank must be empty for a guild to be eligible for transfer. * If you are a member of a guild that has moved shards, you will be informed the next time you log in, and the same information will be available on the guild window until you transfer or join another guild. * If you choose to transfer shards with your guild, the destination shard and faction will always be available to you, even if it is closed to non-guild transfer characters. * You will need to meet all of the above individual character transfer requirements. * Once your individual transfer is complete, you will be automatically joined with your guild on your new shard. GUILD BANKS * Details on Guild Banks will be available once these are activated. GENERAL * The Spoils of War comes to a close, and the daily quests and currency no longer drop after the release of Waves of Madness (1.3). * Added a wide variety of new artifacts that can only be found by those Ascended that possess Quantum Sight or Omen Sight. New rewards and titles come along with them! * The Icewatch Quartermaster in Iron Pine Peaks has a new set of costume armor for sale! * The Quartermaster for the Order of Mathos in Stillmoor now offers new costume recipes for Armorsmiths! Collect a set of Refurbished Mathosian armor! These recipes require Tarnished Mathosian armor pieces, which drop from Undead and Endless Court mobs throughout the zone. * Fixed expiration issues with temporary runes - they should now behave as expected. * Multiple incoming quest-sharing offers will now be properly queued. * Fixed a few artifact locations that had fallen victim to being stuck in invisible walls or beneath ice. * Starting armor pieces will no longer allow you to try to dye portions of it that cannot be dyed, and cheat you out of a dye item. * Fixed a bug preventing you from moving armor directly from your bank into a Wardrobe slot. * Lava and Tar no longer have an effect on dead characters. * Fixed a number of bugs where runes and other item effects were not being correctly removed when the enhanced item was un-equipped. * Item tooltips for artifacts now list if you ve already collected the item if you are viewing the tooltip outside of your completed/in-progress collections window. RIFTS AND INVASIONS * With the passing of the Spoils of War prelude, coin rewards for zone wide events have returned to previous levels. * All zone events now use the blue shield icon on the map to indicate wardstones that must be defended. * Expert Rifts will now be labeled as such on the map when opened. * Rift lures and husks now have unique and improved icons. * Raid Rift Growth of the Aelfwar Fixed some of Earl Aelorwin s abilities and their interaction with spell reflections. * Raid Rift The Golden King The fourth stage will no longer completely reset if a single NPC within it resets aggro. * The Scarwood Reach zone event, Double Danger, now correctly shows only 3 locations to defend. * The Shimmersand zone event, Scourge of the Sands, had some issues fixed where otherwise eligible players would not get credit for the final event boss. * The Stillmoor Rift, Endangered Souls, has more buffer time between timed stages so they progress properly if a stage is completed in the last few seconds. * The Damned Spirit NPCs found in some Rift events will no longer hide beneath the ground. * Raid Rift dropped items, dropped essences, and merchant-bought essences have been upgraded! * Added purchasable Planarite in exchange for epic Rift currency on Rare Planar Goods merchants. * Raid Rift loot chests now despawn after 20 minutes instead of sticking around indefinitely. * A number of changes have been made to the rewards for Expert Rifts - Every member of the group opening the Rift will receive 4 Crystal Sourcestones if they are able to seal the rift. - Completing a daily quest for an Expert Rift now awards 6 Crystal Sourcestones. - Everyone participating in the Rift has an increased chance to receive Crystal Sourcestone as Rift loot. Due to this, general participants will no longer receive random Rift loot. - Essences obtained from Expert Rifts (dropped and store-bought) have been upgraded. - Ancient Sourceshards have been converted into Crystal Sourcestones. Bosses and events that used to drop Ancient Sourceshards now drop Crystal Sourcestones, and items that used Ancient Sourceshards for purchase currency now use the Crystal Sourcestones as well. Existing Ancient Sourceshards will be converted automatically. - Prices of lesser essences purchased with Crystal Sourcestone have been increased due to the higher drop rates. * Additionally, Raid Rifts have their rewards updated as well - Raid Rift essences have been improved in power. - Raid Rifts now always award one Inscribed Sourcestone to every member of the opening group. - Raid Rift daily quests now award 6 Inscribed Sourcestone. - Ancient Sourcestones no longer drop, and have been replaced with Inscribed Sourcestones. Existing Ancient Sourcestones will be converted automatically. - All items previously purchased with Ancient Sourcestone are now bought with Inscribed Sourcestone. - Lesser essences that can be purchased now cost 20 Inscribed Sourcestone. LOOKING FOR GROUP * The random dungeon cash reward now scales with your character level. * Players entering a dungeon instance via LFG will be unable to use the LFG system again for 10 minutes, or until the group defeats the first boss in the instance. * The first player to quit an LFG group before the instance is completed won t be able to use LFG again for 30 minutes, although it will take pity on groups that have had repeat wipes. * The Enter/Leave Dungeon option now only works when none of the dungeon party members are in combat. * The Group Formed popup now displays what kind of group you re forming - Rift, Dungeon, Quest, etc. * High-level players can use the Specific Dungeon tab to queue for low-level dungeons if they want to assist some lower level players through the instance. * When leaders queue their group for LFG, each member gets a popup confirmation window for which roles they want to fulfill. * LFG party leaders who lose a player and miss the initial replacement popup can now open the LFG interface to request another member. GUILDS * Due to changes in Guild Perks, all non-combat Guild Perk points have been reset. The ability for guilds to reset their own Guild Perk points for a fee is under development. * New guild perk Tithe Gains additional money from NPC kills that is added to the guild bank reserves. * An additional chat message is sent when a guild perk gives you bonus currency. * Stealth is no longer cancelled when a guild trains the Rift Extraction perk. * Guild Quest Defiant The Enemies of Telara Quest can now be updated in Expert Iron Tombs. ASCENDED POWERS * Characters can now purchase the Planar Lure Ascended Power if they missed the quest that grants it. * Made it so you can t waste Planarite buying the same Ascended Power multiple times. * The tooltip on all Ascended Powers in the merchant window now explains that it grants the ability permanently. CULT SAGA * The Life and Death epic quests that require group updates are now flagged as such, and are eligible for group matchmaking with the LFG tool! * Saga of the Endless Powers of Life and Air The Glade Orb once again drops for all members of a group. * Gnarladon, Cinderon, y u no spawn! You can now purchase lures for Gnarladon and Cinderon at the Sanctum Rift merchants. * The Saga of the Endless A Family Affair Some tweaks to make the quest update more reliable after scanning Marsinie. * A Snake in Sanctum Katia s monologue now only shows up if you need to summon Cealhaidh. * The Icewatch Now only requires Icewatch faction of Honored. COMBAT * Mana Regeneration Updated the calculation of mana regeneration to include diminishing returns. This should only be noticeable at higher levels and gear quality. * Constant jumping will not cause melee attackers to be out of range for attack. * NPCs now have a higher aggro threshold required to make them switch targets within melee range. * Stealth Fixed a bug with toggling melee auto-attack would cause stealth to break. * Fixed a bug causing the Class Mechanic UI to display effects from other players instead of just your own (ex Stormcaller, Necromancer). * Fixed some effects on pets to be lost when teleporting. * Fixed an issue causing abilities to fail to work properly against players that had just been stunned while jumping. * Fixed a bug causing some pet abilities to be inappropriately displayed as autocast-enabled after training a new rank of a pet. * Some procced effects could then cause other procs to go off - these have been cleaned up in general and should no longer occur. * NPC Beastmasters should no longer put the Fierce Strike debuff on their target. SOULS * Fixed a bug with Peace of the Grave reapplying incorrectly when zoning after resurrecting. CLERIC CABALIST * Nebulous Haze Now increases casting time of spells by 25%. INQUISITOR * Armor of Treachery Corrected the out-of-date tooltip to match the spell s current functionality. * Armor of Awakening The Critical Hit chance increase now displays properly in the Character stat window. * Divine Pardon Now reduces threat by the proper amount. * Lethargy No longer applies to Harsh Discipline and Aggressive Renewal if you haven t spent points in it. * Circle of Oblivion Fixed a bug where Circle of Oblivion could target locations the caster did not have line of sight to. JUSTICAR * Due to the below changes, characters with Soul Points spent in Justicar will receive a free soul respec. * Devout Deflection Now increases Parry by 30-90% of your Spell Power, and Dodge by 20-60% of your Spell Power. * Doctrine of Valiance Removed. * Humility Now available as a tier 4 branch ability. * Interdict Now available as a tier 5 branch ability. * Resplendent Embrace Now available as a 32 point root ability. No longer triggers a global cooldown. * Rebuke Now available as a 44 point root ability. Causes up to 5 enemies within 7 meters of the targeted enemy to run to and attack the Justicar for 3 seconds. Does not affect players or player pets. * Forced to Kneel Removed. * Commitment Now available as a tier 6 branch ability. * Thorvin s Law New tier 6 branch ability. Causes Precept of Refuge to reduce all magic damage taken by 5-10%. Requires Precept of Refuge and Safe Haven. * Righteous Mandate Will no longer be removed when the affected player changes zones. PURIFIER * Surging Flames Will no longer be removed when the affected player changes zones. * Disciple of Flame Now adds a Spell Power bonus to your Caregiver s Blessing of 5%, plus an additional 3% per point spent in Purifier above 36. Also adds a Spell Power bonus to all other Purifier absorption shields of 10% plus an additional 7.5% per point spent in Purifier above 36. SENTINEL * Marked by the Light Will no longer be removed when the affected player changes zones. TEMPLAR [PvP] * Echoes of Ascension Can no longer be purged. WARDEN * Tidal Surge No longer wasted if cast just after Healing Current. * Healing Current Corrected mana costs across all ranks. MAGE ARCHON * Casting speed debuffs will no longer cause Archon auras to gain a casting time if points have been spent to make them instant-cast. * Lingering Dust Now reduces melee and casting speed of the target by 25% for 20 seconds. The buff portion is unchanged. * Burning Purpose Damage procs are now affected by the Rising Vengeance ability. Reduced base damage dealt by Burning Purpose procs. * Lava Field Fixed a bug where Lava Field could target locations the caster did not have line of sight to. CHLOROMANCER * Due to the below changes, characters with soul points spent in Chloromancer will receive a free soul point respec. * Casting speed debuffs will no longer cause Bloom and Flourish to have a casting time if you have two points in Healing Slipstream. * Call of Spring Updated description to better indicate which abilities it affects. * New Ability Lifebound Veil - Causes Life damage dealt by the Mage to heal up to 5 allies within 20 meters for 15% of the damage done for 1 hour. All other spell damage dealt by the Mage heals allies for 5% of the damage done. Spells that damage more than one target have healing generated by Lifebound Veil reduced by 80%. Life based damage over time effects heal allies for 25% of the damage done by the first damaging tick of the effect. The Mage cannot receive healing from other Lifebound Veil or Lifegiving Veil effects while affected by this buff. Does not trigger a global cooldown. Cannot be purged.This is obtained after spending 11 points in the Chloromancer soul. * Synthesis Now increases healing received from Lifebound Veil by 100%. Reduced cooldown to 10 seconds. This cooldown is shared with Lifegiving Veil and Lifebound Veil. Now applies or refreshes Lifebound Veil when cast. Will no longer be removed when the affected player changes zones. * Lifegiving Veil Increased the base single-target Life damage to Healing conversion to 80%. This now shares a 10 second cooldown with Synthesis and Lifebound Veil. This can no longer be purged. * Natural Fusion Now increases the Synthesis bonus to heals from Lifebound Veil by 20-60%. * Essence Surge Debuff portion of this ability has been removed. * Destructive Growth Removed branch ability; the effects are now part of the base Wild Growth ability. * Wild Growth Reduced cooldown to 1 minute, increased radius to 25 meters. * New branch ability - Nature s Swiftness Reduces the casting time of Nature s Fury by 0.5-1 second, and reduces the cooldown of Natural Conversion by 30-60 seconds. Tier 6 branch ability. * Entropic Veil Removed cooldown. * Empowered Veil Now increases the damage bonus from your Entropic Veil by 13-19%, increases the healing generated by Lifegiving Veil from Life damage to 90-110%, increases healing generated from your Lifebound Veil by Life damage to 20-30% and increases the radius of Lifegiving and Lifebound Veil by 5-15 meters. * Flourish Reduced healing done. * Bloom Increased healing done. * New root ability - Natural Healing Single target heal with a 2.5 second casting time and no additional cooldown. Obtained with 51 points in Chloromancer. * Circle of Life Now affects Natural Healing. * Empathic Bond Increased the mana return to 20% of the damage received by the Synthesis target. * Nature s Touch Reduced base damage of this spell. This spell now triggers an additional heal from Lifebound Veil, instead of Lifegiving Veil. * New ability - Living Infusion A passive ability that increases the percentage of Life damage converted to healing by Lifegiving Veil by an additional 0.5%, and Lifebound Veil by an additional 1.5%, for each point spent in Chloromancer above 31. Obtained at 32 points in Chloromancer. * Void Life Now channels destructive energy at the target, dealing Life damage each second for 3 seconds. Causes Lifebound Veil to trigger an extra heal on the target of the Chloromancer s Synthesis buff for an additional 90% of the damage dealt. * Natural Splendor Now channels a beam of corrosive energy at the target, dealing Life damage over 8 seconds to the target enemy and up to 8 enemies within 7 meters of the target. Up to 8 allies within 7 meters of the targeted enemy receive healing over 8 seconds. Consumes Charge while active. * Corrosion Fixed a bug where Corrosion could hit through walls and other line of sight-blocking objects. DOMINATOR * Due to the below changes, characters with soul points spent in Dominator will receive a free soul point respec. * Fixed an issue where enemies would sometimes be able to continue casting or using abilities when affected by Mass Exhaustion, Disorient, or Overpowering Will. * Mass Exhaustion Fixed a bug in certain builds where Mass Exhaustion would end on all enemies if broken on one affected target. * Thunder Blast Will now deal damage and interrupt casting even if the target is immune to the knockback portion of this ability. * Charged Shield, Mass Charged Shield Will no longer land on an ally who already has a mage armor buff other than Charged Shield. * Transference Now blocks energy and mana regeneration on the target for 7 seconds, up from 5. Damage is now a flat value influenced by Spell Power and is no longer based on the amount of Energy, Power, or Mana drained. * Microburst No longer reduces the damage of Storm Shackle. * Deny Reduced cooldown to 10 seconds, * Mental Shock Reduced cooldown to 20 seconds. * Empowered Presence Now increases the radius of your Arresting and Reflective Presence by 2-6 meters. Increases the chance for your Reflective Presence to reflect spells by 5-15%. Gives Arresting Presence a 33-100% chance to proc an interrupt on up to 10 targets within range, each second. * Priest s Lament Will now interrupt the target when it attempts to silence them. The interrupt will occur even if the target is immune to silence. * Disorient Now blasts the enemy with a burst of negative energy, dealing Death damage and leaving them stunned for 3 seconds and confusing them afterwards for up to 30 seconds. Damage done will break the confuse effect. 30 second cooldown. * Memory Wipe Now causes a group or raid member to appear less threatening, reducing their threat by 20% with all enemies within a 25 meter radius. * Overpowering Will, Iron Will Removed. * New root ability - Incompetence Reduces the target s effectiveness in battle for 15 seconds, increasing the cost of healing abilities by 20% and causing damage done by the target s abilities to heal up to 5 of the Dominator s group or raid members within 15 meters. 15 second cooldown. Obtained at 20 points. * New branch ability - Ineptitude Increases the healing ability cost debuff of Incompetence by 1-5% and increases the healing done by target s damaging abilities by 4-20%. Available after spending 20 points in Dominator. * Chastise Removed. * New root ability - Traitorous Influence Causes the enemy, and up to 5 additional enemies within 15 meters, to suffer Death damage and lose 30 Power or Energy, or Mana equal to 5% of the Dominator s maximum mana, every time the target uses an ability. This can occur up to 5 times over 15 seconds. Available after spending 30 points in Dominator. * Draining Presence Removed. * New root ability - Mass Betrayal Generates chaos within the enemy s ranks, cursing up to 10 enemies within the targeted area. Abilities used by affected enemies cause the target and up to 5 additional targets within 7 meters to suffer Death damage; they also lose 30 Power, Energy, or Mana equal to 3% of the Dominator s maximum mana each time they use an ability. This can occur up to 5 times over 15 seconds. Available at 51 points in Dominator. * Fixed a bug where pets spawned by Split Personality were not gaining benefit from the caster s Spell Power or Spell Critical Hit. * Split Personality The pets spawned now take 95% less damage from area effect abilities. * Accelerated Decay Now reduces melee and casting speed by 25%. ELEMENTALIST * Planar Expansion Corrected the description on the final rank of this branch ability. * Burning Ground Fixed a bug where Burning Ground could target locations the caster did not have line of sight to. NECROMANCER * Life Bane Increased the bonus for Undead pet damage to 0.6-3% per point spent in Necromancer. * Deadly Plague Fixed the damage bonus given to Plague Bolt. Deadly Plague now gives Plague Bolt a 20-100% chance to apply an additional stack of Deathly Calling. Each stack of Deathly Calling on the target increases damage dealt from Plague Bolt by 3%, to a maximum of 15%. * Death s Ally Corrected an issue where this increased all damage instead of only Death damage, as described. * Grave Rot Fixed a bug where Grave Rot could target locations the caster did not have line of sight to. PYROMANCER * Inferno Now triggers a global cooldown when used. * Burning Bright Increased the bonus to Fire damage to 0.4-1.2% per point spent in Pyromancer for PvE damage. PvP damage uses the previous 0.2-0.6% bonus. * PVP The damage of Fulminate and Cinder Burst has been reduced by 20% in PvP combat. The damage of Inferno has been reduced by 10% in PvP combat. STORMCALLER * Lightning Field and Charged Field now only check for stacks of Electrified applied by the caster. * Lightning Field Reduced base damage of this spell. * Forked Lightning Reduced base damage of this spell. * Static Discharge Can no longer affect a target more than once per minute. * The class mechanic UI for Electrify will now update properly if Lightning Field removes a stack of Electrified from an enemy. WARLOCK * Empowered Darkness Reduced Charge consumption and reduced cooldown to 30 seconds. * Defile Increased base damage. * Neddra s Influence Now increases the damage dealt by your Death DoT spells by 5-15%, plus an additional 0.5-1.5% for each point spent in Warlock. * Sacrifice Life Damage Can no longer be cast if Empowered Darkness is active. * Devouring Shadows Fixed a bug where Devouring Shadows could target locations the caster did not have line of sight to. ROGUE BARD * Motif of Regeneration Now considered a spell, and can be Silenced - consistent with other Bard abilities. * Fixed a bug allowing Coda of Cowardice and Coda of Distress to stack their effects in certain conditions. BLADEDANCER * Contra Tempo Fixed the effect tooltip to indicate that it increases the damage of the next three Combo Point generating abilities. * Deadly Dance Fixed a bug where applying Saboteur Charges to the target did not consume the Deadly Dance effect. INFILTRATOR [PvP] * Camouflage Fixed characters being knocked out of stealth when re-entering a Marksman s Pedestal. * Step Into the Shadows Fixed the cooldown being activated when using any stealth ability. RANGER * Killer Focus Damage bonus should be correctly applied to ranged weapons. * Prey on the Weak Fixed the buff triggered by this ability not being removed when the character dies. RIFTSTALKER * Shadow Stalk Fixed a bug where this would sometimes be available while under control effects it cannot break. * Shadow Assault, Shadow Blitz Now properly affected by damage modifications from buffs and debuffs. SABOTEUR * Remote Clipping Fixed a bug for the tooltip of Detonate where the range was being increased by 1 meter instead of 2 meters. WARRIOR BEASTMASTER * Fight As One Now increases the chance of a critical hit by 5-15%, and increases melee damage by 15-45%. Duration increased and cooldown reduced. * New ability - Companion s Call Makes the next pet summon ability instant-cast. * Greater Primal Companion Claw Swipe Fixed a bug causing this to occasionally only hit one target. * Fixed some bugs with the icon display for Summon Greater Primal Companion. CHAMPION * Destroyer s Bearing Now increases the damage of all ability attacks, not just attack point-consuming abilities. * Two Handed Specialization Now named Weapon Specialization and enhances all attacks; ranged attacks receive half of the increase that melee attacks do. No longer increases damage on the procced strikes from Deadly Grace, Shifting Blades, and Way of the Wind. * Deadly Strikes Now increases the damage of attack point builders by an additional amount for each point spent in Champion over 30. * Bash To better match up with other interrupts, the cooldown has been increased to 8 seconds and Power cost reduced to 10. PALADIN * Warden s Protection Will no longer be removed when the affected player changes zones. * Face Slam To better match up with other interrupts, the cooldown has been increased to 8 seconds, damage reduced slightly, and Power cost reduced to 10 Power. * Improved Paladin s Devotion Fixed a tooltip bug that reported the wrong amount of cooldown reduction on Paladin s Devotion. Tooltip now properly shows a cooldown reduction of 10-20 seconds. This is a cosmetic fix only. PARAGON * Procced strikes from Deadly Grace, Shifting Blades, and Way of the Wind can no longer critically hit. * Teaching of the Five Rings Now enhances all attacks; ranged attacks receive half of the increase that melee attacks do. No longer increases damage on the procced strikes from Deadly Grace, Shifting Blades, and Way of the Wind. * Way of the Mountain The damage boost to follow-up attacks has been increased. * Paired Strike Now deals Air damage instead of Physical damage. Now causes the next 3 follow-up strikes to critically hit. * Strike Like Iron Boosted damage increase to 20-50%. * Deadly Grace Now deals damage based on how many soul points have been spent in Paragon. When Deadly Grace is first available it provides the same bonus it previously did, and increases from there as more points are spent in the Paragon soul. * New 51-pt ability - Swift Blades 30 second duration, 25 second cooldown self buff. Consumes attack points and increases the damage done by auto-attacks by 45-135% based on the number consumed. * Strike Like Iron Moved to a 38 point root ability. * New root ability - Reaping Harvest Available with 2 points spent in Paragon. Attack point consuming ability that requires dual wielding. * Path of the Wind Now requires the Paragon to be dual wielding. * Way of the Wind Now triggers a second weapon attack after using any attack ability that requires dual wielding. Now deals its damage as Air damage rather than Physical. * Flinching Strike To better match with other interrupts, the damage is no longer based on weapon damage, cooldown reduced to 8 seconds, and Power cost has been reduced to 10 Power. * Bend Like the Reed In addition to enhancing Parry, now also increases the damage done by attacks that require dual wielding. To support this change and put this in line with similar finishers, the cooldown has been increased to 1 minute. * Thread the Trees Fixed a bug where Thread the Trees could hit through walls and other line of sight-blocking objects. RIFTBLADE * Due to the below changes, characters with soul points spent in Riftblade will receive a free soul respec. * Avatar of the Rift Increased the attack power bonus to ability attacks. * Elemental Touch Now does damage based on a percentage of Attack Power, which increases based on the number of soul points spent in Riftblade. * Enhanced Burst Now a 3-point branch ability that increases damage by 10-30%. * New ability - Empowered Strikes Tier 5 branch ability, enhances auto-attack damage by a percentage of your Attack Power. The percentage is increased based on the number of soul points spent in Riftblade. * Rift Storm Reduced cooldown to 2 minutes from 3. Fixed a bug causing different icons to appear in game compared to the Soul Tree version. * Fiery Burst Should now reliably trigger Enhanced Burst. * Riftwalk Fixed a bug causing this ability to not break stuns. Now deals damage to the enemy. Due to this there are now multiple ranks of Riftwalk which can be trained at your nearest Warrior trainer! * Improved Riftwalk Now enhances the damage dealt by Riftwalk in addition to reducing the cooldown. * Surging Energy Fixed a case where this could sometimes not trigger. VINDICATOR [PvP] * Advantage Tooltip changed to more accurately describe what the ability does; increases the chance to get a critical hit by 1-5%. VOID KNIGHT * Disrupt Now increases casting time of spells by 25%. * Furious Rage To better match up with other interrupts, the cooldown has been increased to 8 seconds, and the ability damage is no longer based on weapon damage. WARLORD * Intimidating The debuff tooltip should now actually work. * Fixed a typo in the Warlord Soul tooltip. ZONES FREEMARCH * I Heard a Storm was Coming The Abyssal Marker can now be used by all members of a party. * Kelari Refuge Meeps, Kosmo... stop being spammers. Most of the shard would have ignored you by now if they could. GLOAMWOOD * March of the Guardians, other quests Escorting Guardian soldiers through Silkweb Pass should be a bit less frustrating now. * Moon Blossoms are blossoming once again. Go pick some flowers! IRON PINE PEAK * Neutral NPC hubs in Iron Pine Peak now all have Healers available. * Level 50 Deadwater Frostkeepers no longer hang out around Dayblind Hollows when they aren t actively engaged for the quest that spawns them. * Breeder Branek the Yarnosaur breeder in front of the Chancel of Labors, is no longer an all-powerful defender of the Icewatch. Now a normal NPC instead of a raid NPC. * Epov Itol no longer drops the unused item, Ballad of the Dragonians. * The Coming Storm Made some adjustments to help with the quest event getting stuck and not resetting. * Player pets should no longer be able to walk through walls in the Cloudbourne Caverns. MOONSHADE HIGHLANDS * The Void s Deluge Fixed an issue that occasionally prevented demons from appearing when summoned. SANCTUM * Tavril Plaza has a new epic civic centerpiece in it! * Life in the Land of Death Marshal Kevdorras has received a stern talking to and has agreed to spawn his Abandoned Holy Symbol more consistently. * Defiants no longer receive mixed messages from the spirits visible with Quantum Sight in Sanctum. SCARLET GORGE * The Guardians have established a new wardstone at Stonecrest! * Lurker in the Dark Massive Fang no longer drops for players already on the quest, or who have already completed it. SCARWOOD REACH * Valuable Essence Characters attacking from range will no longer be occasionally deprived of quest progress. * Hunters in Perspice and Kain s Command no longer report dead hunt targets as currently available. * The fight master in Perspice is no longer stingy about letting contestants fight three matches a day. * The Guardian Wardstone quest, Owner of a Lonely Cart, can now be completed! * Firebrand, Pass It On Quests should now give proper credit. * Heed the Call Guardian attackers should no longer heed the call endlessly and spawn forever. * Stormborn Quest should now work much better while in a party. * Taking the Reigns Corrected some edge cases that could cause some frustration while trying to complete this quest. * Shrines of Life Reduced the potential for frustrating delays waiting for shrine spawns. * The family of coyotes living on the Spice Road in front of the Perspice Inn has been relocated to a more remote location. No coyotes were harmed in the move. * It has come to the attention of Telaran animal rights activists that polluted bunnies in the area of Keenblade Mill were possibly being unfairly exterminated. Heartless Critter Killers are now given the condemnation they deserve! SHIMMERSAND * Rifts in the Dunes of Akala, zone events, and event colossi now have a chance to award zone-specific wardrobe items. * Zone events should no longer cause Rift icons in the Dunes of Akala to disappear from the main map. * Fish and other creatures have lost their taste for chewing on poor, drowned Darf. * Permanent Slumber Fixed an issue that would occasionally prevent this quest from resetting. * Secrets of the Sands Improved availability of discarded waste for this quest. * Crones of Crucia Quest now only requires 5 Priestesses rather than 6. Priestess population increased. * The interior of buildings in Fortune s Shore now grant rest experience. STILLMOOR * A Darkwood Satyr that was hiding in the terrain has lost its hiding place. TERMINUS * Fixed a rare case where the Time Machine event could become stuck and not progress. DUNGEONS, SLIVERS, AND RAIDS * Dungeon portals now show additional visual effects when Expert difficulty is selected. * Gilded Prophecy, Greenscale s Blight, and River of Souls no longer drop Plaques of Achievement or Glyphed items. These areas now drop Marks of the Ascended, used to purchase the merchant-bought Raid gear from this content. Existing Glyphed items can be consumed to convert them into the equivalent amount of Marks required to purchase that item type. ABYSSAL PRECIPICE * Expert Kaler Andrenos Kaler will no longer cycle through phases faster than his abilities, which caused him to cast things out of order and unexpectedly. DARKENING DEEPS * Fireballs and ground fire cast by Wanton Wildmages can no longer be spell reflected. GILDED PROPHECY [Sliver] * Modified difficulty of several bosses in Gilded Prophecy to make them slightly more forgiving. * These changes primarily consist of hit point rebalancing, a slight damage output reduction, and modifying ability cooldowns, cast times, or durations. * No mechanics have been removed. * We expect this to be an appropriate challenge for people who have not yet completed 20-person raids; feedback is welcomed! * Thalguur now has a few new items! GREENSCALE S BLIGHT [Raid] * Greenscale s Noxious Fumes damage can now be properly mitigated by Void Knight abilities. * Fixed a bug where Invigorating Wisps could fail to despawn after Oracle Aleria s death or reset. KING S BREACH * Soulflayer Mondrach s Crimson Pyre will now target characters in melee range if there are no characters at range. REALM OF THE FAE * Removed a stealther mob from the Spring area that was missed in an earlier general population reduction. * Expert Grand Apiarist Orban Quick resets of this fight can no longer result in the hedges becoming stuck. RIVER OF SOULS [Raid] * Herald Gaurath s breath attacks will now be properly mitigated by Void Knight abilities. RUNIC DESCENT * Expert Eliam the Corrupted Fixed an issue with Eliam finishing a channeled ability in progress after the last wisp made contact with him. * Atrophinius Corrected the loot table for this boss. * Added voiceover for Alsbeth in Expert Runic Descent. * Added new voiceover and death dialogue for Atrophinius. PVP/WARFRONTS * The Order of the Eye and The Unseen are now recruiting! New daily quests have been added to the Catari Command Center and Thedeor s Circle. * Interacting with objects in Warfronts (the Fang of Regulos, Sourcestone, Flags from the Codex) will now be interrupted when a hostile action is taken against a player under the effects of an Absorption shield, Damage Immunity, guarunteed Avoidance, or is under immunity to an effect due to diminishing returns. Hostile actions include damaging abilities, auto-attacks, stuns, interrupts, fears, mesmerize, and knockbacks. For Damage over Time effects, only the first tick will trigger an interruption on an object interaction. * Tweaked Warfront queues to better match up premades with each other, and smaller groups or solo players with other similarly queued players. * Warfront daily quests are now synchronized for Guardians and Defiants. * Channeled abilities used in PvP against player targets will now break if the target moves out of the channeling caster s range, or line-of-sight. * If you are Soul Walking and enter a PvP auto-flagging area, you will not be flagged while a ghost - but when you come out of Soul Walk and are still inside the PvP area, you will be flagged on revive. * Pyromancers The damage of Fulminate and Cinder Burst has been reduced by 20% in PvP combat. The damage of Inferno has been reduced by 10% in PvP combat. * Fixed a bug causing players to have 1 health and mana when exiting a Warfront while dead. * Rank 6 weapon DPS has been upgraded to match that of epic-quality tier 1 Raid drops. * Whitefall Steppes Whirl of Speed no longer stacks with high-speed run buffs. * Black Garden Increased sensitivity for resetting the Fang of Regulos when a team attempts to bring it into their own starting area. * The countdown at the end of a Warfront match now reads Exit in (time) to reduce confusion. CRAFTING * Weaponstones and Witchstones have new effects - they now add a fixed amount of damage to your spell or melee critical hits. * Foraged plants receive an overhaul plant distribution has been adjusted in all zones, including addition of new spawn locations. Plants that are frequently used have their spawn rates greatly increased. This should also address issues with plants spawning in level-inappropriate areas. * Foraging on plants now has a chance to provide 4 drops instead of 3. * Updated a number of Apothecary recipes to use different plants. Krakenweed now gets used, and some plants have been scaled back in use while others have been increased to balance out consumption. Recipes that used plants of an incorrect rank have also been corrected. * Reduced the minimum Foraging skill requirements for the following plants - Creeperbrush 30 [previously 35] - Krakenweed 60 [previously 70] - Tattertwist 140 [previously 145] - Drakefoot 180 [previously 185] - Bloodshade 200 [previously 220] * Increased the drop rate of bone and tooth drops from Butchering slightly, as well as the maximum number of bones that can be received per target butchered. * Apothecaries can now learn a recipe from Master Apothecary Trainers called Catalytic Essence , which converts 1 Minor Catalyst into 3 Catalytic Essences. Apothecary recipes that previously used Minor Catalyst now use Catalytic Essences instead. * High-level Apothecary recipes have had their costs re-evaluated - Bottles of Critical Strikes/Bottles of Spellstrikes recipes now craft a quantity of 3. - All Vial recipes now produce a quantity of 4. - Heroic Healing Philter recipes produce a quantity of 3. - Panacea recipe crafts a quantity of 3. - Elixir of Impunity recipe produces a quantity of 2. * Luminous Vengeful Rune and Luminous Unrelenting Rune have their levels adjusted in accordance with other Luminous runes. The stats on these runes are unaffected. * Updated Master Artificer Supply Bags so they can now also drop Fanged Mandibles. * Outfitter cloth quest starter items now only drop for Outfitters. * Carmintium Pauldrons recipe now requires Spellspun Silk cloth rather than Bolt of Spellspun Silk. * A Peerless Leather Quest now requires Soulbind Leather and Steeled Leather. * Fixed an issue where Blazing Dexterity/Intelligence/Strength/Wisdom Runes and Runeshards had their names swapped. The two-handed version of these runes are now referred to as Runes and the one-handed versions are now properly named Runeshards . * Items previously named Fortification Serum are now named Defense Serum. This is to prevent confusion with the stacking group fortification serum which applies to several items. * The quest Workorder Diamond Icon now properly appears in the Sanctum category for Guardians. * Fixed an inpenetrable typo in some augmented item names. * Sanctum weekly crafting quests now show up under the proper quest log category. * Fixed salvaging of cloth armor giving incorrect results. * Diluted Siltreaver Venom can no longer be Runebroken. * Artificer supply bags should now give the correct bone loot. * Noble Rifle can now be Runebroken or Salvaged. ITEMS * Tablet consumables from Water Rifts now all provide 5 Energy/Power per 5 seconds, down from 20 at the high end. This also applies correctly to Rogues and not just Warriors. Their other properties remain unchanged. * Baleful Rune now deals 85 damage instantly, rather than 70 damage over 4 seconds. * The Guardian Distinguished Service Medal cannot be used inside instances, and now gives a useful error message if you attempt to do so. * Gloamsilk Poison now actually has an effect. * Ritualist s Band now has Wisdom instead of Strength. * Foe of the Aelfwar (wand) now has Wisdom instead of Strength. * Adriana s Tumbling Deflector tooltip has been corrected. * Source Chain Coif now has Spell Critical Hit instead of Melee Critical Hit. * Arachnid Longsword renamed to Arachnid Long Knife as it is, in fact, a dagger - and not terribly long. * Bonecrusher Sabatons have been upgraded along with other raid Rift-dropped items, however their Toughness has been reduced to 38 from 50. * Tactical Soulstone (Greater Essence) Increased the additional damage bonus to Backstab from 18 to 73. * Predatory Soulstone (Greater Essence) Increased the duration of the Attack Power buff from 15 seconds to 25. * Sanguine Soulstone (Greater Essence) Increased the damage bonus amount from 42 to 64. * Disruptive Soulstone (Greater Essence) Increased the Attack Power bonus from 33 to 42. * Sturdy Soulstone (Greater Essence) Increased the Armor bonus from 297 to 357. * Furious Soulstone (Greater Essence) Increased the damage bonus amount from 15 to 31. * Abyssal Soulstone (Greater Essence) Increased the Armor bonus from 30 to 36. * Amplified Soulstone (Greater Essence) Increased the damage bonus from 25 to 31. * Sheltering Soulstone (Greater Essence) Increased the shield amount from 300 to 323. * Flametouched Soulstone (Greater Essence) Increased the Spell Power bonus to 31. * Gravetouched Soulstone (Greater Essence) Increased the Spell and Attack Power bonus to the Necromancer s pet to 32. * Elemental Soulstone (Greater Essence) Increased the Spell Power bonus to 93. * Characters affected by another player s Philter of Power now properly receive the Bitter Aftertaste immunity to similar effects, which was not applying if they were not the person to use the Philter item. * You can no longer waste dyes trying to color Ring items. * Deathwarder s Kris and Deranged Pyromancer s Kris have their strength stat replaced with something more useful to casters. * Chausses of Relentless Life now have proper class restrictions. * Warrior Sap (Lesser Essence) Changed Spell Critical Hit to Physical Critical Hit on this essence. * Necrotic Semblance had an issue where if the illusion effect was removed, your character would lose the ability to proc until you re-equipped the item. Fixed! * Verdant Archbow tooltip now properly displays its damage values. * Unseen Insignia will no longer go on cooldown until its teleport triggers, to prevent the cooldown being wasted if the teleport cast is interrupted. * Sword of Reverent Fear now has Endurance instead of Strength. * Celestial Flameshard s effect now uses your Block stat. * The following caster items no longer have wasted Strength stats on them Darkeve Chain, Deepthought Amulet, Koglok s Pointer, Whitefall Knife, Runebound Shield, Dawnswrath Chain. * Bonegrinder of the Necrotic Ooze is now properly an Axe, and should be wielded like one. * The Sacred Heirloom of Eth is now Epic in rarity. * Fixed equipped planar essences not adding up to the correct total amount displayed on the Focus for certain stats. * Buffs obtained from several Mighty and Heroic Vials, Resistance Vials, and Accuracy Vials can no longer be purged. ACHIEVEMENTS * New display for linked achievements that shows the requirements and current progress toward that achievement when clicked! * Achievement chains now show previous achievements you ve completed when you expand the achievement details. When you expand a previous achievement in the chain, it will update to show just that achievement s point amount and not the total of all completed achievements for that chain. * Updated Achievement descriptions for Open Season, Might Makes Right, and Faith Denied to more clearly reflect that kills are required in each zone listed. * Deep Roots Credit for exploring the Drake and Broodmother caves should no longer be swapped. * The Stonefield rare mob achievement, Stonefield Defender, has been renamed to Fields of Shattered Foes . * Mirror Mirror Players should now be able to obtain this achievement when grouped for the required quests. * Dungeon Butcher Now correctly requires the Rapid Assault Realm of the Fae achievement for completion. * Critical Critter (Greenscale s Blight) Hedge Stalker requirement increased to 4. * A new title is available for those who have already completed, or eventually complete, the Ultimate Dungeon Hero achievement. * Titles have been added as rewards for 20-player raid meta achievements. Completing the Greenscale s Blight set grants the title Fae Master/Fae Mistress . Completing the River of Souls set grants Death Master/Death Mistress . MACROS/COMMANDS * Added a new type of log that records each time an NPC dies, you interact with an NPC, or you loot an item. Provides relevant database keys and location - intended for use by external sites to put together map data and loot tables. * /discoverylog toggles the new log type on and off and persists through logouts. Creates a file named discovery.log that is appended to for each play session. * You can now ignore all duel requests via a toggle on the Combat settings window. * Mounts no longer think they re a piece of equipment when using /saveequip and /loadequip macros. You will need to use /saveequip again to overwrite any old sets that included a mount in it. * Added a display option to always show raid member overhead names. * The and / keys can now be re-bound, if desired. * Improved handling of keys bound to multiple commands with and without modifiers (like m and SHIFT+m both being bound). ART AND AUDIO * New alert sound when your LFG queue pops! * Added an audio cue for your pet dying in combat. * New Raid Warning sound added. * Added a notification sound for when the Accept Resurrect confirmation window pops up. * A unique sound now plays when you loot an item that offers a quest. * Transferring items into your bank via right-click now plays a sound. * Fixed armor colors displaying oddly when inspecting a character. * Other players and NPCs entering stealth can be heard more easily; detecting a stealthed player or NPC nearby now plays a single sound and is more noticeable. * The sound for /chicken now plays only one time at the beginning of the animation. * Added some variation to combat hit/injury noises so combat sounds have more variety. * Iron Pine Peaks volume level tweaks, new ambience and music in ice caverns including surround sound support. * Music should be more prominent in Shimmersand, Scarlet Gorge, and in the Gilded Prophecy Sliver. * NPC creatures in the process of spawning should properly show their spawn-in animations! * Buffed up Plate armor - now with more shiny! RIFTCONNECT * Rift can now receive tweets as well as sending them out if you are signed in to Twitter through RIFTconnect - check the Chat Window settings to disable or change which tab tweets appear on. * Logging out now cancels YouTube encoding and uploading. * Added keep me logged in checkboxes for social networks. UI/SETTINGS * Destroyed wardstones during zone events will no longer display on the main map when fully zoomed out (other zone icons do not display at this zoom level, either). * Scrolling Combat Text will now always appear on-screen even when fighting partially or fully off-screen enemies. * The Auction House results list can now be sorted by Buyout Price. Click the arrow button next to the Current Bid header to toggle the sort types. This setting will persist between logins. * The Auction House now persists the following between logins starting and buyout prices for the last 100 items put up for auction, duration chosen when creating an auction, the starting price equals buyout option, and the sorting column and order for Browse, Auction, and Bids tabs. * Added a Useable Only checkbox to the Auction House search to limit results to items you can actually use. * The casting bar for spells that cannot be interrupted now has a new appearance and turns orange! * UI animations for items dropping into your bags no longer queue up and will play immediately instead. * Fixed an issue with portrait lighting sometimes appearing too dark. * Added available keybindings for clearing your primary target, and clearing all targets. * Added a new keybinding that allows you to cycle up/down through main ability bars. Shift + Up arrow to go up a page, Shift + Down arrow to go down a page for your main hotbar. * Quest stickies now update correctly if you have items required for a quest and destroy or sell them prior to turn-in, and reflect the no-longer-complete quest status. * Fixed the Warfront, Guild, and World Event buttons showing as available when they shouldn t be in the menu icons after resetting the UI. * Very long names on target portraits are now truncated. * Fixed some bugs with the Rift loot window display and looting when multiple items of the same type were waiting to be looted. * Purchase confirmation windows now go away if you close the merchant window or purchase a different item instead. * Fixed a bug causing the buff bar on your target portrait to shift downward at inappropriate times. * Updated the Plaque of Achievement icon so it s easier to see stack counts on them. * We now have abbreviations for very large hit points displayed when showing percentages on the health bar. * Updated the error text on the Planar Lure ability to indicate the Major or Minor tear requirement so it s more clear when trying to use it on a Raid Tear. * Non-Ancient Wardstones should no longer display Ancient Wardstone details. * Fixed a bug where the Ancient Wardstone indicator would overlap tracked quest text. * Sending cash through the mail now only accepts up to two digits for values of gold and silver. * You can now more precisely move UI elements in Edit Layout mode using the arrow keys on your keyboard. * Chat window positions will no longer change when selecting Default in Edit Layout mode. * Fixed a bug causing right-clicking of items on the character sheet to not unequip them if the character stat panel was visible. * The LFG interface should no longer flicker when things update. * There is now an option in the Interface settings to turn off the glow on selected targets or on mouseover of players/NPCs in the game, or to disable it altogether. CLIENT * If a player s email address or password is changed while they are logged in to the game, they will be kicked automatically and will have to log in to continue playing. * Fixed a UI issue where deleting a character and immediately attempting to change shards would grey out the shard selection button. * Improved streaming for fewer framerate hitches when running through the world. ==================================== Technical Assistance For help with account or installation issues, please contact Customer Support at http //trionworlds.custhelp.com. You can also contact support through the help button (marked with a ? ) in-game.
https://w.atwiki.jp/kingarthur/pages/36.html
Background – A Mythic Britannia Campaign MapWhat is the Campaign Map? The beginning of the gameBackground The first steps on the road Movement on the Campaign Map SeasonsSpring Summer Autumn Winter ResourcesGold Food ArmiesMovement Morale Army Leader Upkeep Cost Recruitment Army actions UnitsArms Battle features Advancing levels General abilities Skills 英雄(Heroes)クラス(Class) Morality Traits Loyalty Fiefdoms Wives Artefacts Fighting capability Advancing levels Abilities Injuries and Curses ProvincesLiege Lords Population Loyalty Military Health Public Safety Food Reserves Climate Roads Faith Culture Gold income Food income Actions in the provinces Background – A Mythic Britannia すべての始まりは伝説の時代、ブリタニアの地は、新しい王の出現を待ちわびていた…。 偉大なる王、ウーゼル・ペンドラゴン亡き後、強力な城を持つ領主たちは王となる野心に燃え、王国は苦しみに耐えていた。そこで魔術師マーリンは、この有力な貴族たちを皆ロンドンに呼び集め、王国を治めるにふさわしい王を明らかにするという奇跡を起こそうと言うのだった。大聖堂の重厚な祭壇を前に、集められた強者たちが興味津々で見つめる先には、巨大な大理石があった。大理石の中央には30センチほどの鉄床が埋め込まれており、そこに見事な剣が突き刺さっていた。剣には、金色の文字でこう刻まれていた―この石より剣を引き抜きし者こそ、全イングランドを統べる真の王である。 彼らはこぞって剣を引き抜こうとしたが抜くことができず、ただ一人、エクトール卿の養子である若きアーサーだけが、この魔法の武器を見事に石から引き抜いた。アーサー自身は知らなかったのだが、彼こそがウーゼル・ペンドラゴン王の実の子にして真の後継者であり、ブリタニアの統治者となる運命を負う者だったのだ。 その瞬間、すべてが一変した。 世界を織りなすすべての糸を断ち切る一太刀のように、世界をまとめていた魔法を打ち消す呪いのように、若きアーサーのその何気ない行為が、ブリタニアの姿を永遠に変えてしまったのだ。大いなる幻影など不要だった。不思議な時代の到来を誰もが確信した。 荒野の怪物どもが眠りから覚め、古代のストーンサークルの周りでは大気が音を立てて揺れた。異教のシャーマンたちは、はるか昔に死に絶えたはずの神々に再び祈り始めた。北方ではあらゆる蛮族どもが新しい旗のもとに集結し、南方では奇妙な生き物たちが廃墟の砦にうごめいている。ウェールズでは太古の地下道奥深くで何かが目を覚まし、古きローマ流儀の信者たちは力を蓄えつつある…。 翌日、アーサーの宮廷に向かう者たちがいた。まるで巨人のような姿の彼らは、黒い鋼を身につけ奇妙な武器を携えている。強大な力を持つ無敵の戦士である彼らを、人々は騎士と呼んだ。彼らが何者なのか、どこから来たのか知る者はいない。彼らは、押し寄せる争乱と畏怖の渦に立ち向かえる、アーサー唯一の希望なのかもしれない。 Campaign Map What is the Campaign Map? The Campaign Map of King Arthur is the fabulous island of the mystical Britannia, a fully three dimensional map with rivers, forests, marshlands, towns and legendary places. You can also see the borders of the different provinces, but the locations of the opposing armies are hidden until you get close. The Campaign Map is where you lead the knights of the Round Table with their armies to explore and recruit, to visit locations where they embark on adventures. This is where they will meet other armies, and when they clash, the battles will take place on the battlemaps unique to the province where they currently are. The beginning of the game Background You are King Arthur, the Once and Future King. His legend is as ancient as the realm of Britannia itself. It tells of the arrival of a great king who will unite the warring kingdoms of the land and bring peace and prosperity to all. The Once and Future King will use a mighty sword that’s called Excalibur; and although he will not recognize Excalibur at first, the sword itself will be his very first challenge to prove that he really is the Once and Future King. One day he will be led to a great slab of stone with a sword stuck fast in it, that is, unknown to him, Excalibur – and if he can pull the sword out of the stone, he is the Once and Future King. It’s an old tale though, and most people had ceased to believe in the Once and Future King – at least until the miraculous changes of the present. And all the kings of the small kingdoms scattered around Britannia also claim to be the legitimate rulers of the land. Important note you, the player are King Arthur. As an omnipotent, all-seeing, all hearing leader you rule over Britannia, your vassals and knights. You don’t participate in actual battles and you send your heroes to represent you everywhere. King Arthur doesn’t appear in the game as a controllable character. The first steps on the road When King Arthur pulled the sword out of the stone – the mighty Excalibur that lost its powers afterwards – he proved that the magic sword had created him the Once of Future King. However, there are many who don’t believe it. In the tumultuous aftermath of the Miracle, powerful kings gather their forces to battle for Britannia. They say that the Excalibur has no power, and so Arthur can’t be the promised king. King Ryons in Wales and the king of the Saxon provinces are both preparing to go to war, while deep in the mysterious Bedegraine Forest, in the middle of Britannia, something primeval stirs… Arthur’s task is to gather an army and find the champions who could lead these soldiers into battle. The champions will be his knights of the Round Table – the powerful heroes of this new age. Movement on the Campaign Map Choosing armies left click on the banner of the chosen army or the icon that symbolises that army. Movement and attack right click on the target. One right click will show the road leading to the target, the next click sets the army moving. A right double click will do both these actions in one. If you click out of a moving army, the army will stop. If you find the army movement too slow, you can reset the army speed in the Options. Information Panel When you move the mouse over something, you’ll see the relevant information at the bottom of the screen and you get additional information in the pop-ups if you move the cursor over the icons on the Information Panel. If you skip the tutorials, this panel and the pop-ups will be your source of information. The Circle Menu If no army is selected, a right click on the map brings up the Circle Menu. Depending on where you clicked, you’ll have various options on the Menu. A right-click on a province gives information, while clicking on a settlement location offers the recruitment option.The Circle Menu of an army allows several options Disband Army, Divide Army, Army Management or, on a settlement location, the Fill up ranks option. Notifications you’ll frequently get messages about the important events in the game that appear on the left side of the screen while you are on the Campaign Map. Click on one of these messages to open the screens giving more detailed information. E.g. when you get a notification about someone gaining a new level in your army, you can click on the message to go to the management screen to decide how to deal with the level up. Seasons The game play on the Campaign Map is turn-based. One turn equals one season. All the four seasons are radically different from each other in terms of visual representation and gameplay elements. You can see the current season in the upper left hand corner. Move your pointer over it to get more detailed information. Press End turn (lower right corner) to move on to the next Season. Spring The beginning of the year, when new quests and new characters appear on the map. After harsh winters spring might start with an uprising of the hungry subjects of the realm. Spring is the timeliest season to go adventuring. Requests for ransom also arrive in spring. Summer This is the time for military campaigns, when the weather is more suitable for long marches and waging battles. During the summer season heroes and armies have more movement points (x1.5) than during autumn or spring. Autumn The time of harvest and preparation for the coming winter. Autumn is the last chance to go into battle (to conquer or liberate provinces) as armies cannot move in the winter. Winter This is the bleak season when heroes gather strength, so the results of advancing levels become available here and taxes arrive from the provinces. Taxes arriving from the provinces go into the treasury. During the winter season the heroes can be advanced. This is the only time you can give orders to build or research, or to set the taxes for the next year. Neither armies nor heroes can move in the winter. Resources Gold This is the basic resource that is used for buying new units, structures and upgrades and for the upkeep of units. There are numerous sources from which to gain Gold Taxes from the provinces (population of the province affects it) (winter) Income from the trade of the provinces (all seasons) Income from mines (all seasons) Accomplishing quests (spring, summer, autumn) Loot from the victorious battles (spring, summer, autumn) Ransom for captured heroes (spring) Food Food is used to feed the armies (their upkeep) and boost the growth of the population in the provinces (if the production balance is positive). Provinces also produce food to meet their own needs, but a bad harvest can lead to riots, when only the royal reserves can help the starving population. Sources of Food income Food taxes from the provinces (population and climate of the province affects it) (winter) Trade of the provinces (all seasons) Accomplishing quests (spring, summer, autumn) Loot from victorious battles (spring, summer, autumn) Ransom for captured heroes (spring) Armies By our definition, an army is a group of units and heroes on the Campaign Map that moves as one. An army can contain a maximum of 16 units, counting regular units and heroes together. Armies cannot move without being led by a hero. On the Army Management Screen you can see the knight(s) and his (their) units, the current morale and the army strength. You can attach a single unit to the Knight (you can see the link tying the unit and the hero together), these are his bodyguards. Some heroes can have traits that don’t allow specific units as bodyguards (e.g. a hero with Warg Blood is highly effective against riders, but as horses can’t stand his animal nature he can’t lead any cavalry units) You can switch units by dragging and dropping. Double clicking on any unit opens a detailed information panel. Filling up the ranks you can fill up the ranks of a damaged unit with new soldiers by dragging and dropping another unit of the same type onto the depleted one. The level of the merged unit is the average level of the two original units, but you can spend Gold and Food to “quick train” the units with the lower level to the level of the experienced units. The more soldiers were in the experienced unit the less the training costs. Movement Armies have a certain amount of movement points every turn which is modified by abilities and skills (of the Army Leader) artefacts (of the Army Leader) events seasons (no one moves during the winter season; in the summer heroes and armies have more movement points) The Campaign Map is a web of numerous hexagonal sheets which are invisible to the player. Crossing a “hexa” requires a certain amount of movement points, depending on the actual terrain type (e.g. a swamp or a mountain area requires more, roads require less movement points) Morale This is the level of satisfaction of the soldiers in the army. Morale has a very strong impact on the Victory Bar and fighting system of the battle (Battle / Victory Conditions). Several factors modify the Morale of the army abilities and skills (of the Army Leader) artefacts (of the Army Leader) special events Morale decreases if the army loses a battle (-20) retreats (-10) lacks enough food and gold for its upkeep (-20) has units with opposing Morality (-10 / each unit with the Morale in minority) Morale increases if the army wins a battle (+10) does not move for a whole year (+5) When the Morale of an army falls to 0, the army is disbanded. Army Leader Several heroes can join an army but only one of them can be appointed (by the player) as the Army Leader. Only the Army Leader’s abilities, skills, artefacts, etc. affect the traits of the whole army (e.g. the Leadership ability reduces the Upkeep Cost of the whole army). Upkeep Cost All units of an army have a given Upkeep Cost (Gold + Food but with more emphasis on the Food) which is automatically paid in every turn. Elite and upgraded units may have dramatically higher Upkeep Cost than the basic ones. When you can’t pay the upkeep of the army for a turn, the Morale of that army drops by 20. Recruitment The recruitment of a new army and filling up the ranks of an existing army is available at occupied locations (settlements or Strongholds) that have the “Recruitment available” option. The player can form an army by selecting from the available units and paying the cost of the recruitment so the army will be available by the end of the recruiting time. Available units At the beginning of the game the number of the available unit types is pretty limited, but with the changes to the Morality, the unlocked upgrades make more and more unit types available. Certain units are locked to special objectives and become available after the player completes the given objective. Some quests and other events grant units which are still unavailable in the recruitment phase. Recruitment cost All unit types have a given recruitment cost (Gold + Food but with more emphasis on the Gold). The cost of filling up the place of lost soldiers in a unit is relative to the number of the lost soldiers. The fill-up cost of experienced units is higher but they always keep their experience level. Recruitment time The time required for recruitment depends on the size of the army and the “Military” factor of the given province. The available units are at the bottom left of the screen, while your current army is displayed in the right panel. Use double click or the “Recruit” button next to the chosen new unit to recruit or you can also drag and drop. You can withdraw the selected recruitment by pressing the “Cancel Recruitment” button. You can fill up the ranks of a damaged unit with the “Fill up ranks” button on the right side of the selected unit(s) or you can use the “Fill up all ranks” button if your Treasury allows for complete enlistment. After you have chosen those who you would like to enlist, the actual recruitment begins. The army withdraws into a tent for the duration of the recruitment phase. You can always see how many turns are left. Army actions Six army actions are available (apart from the attack or move orders), but only the Ambush and Extended Deploy Zone orders are available straight away - the others become available if the player reaches certain milestones on the Morality Chart. You can activate the various army actions from the Circle Menu. Ambush will be the first action, but as your Morality changes, more new actions become available. Activating an army action is only available if the army hasn’t moved in the season yet and it costs the army all of its movement points. After you have chosen who you would like to enlist, the actual recruitment begins. The army withdraws into a tent for the duration of the recruitment phase. You can always see how many turns are left. Extended Deploy Zone Available to a defending army if it has stayed at least four turns in the same place. If such an army is attacked it is allowed to choose the battlefield and start the battle with an extended deployment zone on the battlefield which gives it a definite advantage. Ambush If the army is located in one of the forests of the Campaign Map it goes to ambush status. The enemy kings don’t see it on the map and can attack nearby armies with the advantage of getting a favourable deploy zone in the battle around the opposing units who lose their deploy phase. Training In the next season the given army can’t move and upkeep costs increase by 20%. In the season after that, it gains +20% Morale and +50% Movement points. Furlough This involves half of the upkeep costs over the next year but the unit can’t move and if it is attacked, only half of the units will fight. Also, the province won’t produce any Food or Gold. Looting Upkeep cost is zero. Own province suffers -4 Morale in every season. In enemy provinces 0-10% soldiers die due to resistance every season. In allied provinces this action is forbidden. Forced Recruit All damaged units will be fully filled up for free. The province’s Military Potential will reduce to 0 and there will be a significant Morale decrease and Population decrease. Units Arms Archers Strong ranged attack against light armoured units especially from heights but weak in melee, especially against cavalry and heavy infantry. Also weak in fog and storms, and when they are firing out of a forest. They are at a serious disadvantage against the enemy in woodland. Ballistic shooting the archers constantly target an area, which means that they might cause injuries both to the hostile and friendly units there. Light infantry As they don’t get any negative modifiers under extreme weather conditions or on difficult terrain types, they are a good choice for any battles. However, they are weak against archers (in a ranged attack), heavy infantry and cavalry. Heavy infantry Strong on open terrain and against archers but weak in hard terrain, especially in the woods, and weak in storms, night, fog, or against special armour piercing units. Spearmen Strong against heavy infantry and especially strong against cavalry but weak against ranged attack and in the woods. Cavalry Fast moving tactical units but weak in storms and in the woods and against heavy infantry and spearmen. Knights Strong on open terrain when using their momentum but weak in storms and against spearmen and crossbowmen. A very powerful, but also a very expensive unit type that also requires constant adjustments to their skills. Crossbowmen Special archers with almost the same strengths and weakness as the archers except for their shorter shooting range but strong armour piercing (ranged) against heavy units. Under certain circumstance they are very effective, but this unit type also requires the constant adjustments of their skills. Linear shooting their projectiles cause injury to everyone standing in the line of trajectory. Battle features These statistics describe the strength of the unit in battles although the player only see a single number all incorporate several characteristics Melee Damage and Attack rate Defence Health points, Resistance (reduces all non-magical damages), armour against melee attacks and armour against ranged attacks Archery Damage, Attack rate and Accuracy in ranged fight Stamina Stamina is toughness and resistance to fatigue. In the battles a low Stamina level causes reduced Melee, Defence and Archery levels. Advancing levels Units gain experience in the battles and advance levels (up to 10) when they gather a certain amount of experience. By levelling up, 1 point can be allocated to the General abilities and at every 5th and 10th level a new skill can be chosen from a pool which is different for all arms. General abilities All units have all the General abilities. Every time a unit advances a level, 1 point can be allocated to one of the abilities below. All abilities can have up to 4 levels. Melee +10% melee damage / level Defence +5% HP, +10% melee and ranged armour / level Archery +10% ranged damage, +5 Accuracy / level Stamina +10% Stamina / level Upkeep -10% Upkeep Cost / level Skills 61 unique skills are available in the game. As the basic setting all units have 0-3 starting skill which depends on the unit type. Passive skills can boost the unit both in the battles and the Campaign Map, active (with a cool down) and other skills that can be turned On and Off are also available in the battles. These On /Off skills always have an advantage and a disadvantage, so the usage of these is always a tactical decision. 英雄(Heroes) クラス(Class) The class defines the basic rate of the abilities and some of the available skills (there is a unique skill tree for each class). On top of this each class has a special characteristic Champions are very powerful in melee and give serious bonuses and boosts to the units attached to them. They gain additional 15% Experience Points in battles. Warlords lead armies and rule their lands, their abilities usually affect the whole army or huge areas. The disadvantages of hard terrain on the Campaign Map grant -50% less penalty for the armies of the Warlords. Sages learned the long forgotten secrets of magic and they use deadly spells that usually affect the weather or strike enemies down from a distance. -20% cooldown in the battle for the spells of the Sages. Morality Heroes also have a position on the Morality Charts, just like their own King Arthur, and this has a strong impact on their loyalty to the king, as well as affecting optional solutions during adventure quests. As the Morality of King Arthur can constantly change, the quest can also influence the Morality of the heroes. Traits Traits are collectively the virtues and flaws of a hero they might be positive or negative. Each trait has a unique effect on the gameplay. Loyalty The loyalty of the hero to his king. A Knight with low Loyalty might leave the service of his lord. Fiefdoms and the traits of the hero or the traits of his wife (if he has one) have an effect on the Loyalty, but differences between the morality of the knight and the king decreases it. Fiefdoms Liege lords are heroes entrusted with the leadership of a province. A hero can have a maximum of 3 fiefdoms. The Reign Ability and Traits of the liege lords and his wife give bonuses or negative effects to the land. Each fiefdom boosts the Loyalty of a hero to a different extent. Wives A hero can marry the lady of his choice. Marriage has various benefits, as a wife will bring her dowry to her husband. Spouses also have positive or negative traits that work like the traits of the various heroes. Potential wives mostly appear in the quests. Artefacts 150 unique artefacts are available in three main groups, Weapon, Armour and Charm, respectively. Artefacts are magic items and grant various bonuses to the Knight. You have four available slots one weapon, one armour and two charms. The Knight may have further artefacts in his inventory and may give them to other Knights. Some artefacts grant unique abilities but only if certain conditions are fulfilled (eg. winning 10 battles / slaying 20 heroes / etc. with the given artefact). Cursed artifacts work similarly, but in that case you have to meet the requirements to lose the negative effect. Fighting capability Heroes can fight as units within the same system but at a much higher level. Furthermore, the heroes have special Mana points, used for spells in the battles. Advancing levels Heroes gain experience in battles and quests and advance up after they have accumulated a certain amount of experience. There is no level limit but it will be challenging to reach above the 20th-25th level by the end of the campaign. Every new level gives 1 skill and 1 ability point that can be allocated freely. The pool of available skills is affected by the class of the hero, the upgrades and his Morality. However, the hero can reach a new level from spring to autumn but allocating points is only available in Winter. Every Knight has five abilities and each of these has 20 levels. You can allocate 1 point among the five abilities when the Knight advances level. If the Knight advances a level, you can also allocate one Skill point you can decide if you want a new skill or raise the level of a previous skill up to 4. Abilities All heroes have Abilities. One Ability point can be allocated at each new level, to a maximum of 20. Leadership The increasing charisma of the hero grants him a higher reputation among his soldiers. Each level lowers the Upkeep cost by 3%. Reign Shows the hero’s skill in governing provinces, diplomacy, negotiating or even in finance. Each level gives an additional 3% gold income and food production in the fiefdoms of the hero. Adventuring The daring knights of the Round Table tirelessly pursue adventures in the magical wilderness of Britannia. This skill covers the useful tricks that they will need to stay alive and gain experience during quests (+5% / level). Each level gives an additional 5% Movement points for the army of the hero. Fight The Fight ability reflects their capabilities in the melee, how deadly and proficient they are with their weapons. Each level gives an additional 5% Hit points and damage for the hero and his unit. Magic The Magic skill shows the hero’s capacity for tapping this mysterious source. Each level gives an additional 3% Mana points for the hero. Injuries and Curses Injured heroes An injured Knight cannot march to battles or start quests until he has recovered. A small icon shows his injured state and a number indicates how long he will stay that way. Cursed heroes Cursed heroes have every skill lowered to 1. A small icon shows that he is cursed and a number indicates how long he will stay that way. Provinces Liege Lords Liege lords are heroes entrusted with the leadership of a province. The Reign Ability and the traits of the liege lord and his wife give bonuses to the land. Population The most important rating of a province is the population the number of people living in the territory influences the amount of Gold and Food they produce. The maximum rating depends on the size of the province. Health and Food Reserves affect Population. Loyalty This rating shows the current degree of trust in the king. Loyalty is influenced by taxes, the previous actions of the king, the laws, the liege lord etc. When the loyalty of the province drops low, there is a chance of a rebellion. This is influenced by Public Safety, Food Reserves, the tax rate and the differences between Arthur’s religion and the local religion. Rebellions happen in stages. First a simple diplomatic quest will spawn in the given province, giving the opportunity to settle the problems easily by restoring Loyalty in the territory (it will cost Gold or Food). If the player ignores the quest, soon rebellious armies appear in the province. Depending on the Loyalty losses in the neighbouring territories the rebellion might even spread to these other provinces. Rebellion is a rare, but a significant event. Military Also known as recruitment rating shows how willing or reluctant the locals are to join the army. A High Military rating indicates that recruitment will be fast; in the case of lower Military ratings it might take a very long time. Health Health is the most important trait to focus on while trying to boost Population. Low Health will lead to diseases. Health is influenced by Climate, the density of the current population and Food Reserves. Diseases Caused mainly by the poor health of the province, some nasty disease has started to spread in one of your provinces. The local lord will stem the epidemic after a while, but without your intervention the province will suffer more substantial consequences, possibly resulting in a major loss of population. Epidemics also appear as quests, which gives you the opportunity to improve the situation. Public Safety The rate of crime and corruption in the province has a strong impact on Loyalty and the Gold income from the territory. Public Safety is influenced by the Faith, Culture, population density of the province and the tax rate. Food Reserves The difference between Food produced and consumed in a given province. Low Food Reserves will decrease Health and Population. Food reserves are influenced by the Climate, the population density and Population itself. Climate The usual climate in the province. It can range from hostile to perfect. The better the climate is, the higher the Food production and the Health will be. Climate never changes during the game. Roads The former Roman provinces take pride in their paved roads, while in other areas only dangerous dirt paths cut through the wilderness. The more developed the road system is, the higher the trade incomes will be. The road system never changes during the game. Faith The ratio of Christians and believers in the Old Faith in the province. The greater the difference is between the Faith of the province and the Faith of King Arthur, the lower the Loyalty will be. Culture Each province has one dominant culture that will not change during the game. These cultures are Britons, Saxons, Welsh, Romans, Cumbrians, Gaels and Picts. The Culture of a province has a very strong impact on the Military and Faith rating of the territory. Gold income There can be 3 types of Gold income from a province Taxes, Trade income and Mining income. Taxes depend on the Population, Public Safety and the level of the general taxes set on the Chancellery screen. Taxes flow in once a year, in Winter. Trade incomes flow in every season and they are influenced by the Roads and Public Safety. Mining incomes also flow in every season, but only from provinces that have mines. Mining incomes are influenced by Public Safety. Food income There are two types of Food income one from taxes and one from trade. They depend on the Food Reserves, Population, Public Safety and the level of the general taxes set on the Chancellery screen. The food tax also flows in once a year, in one go, in the Winter season. Trade incomes flow in each season and they are influenced by Public Safety and Roads. Actions in the provinces The traits of a province can be modified globally with Laws, Upgrades and some building types available in Strongholds, but there are also various ways to settle local provincial matters with Local Actions. Sharing food players give out free food from the royal warehouses. Settlers the result is an increased Population. Festivities the result is increased Loyalty. Healers increased Health; the remaining time of diseases will decrease. NeocoreGames and the logo of NeocoreGames and King Arthur - The Role-playing Wargame © (2009) and the logo of King Arthur - The Role-playing Wargame are registered trademarks or marks of Neocoregames Ltd. All Rights Reserved.
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Code Geass 4. His Name is Zero Lelouch, a youth of Britannia, had been granted special abilities by a mysterious girl. Geass, the power to command others to do absolutely anything. And Lelouch is determined to use that power to bring the Britannian Empire to its knees. To avenge his mother, and create a world where his younger sister Nunnally can find happiness. All the while knowing at the end of his quest, the Britannian Emperor, his father, awaits. Or at least, that was the hope Lelouch carried in his heart back then... Jeremiah Do you know anything about this weapon? Suzaku Kururugi, it was the one used to rob Prince Clovis of his life. The barrel striations leave no doubt, and we've done a little homework on you as well. You're the eldest child of Japan's last acting prime minister, are you not? Your motive here is clear. Suzaku You're making a mistake. I have never even laid eyes on that gun. Jeremiah We've found your fingerprints all over this weapon. You're also suspected of murdering members of the Royal Guard. Come clean now, and you'll be judged as though you were born a Britannian, not some worthless Eleven. Suzaku You're wrong! I've done nothing! Nunnally That was Suzaku they mentioned on the news, wasn't it? Lelouch Yep, it looks like he's still alive. Nunnally Yeah, it's been ages. We haven't seen him since the war ended. Even we... Nunnally And Lelouch? Lelouch What is it? Nunnally It wasn't true what the news said, was it? Lelouch Of course not. Suzaku would never do anything like that. They've just made a mistake. Nunnally Yeah... must be. Lelouch Right. Well... Good night, Nunnally. Tamaki That's why we should've issued freaking statement sooner.we could've taken credit for it. Ohgi Naoto. I'm not cut out for this, I'm no leader. Old Man Yes, everything is just as you requested. We have the best in the business working on it. Once the slide system is in order, it's all yours. Once I've erased all of the evidence I should forget this ever happened, right? Principal Truely this is bitterly painful incident for all, the viceroy of area 11, our beloved prince Clovis has been lost to us forever. However, we can and will bear the weight of this tragedy, and from this darkest of hours draw strength. Lloyd We've lost the most crucial part of the equation. Cecile Can we do it without him? Lloyd Don't I wish. The other units never let go of a good pilot. And even if we got one, they never match his readings. His operational efficiency clocked at 94 percent. Then you wanna replace him? Cecile You should tell them that, perhaps they'll let Suzaku go. Lloyd He's an honorary Britanian, they'd never listen. Ever since general Bartley's disgraced, the purebloods have the military and I am gripped. Shirley The pureblood's what? Lelouch Well, from what I understand, they're saying that only pureblood Britanians should be allowed to serve in the military. Lloyd Their view is one of their own can never be a criminal. But if the criminal is an Eleven, it pays the way for Margrave Jeremiah to shut down the practice of granting natives honorary status. Cecile And what about Suzaku? Lloyd He is fake so but decided. Cecile Hmm. Rivalz Hey Lelouch! You got anything going on later? After all classes have been cancelled for the day, hawks have been asking for a rematch. Shirley You are not gambling you guys! Rivalz Come on. Don't be such a stick in the mud. Lelouch She's right though. Maybe it's time to quit. Rivalz Huh? Lelouch I found a better opponent actually. Shirley You did? I don't get it. Rivalz You'll cut me in on the action too, right? Lelouch A-Hahaha. Better not. It's not really up your alley. Guide Britania's resounding victory over Japan opened the unenlightened nation's eyes to it's true place in today's world order. Since then the empire and area 11 had walked hand in hand down the road to revival. Kallen 16 hundred hours at Tokyo tower. Why here of all places? Sugiyama? It was Kururugi who contacted us wasn't it? Ohgi Hard to say. Yoshida? Yeah, but he might have been arrested after his communication with Kallen. Sugiyama? Then we are in danger here. We should go. Announcement Attention please. Paging Miss Kallen Stadtfeld, Ashford Academy. One of your personal effects has been turned in at the kiosk on the observation deck. I repeat. Woman at the counter Hi. I'm assuming that this phone is yours, ma'am. Uhm, something wrong? It is yours isn't it? Kallen Ah, yeah thank you so much. Ohgi Oh yeah, there's no debating. Life is better here thanks to Prince Clovis. I mean it's all due to Britania that we can rebuild as quickly as we did. I'm happy about that... Kallen Zero? Uhm... Hello? Lelouch I want you to board the outbound train on loop line five. And bring your friends. Kallen What? Jeremiah You handled His Highness's memorial program very well, a little too weepy from my taste but... Diethard Yes, well the masses tend to like tear-jerker, your excellency. Jeremiah Spoken like a true TV-man. Still I have to acknowledge the finesse you've shown. You did well in the short time you had. One would almost think you were expecting His Highness to meet his untimely end. Diethard It's quite common from memorial program to be set in advance for important people. Jeremiah Does that including me as well? Diethard Recent event may have bumped you up the list a bit your excellency. Jeremiah I wasn't deemed important enough till now is that it? How forthright of you! Diethard I'm afraid so sir. Jeremiah Ever thought of enlisting? The army could use more men like you. Diethard I don't think it would be a very good fit. Not really my cup of tea. Jeremiah You prefer the civil sector I take it. No matter, I have another favor to ask of you. Tomorrow night Suzaku Kururugi will be transfered to his court-martial. Diethard We should line the road with good patriotic Britannians. Jeremiah Excellent. You catch on quickly don't you? Be sure the rabble can see his face. Viletta Lord Jeremiah, there are those among the Elevens who see private Kururugi as a hero. Some might very well make an attempt to free him. Jeremiah I'll be there personally aboard my Sutherland. If anyone even thinks of causing trouble, they will be executed on the spot. Announcer Attention all passengers if you become aware of any suspicious items on board, please alert metro personnel by using the nearest inter-telephone. Kallen What now? Lelouch Face forward and look to your right. What do you see? Kallen The Britannian city. It was stolen away from us and built on our sacrifice. Lelouch And on the left? Kallen I see our city. Remnants of the desiccated city after the Britannian sucked it dry. Lelouch Good answer. Now make your way to the front of the train. Announcer The next stop is Okubo. Okubo is next. Those wishing to transfer to the Chuo-Soubu line should exit at the next stop. Okubo will be next. Once again. Those wishing to transfer to the Chuo-Soubu line should exit at the next stop. Kallen Was it you? On the phone? Yoshida? Wow... Do you think it's a trap? Kallen Well, was that you in Shinjuku? Was that cease fire your doing? Yoshida? Hey, we're talking to you. Lelouch What do you think of my tour at the settlement? Ohgi Your tour? Yoshida? Come-on, there is no way it was this joker. Lelouch I wanted you to fully grasp the two, the settlement and the ghetto. Ohgi Yeah, we know. There is a difference between us and them. A very harsh one. And that's why we resist them. Lelouch You are wrong. Britannia will not fall to terrorism. Ohgi Fall? Lelouch It's a little bit better than childish nuisance. Yoshida? What was that? You call us a bunch of kids? Lelouch You should know your enemy. It is not people, but Britannia itself. It is a war you must wage, but not on the innocent. Take up your sword! Fight for justice! Kallen Oh please. That's all easy enough to say, isn't it? Hiding behind that mask... why should we even trust you? Yoshida? She's right! Lose the mask! Ohgi Right. Are you going to show us your face or not? Lelouch Very well, I'll show you. But rather than my face, bear witness to my power. If I deliver to you the impossible, then I might have earned your trust. He killed the prince of Britannia. Suzaku Kururugi should be treated as a hero. Yeah, but he's an honorary Britannian. Prime minister Kururugi was his father. So what? The bastard gave up Japan, and people don't know that about him. The whole Shinjuku business was the work of Kouzuki's group wasn't it? Yes, sir. They're being led by a man named Ohgi at present. Has Kururugi's family said anything? No, sir. They broke contact with him once he joined the military. Tohdoh, what are your thoughts? Tohdoh We should not become involved in this public execution. That's cowardly! You are Tohdoh, the miracle worker right? Tohdoh There is difference between miracles and foolhardiness. Lloyd Congratulations! Those two you asked me about weren't on the list of casualties. Suzaku That's good to hear.. Lloyd Not much luck on your end though, you may be getting a trial, but no one is pulling for you certainly. Suzaku But the courts are where the truth comes to light. Lloyd I expect there'll be more smoke and mirrors than anything. The truth is scarce of late. Suzaku If that's how the world works, then so be it. I've no regret. Announcer Any moment. Any moment now. It's a sight to see. The throngs' lining the route. All of them waiting on bated breath. Waiting for the accused murderer of Prince Clovis to pass by. An honorary Britanian and a former Eleven Suzaku Kururugi. Diethard Camera 5 is a little slow. Talk to me, Charles, your team been deployed yet? What? The studio? Let them wait. Nothing has been pushed back. Everything is going according to plan. Here we go. Announcer I, I can see them! They have the suspect! Suzaku Kururugi is headed this way! Diethard Like clockwork. Huh, what a circus this is. And I'm as corrupt as any of them. Cecile This is insane. We know that Suzaku is innocent. Lloyd The court deemed our testimony inadmissible. There is nothing we can do. Cecile Yes, but... Lloyd Is that altruism or humanitarianism? Cecile This isn't a time for a game of semantics! Lloyd Not much else to do? We both know where this case is headed, don't we? We couldn't reach him at the summit. All we can do is cut our losses, really. Announcer Voices of scorn growing ever louder. Voices bearing testament to a people's love of their prince. Raining their judgement down on a terrorist. Nunnally Suzaku! Announcer Margrave Jeremiah, integral in settling this case, will be presiding over the trial as acting consul. Tamaki No way the three of them can pull this off on their own. Ohgi He told us. He said he'd make the impossible possible. He gave us his word to save Suzaku Kururugi. Lelouch Right. No need to turn back. The die is cast. Officer Acting consul Jeremiah. Jeremiah What is it? Officer Vehicle approaching the main highway from third. We just let it through as you instructed but... Jeremiah Do you believe the target could be a terrorist's vehicle? Officer Well Sir, it's Prince Clovis' car. Jeremiah The prince's car? Well looks like we've got a comedian. Don't worry about it. Just let them through to us. All forces hold here! Suzaku Ah? Sugiyama? Hey, they stopped. They really did! Tamaki Huh! It's just a coincidence. Yoshida? Yeah, but he said Jeremiah would try to hog all the limelight, make some sort of stand about it. Tamaki COINCIDENCE! Announcer This is not a scheduled stop. Could there have been some sort of accident? This is site 5. There is a vehicle approaching them. Jeremiah Huh. Announcer It's, it's Prince Clovis' personal transport! And it's heading straight for the cavalcade! Ohgi What a... He's coming straight at them. What is he planning? Kallen Hope they can't tell it's fake. Lelouch I see. Just you two then. Ohgi I'm sorry. We just need a little more time. If more people understood what we... Lelouch No, the two of you will do just fine. Kallen Huh? Come on! That's ridiculous! There will be too many of them! Lelouch With your help, clearing the task at hand will be child's play. I'll need this by tomorrow. All that matters is the exterior. Jeremiah You dare desecrate His Highness's transport? Come out of there. Huh? Lelouch I am Zero. Villetta Zero? Announcer Who is this person? This man calling himself Zero, standing before a full millitary convoy. Rivalz What is all this? Tamaki What the hell does he think he is doing? Announcer Who is this man calling himself Zero? Diethard Zero? What do you mean, like 'nothing'? Announcer Are we gazing on a terrorist? Certainly not the wisest if such is the case. Suzaku Is he an Eleven? Lelouch Now to return the favor, Suzaku. Jeremiah I've seen enough, Zero. This little show of yours is over. First things first. Why don't you lose that mask? What in the...!? Villetta Jeremiah, be careful, he's got the... Lelouch Yes, Jeremiah. You never saw inside this thing. So you assume it holds poison gas. Suzaku Wait. You don't understand... Announcer Can all of you watching at home see this? It's some sort of device, although its purpose is unclear. Stay with us and we'll see if this so-called terrorist has anything to say. Jeremiah You bastard! He's taken every Britannian here hostage, and he's done it without them even knowing it. Lelouch You intend to shoot? I think you know full well what will happen if you do. Diethard Unit 6 bring up the sound and get that camera right in his face! Staff Sir, it's too "hairy" out here. Diethard Damn, amatures! Jeremiah Fine, what are your demands? Lelouch An exchange. This, for Kururugi. Jeremiah Like hell. He's charged with high treason for murdering a prince. I can't hand him over. Lelouch No. You're mistaken, Jeremiah. He's no murderer. The man who killed Clovis was myself. Cecile Unbelievable! Lloyd The real culprit, hey. Announcer What? What does this mean? This masked man called Zero - no, we can’t be sure who he is - but in any case, he claims to be the real assassin? So where does this leave the current suspect, Private Kururugi? Ohgi Ah! Crap! There is no way out of this. Kallen We are so screwed. Lelouch For a single Eleven, you'll save scores of precious Britannians. I find that to be a bargain. Diethard This is all one big performance to him. Jeremiah He is mad, I tell you. Disguising this truck as His Highness’! He’ll pay the price for mocking the crown! Lelouch Careful. You don't wish the public to learn of Orange, do you? Soldier Orange? What's he talking about? Soldier I don't know. Lelouch If I die, it'll all go public. If you don't want that to happen... Jeremiah What are you talking about? What is this? Lelouch You'll do everything in your power to let us go, your prisoner as well. Jeremiah Right, understood. You there, release the prisoner. Kallen Eh!? Villetta What on earth are you doing, My Lord? Jeremiah Get that man over here. Villetta Hah? Soldier Should we? But ... Jeremiah Hand him over. Nobody gets in his way. Kewell No. What are you thinking? You can't do this! Jeremiah Lord Kewell, this is an order. Announcer It's hard to tell what's happening from here, but it seems that Kururugi's release has been brokered! Suzaku So, who the hell are you? Lelouch As I thought, they didn't allow you to speak. Villetta If they get away, we'll lose everything. Kallen It's time to go, Zero. Lelouch Well then, tell next time. Villetta You cowardly Eleven. Lord Jeremiah, what are you ...? Jeremiah You heard me! Stand down now! Kewell They are not alone at all. They jumped right off. Ohgi It works! Now we can... Kewell You imbecile!? There’s nowhere for you to run! Jeremiah Lord Kewell! Kewell Huh!? Jeremiah Are you going to follow orders or not? And believe me, there will be repercussions. All units, do I make myself clear? Do everything in your power to help them get away. Terrorist Man, I didn't really think he could do it. Terrorist Yeah, who is this guy? Tamaki That's crap! How many times can a bluff like that work, anyway? Ohgi You gotta give the guy some credit though. Tamaki Huh? Ohgi Gotta admit it nobody else could’ve pulled that off. Not the Japanese Liberation Front, certainly not me. We’ve always thought that a full-on war with Britannian wasn’t a possibility at all. But maybe with him, it is. Lelouch It looks like they treated you rather roughly. Now you know what they're really like, Private Kururugi. Britannia is rotten. If you wish to bring change to this world, then join me. Suzaku So, is it true? Are you really the one who killed Prince Clovis? Lelouch This is war. Why wouldn't I kill an enemy commander? Suzaku And the gas? Those were civilians out there. Lelouch A bluff to help things along. The result, not a single death. Suzaku The result? That's all that matters to you, I suppose. Huh... Lelouch Come join me. The Britannia you serve is a worthless dominion. Suzaku Maybe that's true, but... but this nation, it can be changed for the better, and from within. Lelouch Changed? Suzaku And any ends gained through contemptible means aren't worth anything. Lelouch Wait. Where are you going? Suzaku My court-martial begins in an hour. Lelouch Damn, are you mad? The only reason they're giving you a trial is to find you guilty. The judge, the prosecution, and defense. Suzaku Rules are rules. And if I don't go, they'll start cracking down on Elevens and honorary Britannians. Lelouch But you'll die. Suzaku I don't mind. Lelouch Don't be an idiot. Suzaku An old friend of mine always used to tell me that. He'd say I was a fool. It's my weakness, I guess. I'd try to bring you in, but you'd just end up killing me. And If I'm going to die, it'll be in the service of the people. Even so, I thank you... for saving me. Lelouch You fool. Announcer Yes, apparently. Private Kururugi has made contact with the authorities. It would seem the Zero has released him. However now that the original charges against him have been thrown into question, it's very possible Kururugi would be found innocent and acquitted. Nunnally Thank goodness. Announcer For legal perspective on all of this, we now turn to our legal analyst ... Nunnally Miss Sayoko? Episode Preview So naive! I was sure Suzaku would understand. Change the system from within? Ridiculous! The system will just swallow him up! It’ll eat him alive! I can’t beg for their charity to live my life! I just can’t. I won’t live by their rules anymore!
https://w.atwiki.jp/eternal-lands/pages/26.html
Eternal Lands Game Rules. General 1. Use Appropriate language. Do not use language which is sexually explicit, threatening, abusive, defamatory, obscene, hateful, racially, ethnically or otherwise offensive.This includes both clear and implied language, images, or links to websites with such content. This includes purposeful variances upon the spelling of such content for the purpose of bypassing the filters. 2. No Harassment. Harassment is not limited to the type of language used; it encompasses the intent. This includes both clear and implied language or actions that are systematically and/or continually unwanted and annoying. This further includes the distribution, release or discussion of any real-life, personal, or private information about other players, moderators or volunteers of Eternal Lands. Repeatedly targeting a specific player or persons with harassment will result in severe consequences. 3. Respect Others. You must respect the rights of others and their rights to enjoy this game. In order to show proper respect, you may not harass, threaten, insult, name call, or cause distress and/or unwanted attention to other members, moderators, volunteers, or developers. Do not advocate, start or participate in any discussions that are racist, sexist, anti-religious, anti-ethnic, anti-gay or other hatemongering philosophies, or anything that is sexually explicit in public. Do not organize nor be a part of any guilds or groups within Eternal Lands or their forums that do so. Do not patronize, mislead, or take advantage of people (newbies) as they become acquainted with the environment and make beginner s mistakes. Note ***This does NOT include pking, pvping, "spawn stealing", bag stealing/jumping, or guild/interguild issues. These are a normal part of gameplay and WILL be treated as such. 4. Do Not Give Out Your Password. Once you give your password out to anyone, even for the purpose of character sharing, you relinquish all rights to that character. Eternal Lands is not responsible for the return of your character or account, or for the actions of your character once you have disclosed your password. As of 9th of April 2006, if anyone contacts us about stolen characters, their IP will be permanently banned. We are tired of babysitting the morons who get scammed, and our time is more precious than that. If you are so stupid to get scammed, you shouldn t be playing our game in the first place, let alone contact us to fix your mistake. 5. Do not cheat. Cheating in the game means using outdated or illegal clients, outdated or illegal unofficial map(.elm) files that have been altered from the official versions, unregistered and/or unapproved bots, macroing, automating, scripting, exploiting bugs, muling, or any other form of illegal multi-playing*. To use a bot, it must be registered and approved; it must adhere to the rules of the client s license and all your code must be open source. If you find a bug in the game, you must tell the owners of Eternal Lands immediately. Illegal multi-playing means using more than one character to help you gain benefits that using a single character would not. Illegal multi-playing includes but is not limited to muling, deathbag sitting, pvp training, luring people to pk maps with one character while lying in wait with another. Also note that it is very difficult to be able to define each and every form of illegal multi-playing or cheating, so these matters will be reveiwed and punishments decided upon on a case by case basis. 1. NO same-owner IP trading. If caught, unless you can PROVE you are legitimate family/significant other, you WILL be punished. (This does not legitimize breaking the rest of these rules). Proof will be determined on a case by case basis. Abusing same IP trading and/or lying will result in severe consequences. 2. Middlemen are NOT allowed and do not make same IP trading legal between characters. (This includes getting somebody else to log on to one of your characters for the sole purpose of aquiring a different IP to make the trade) 3. Bag trading not allowed between same IP characters to bypass this rule. 4. We do not make exceptions for "well" leveled characters to be allowed to trade. 5. Owning multiple characters IS legal as long as they do not interact, and do not help each other. 6. Guild storages will be considered as bots, even if they are not run by a program. They must be declared and registered on the official list. They will follow all ingame rules AND all bot rules. 6. Use Appropriate Names. Please do not create a name that is obscene, vulgar, profane, offensive, is utterly senseless and stupid (e.g. dfjritq47fa), or is made with the intent of impersonation. Names must be pronouncable words, not random letters; with or without numbers attached. Amount of non-alphabetic characters can never exceed the amount of letters, and is limited to 2 maximum. Take into consideration that the name you choose does affect the atmosphere of the game. Inappropriate names can and will be locked no matter how much time you have spent in the game. 7. No Impersonations. Do not impersonate any Eternal Lands owners, developers, moderators, players, bots, npc s, or guild. This includes creating similar variances upon names in order to deceive, misrepresent or post false information to others. Also do not pretend to be a bot. 8. No Character Creation Spamming. Do not attempt to spam character creation by creating numerous characters with similar names (e.g. Player1, Player2, Player3…) or by creating numerous characters in a short period of time. 9. No Linking To Inappropriate Websites. Do not post URLs to sexually explicit, obscene, or vulgar sites. These would be considered "X rated". If the site contains questionable material, something that would be considered "R rated", then you must give a warning before posting it. Do not post or discuss links to cheats, illegal clients, hacks, or malicious viruses or programs, or any sites that would themselves be illegal or promote illegal activities. 10. Sell And Trade At Your Own Risk. Eternal Lands will not be held responsible for any transactions dealing with real monetary currency/items or in game money/items. No buying or selling of character accounts or guilds, or advertising of them, is to be made in any forum or ingame public chat or channels. You take full responsibilty for your actions and their consequences. Eternal Lands will assume none of that responsibility. 11. Stay On Topic In Named Channels. Channel chat needs to be about the subject the channel exists for. The conversations should not derail the purpose of the channel. Resulting consequences are at the discretion of the moderator(s) in the channel. 12. No Improper Advertising. Do not market, promote, advertise or solicit within the Eternal Lands any non-Eternal Lands related businesses, organizations or websites. 13. No Spamming. Spamming is excessively communicating the same post, phrase, similar phrases, or posting purposefully irrelevant messages. This also applies to excessive personal conversations (in any language) in highly populated places* that derail these locations purpose and create spam. Highly populated places can include, but are not limited to, beam, storages, and channels including the unmoderated ones such as the language channels. 14. Multilingualism English is the official language in EL. We do support and embrace the other languages, which is why we are working on translations as well. However, we do require that you speak English at beam* and also in channels 1, 3, and 4*, since those are highly populated places where multiple languages derail their purpose and create spam. A simple one line greeting in another language is acceptable. 15. No Bag Spamming. Do not drop large numbers of bags for any purpose as this may lead to the bags of others to disappear and cause people to lose the items they’ve temporarily placed at their feet. 16. No Summoning Near Populated/High Traffic Areas. Do not attempt to summon or bring your previously summoned creatures with you near populated and high traffic areas(e.g. all storages, Wraith, “beam”, NPC s, ships, etc.). In addition on Isla Prima and its insides, do not summon anything other than IP s natural inhabitants(e.g. rabbits and beavers). If your summoning is causing such problems as, but not limited to, lag or resource blocking for other players, in addition to the above restrictions, you may be asked by a mod to stop and move somewhere else to summon. 17. Do Not Block Resources. Resources include, but are not limited to, ships, doors, bridges, and archways. If you are asked to move, please let people pass. 18. No Hacking. Do not attempt to interfere with or hack into any transmissions to or from the servers. Do not attempt to hack into someone else s account or convince them to give you or others their passwords. 19. No Exploiting Bugs. Do not exploit any bug in Eternal Lands and do not communicate the existence of any such exploitable bug (bugs that grant the user unnatural or unintended benefits) either directly or through public posting. This information should be immediately communicated to the Eternal Lands owners privately. 20. No Illegal Clients. When modifying the Eternal Lands client you must abide to the license given, and may not distribute copies of illegally made clients. All patches or unofficial clients must first be approved by an Eternal Lands owner (namely Entropy) before use. 21. No Macroing or Automation. Do not use illegal automated programs, scripts or computers. The use of any illegal automated program or system, devices, computers or scripts will result in an immediate ban from the game. 22. Bots must be declared. To use a bot in Eternal Lands, the bot must be registered, approved, and obey the rules. You can register your bot and read the rules here http //www.eternal-lands.com/forum/index.php?showtopic=30163 If you do not declare your bot it may be banned from the game. 23. Obey Contest Rules. The moderators may create and enforce rules and consequences for contests and other events, which you agree to abide and be bound by through the act of participating and/or attending. 24. No Skirting Punishments. Seeking loopholes or attempting to get around any punishment can result in permanent bans from both the Eternal Lands game and forums. This includes but is not limited to using or creating additional accounts to get around bans and locks, as well as minor punishments. 25. Don’t be a troublemaker. Don t cause problems on purpose that require the attentions of the moderators. Moderation 26. Moderation is never a topic for public discussion. Issues and questions regarding in game policies and procedures should be addressed to the game administrators (namely Aislinn) or the specific moderator via private message. Issues and problems concerning other game moderators should also be addressed privately with Aislinn. All private messages will remain classified unless otherwise agreed upon. All rules here may be subject to change or addition at any given time. The moderators of Eternal Lands have the authority to use their discretion on a case by case basis while moderating and with punishments for violating any of these rules. Repeatedly violating any area of the Eternal Lands Terms of Use or Forum Code of Conduct, including the areas detailed above, will often result in permanent banishment from the forums and game. Breaking these rules or the spirit of the rules (not just the letter of the law) is punishable. Usually there will be given a warning first. This does not apply for repeat offenders or severe offenses that require immediate action. If this warning does not work and the infraction continues, players can be muted, kicked, booted, exp lose, even banned (in no specific order) depending on the crime, the severity of the crime and the judgment of any of the moderators. The higher the level a mod is that has to deal with you, the higher your punishment can be.
https://w.atwiki.jp/alphaomega/pages/60.html
youtube-dl - download videos from youtube.com or other video platforms INSTALLATION DESCRIPTION OPTIONS CONFIGURATION OUTPUT TEMPLATE FORMAT SELECTION VIDEO SELECTION FAQ DEVELOPER INSTRUCTIONS EMBEDDING YOUTUBE-DL BUGS COPYRIGHT INSTALLATION To install it right away for all UNIX users (Linux, macOS, etc.), type sudo curl -L https //yt-dl.org/downloads/latest/youtube-dl -o /usr/local/bin/youtube-dl sudo chmod a+rx /usr/local/bin/youtube-dl If you do not have curl, you can alternatively use a recent wget sudo wget https //yt-dl.org/downloads/latest/youtube-dl -O /usr/local/bin/youtube-dl sudo chmod a+rx /usr/local/bin/youtube-dl Windows users can download an .exe file and place it in any location on their PATH except for %SYSTEMROOT%\System32 (e.g. do not put in C \Windows\System32). You can also use pip sudo -H pip install --upgrade youtube-dl This command will update youtube-dl if you have already installed it. See the pypi page for more information. macOS users can install youtube-dl with Homebrew brew install youtube-dl Or with MacPorts sudo port install youtube-dl Alternatively, refer to the developer instructions for how to check out and work with the git repository. For further options, including PGP signatures, see the youtube-dl Download Page. DESCRIPTION youtube-dl is a command-line program to download videos from YouTube.com and a few more sites. It requires the Python interpreter, version 2.6, 2.7, or 3.2+, and it is not platform specific. It should work on your Unix box, on Windows or on macOS. It is released to the public domain, which means you can modify it, redistribute it or use it however you like. youtube-dl [OPTIONS] URL [URL...] OPTIONS -h, --help Print this help text and exit --version Print program version and exit -U, --update Update this program to latest version. Make sure that you have sufficient permissions (run with sudo if needed) -i, --ignore-errors Continue on download errors, for example to skip unavailable videos in a playlist --abort-on-error Abort downloading of further videos (in the playlist or the command line) if an error occurs --dump-user-agent Display the current browser identification --list-extractors List all supported extractors --extractor-descriptions Output descriptions of all supported extractors --force-generic-extractor Force extraction to use the generic extractor --default-search PREFIX Use this prefix for unqualified URLs. For example gvsearch2 downloads two videos from google videos for youtube-dl large apple . Use the value auto to let youtube-dl guess ( auto_warning to emit a warning when guessing). error just throws an error. The default value fixup_error repairs broken URLs, but emits an error if this is not possible instead of searching. --ignore-config Do not read configuration files. When given in the global configuration file /etc/youtube-dl.conf Do not read the user configuration in ~/.config/youtube- dl/config (%APPDATA%/youtube-dl/config.txt on Windows) --config-location PATH Location of the configuration file; either the path to the config or its containing directory. --flat-playlist Do not extract the videos of a playlist, only list them. --mark-watched Mark videos watched (YouTube only) --no-mark-watched Do not mark videos watched (YouTube only) --no-color Do not emit color codes in output Network Options --proxy URL Use the specified HTTP/HTTPS/SOCKS proxy. To enable SOCKS proxy, specify a proper scheme. For example socks5 //127.0.0.1 1080/. Pass in an empty string (--proxy ) for direct connection --socket-timeout SECONDS Time to wait before giving up, in seconds --source-address IP Client-side IP address to bind to -4, --force-ipv4 Make all connections via IPv4 -6, --force-ipv6 Make all connections via IPv6 Geo Restriction --geo-verification-proxy URL Use this proxy to verify the IP address for some geo-restricted sites. The default proxy specified by --proxy (or none, if the option is not present) is used for the actual downloading. --geo-bypass Bypass geographic restriction via faking X-Forwarded-For HTTP header --no-geo-bypass Do not bypass geographic restriction via faking X-Forwarded-For HTTP header --geo-bypass-country CODE Force bypass geographic restriction with explicitly provided two-letter ISO 3166-2 country code --geo-bypass-ip-block IP_BLOCK Force bypass geographic restriction with explicitly provided IP block in CIDR notation Video Selection --playlist-start NUMBER Playlist video to start at (default is 1) --playlist-end NUMBER Playlist video to end at (default is last) --playlist-items ITEM_SPEC Playlist video items to download. Specify indices of the videos in the playlist separated by commas like --playlist-items 1,2,5,8 if you want to download videos indexed 1, 2, 5, 8 in the playlist. You can specify range --playlist-items 1-3,7,10-13 , it will download the videos at index 1, 2, 3, 7, 10, 11, 12 and 13. --match-title REGEX Download only matching titles (regex or caseless sub-string) --reject-title REGEX Skip download for matching titles (regex or caseless sub-string) --max-downloads NUMBER Abort after downloading NUMBER files --min-filesize SIZE Do not download any videos smaller than SIZE (e.g. 50k or 44.6m) --max-filesize SIZE Do not download any videos larger than SIZE (e.g. 50k or 44.6m) --date DATE Download only videos uploaded in this date --datebefore DATE Download only videos uploaded on or before this date (i.e. inclusive) --dateafter DATE Download only videos uploaded on or after this date (i.e. inclusive) --min-views COUNT Do not download any videos with less than COUNT views --max-views COUNT Do not download any videos with more than COUNT views --match-filter FILTER Generic video filter. Specify any key (see the OUTPUT TEMPLATE for a list of available keys) to match if the key is present, !key to check if the key is not present, key NUMBER (like comment_count 12 , also works with =, , =, !=, =) to compare against a number, key = LITERAL (like uploader = Mike Smith , also works with !=) to match against a string literal and to require multiple matches. Values which are not known are excluded unless you put a question mark (?) after the operator. For example, to only match videos that have been liked more than 100 times and disliked less than 50 times (or the dislike functionality is not available at the given service), but who also have a description, use --match-filter like_count 100 dislike_count ? 50 description . --no-playlist Download only the video, if the URL refers to a video and a playlist. --yes-playlist Download the playlist, if the URL refers to a video and a playlist. --age-limit YEARS Download only videos suitable for the given age --download-archive FILE Download only videos not listed in the archive file. Record the IDs of all downloaded videos in it. --include-ads Download advertisements as well (experimental) Download Options -r, --limit-rate RATE Maximum download rate in bytes per second (e.g. 50K or 4.2M) -R, --retries RETRIES Number of retries (default is 10), or infinite . --fragment-retries RETRIES Number of retries for a fragment (default is 10), or infinite (DASH, hlsnative and ISM) --skip-unavailable-fragments Skip unavailable fragments (DASH, hlsnative and ISM) --abort-on-unavailable-fragment Abort downloading when some fragment is not available --keep-fragments Keep downloaded fragments on disk after downloading is finished; fragments are erased by default --buffer-size SIZE Size of download buffer (e.g. 1024 or 16K) (default is 1024) --no-resize-buffer Do not automatically adjust the buffer size. By default, the buffer size is automatically resized from an initial value of SIZE. --http-chunk-size SIZE Size of a chunk for chunk-based HTTP downloading (e.g. 10485760 or 10M) (default is disabled). May be useful for bypassing bandwidth throttling imposed by a webserver (experimental) --playlist-reverse Download playlist videos in reverse order --playlist-random Download playlist videos in random order --xattr-set-filesize Set file xattribute ytdl.filesize with expected file size --hls-prefer-native Use the native HLS downloader instead of ffmpeg --hls-prefer-ffmpeg Use ffmpeg instead of the native HLS downloader --hls-use-mpegts Use the mpegts container for HLS videos, allowing to play the video while downloading (some players may not be able to play it) --external-downloader COMMAND Use the specified external downloader. Currently supports aria2c,avconv,axel,curl,ffmpeg,httpie,wget --external-downloader-args ARGS Give these arguments to the external downloader Filesystem Options -a, --batch-file FILE File containing URLs to download ( - for stdin), one URL per line. Lines starting with # , ; or ] are considered as comments and ignored. --id Use only video ID in file name -o, --output TEMPLATE Output filename template, see the OUTPUT TEMPLATE for all the info --autonumber-start NUMBER Specify the start value for %(autonumber)s (default is 1) --restrict-filenames Restrict filenames to only ASCII characters, and avoid and spaces in filenames -w, --no-overwrites Do not overwrite files -c, --continue Force resume of partially downloaded files. By default, youtube-dl will resume downloads if possible. --no-continue Do not resume partially downloaded files (restart from beginning) --no-part Do not use .part files - write directly into output file --no-mtime Do not use the Last-modified header to set the file modification time --write-description Write video description to a .description file --write-info-json Write video metadata to a .info.json file --write-annotations Write video annotations to a .annotations.xml file --load-info-json FILE JSON file containing the video information (created with the --write-info-json option) --cookies FILE File to read cookies from and dump cookie jar in --cache-dir DIR Location in the filesystem where youtube-dl can store some downloaded information permanently. By default $XDG_CACHE_HOME/youtube-dl or ~/.cache/youtube-dl . At the moment, only YouTube player files (for videos with obfuscated signatures) are cached, but that may change. --no-cache-dir Disable filesystem caching --rm-cache-dir Delete all filesystem cache files Thumbnail images --write-thumbnail Write thumbnail image to disk --write-all-thumbnails Write all thumbnail image formats to disk --list-thumbnails Simulate and list all available thumbnail formats Verbosity / Simulation Options -q, --quiet Activate quiet mode --no-warnings Ignore warnings -s, --simulate Do not download the video and do not write anything to disk --skip-download Do not download the video -g, --get-url Simulate, quiet but print URL -e, --get-title Simulate, quiet but print title --get-id Simulate, quiet but print id --get-thumbnail Simulate, quiet but print thumbnail URL --get-description Simulate, quiet but print video description --get-duration Simulate, quiet but print video length --get-filename Simulate, quiet but print output filename --get-format Simulate, quiet but print output format -j, --dump-json Simulate, quiet but print JSON information. See the OUTPUT TEMPLATE for a description of available keys. -J, --dump-single-json Simulate, quiet but print JSON information for each command-line argument. If the URL refers to a playlist, dump the whole playlist information in a single line. --print-json Be quiet and print the video information as JSON (video is still being downloaded). --newline Output progress bar as new lines --no-progress Do not print progress bar --console-title Display progress in console titlebar -v, --verbose Print various debugging information --dump-pages Print downloaded pages encoded using base64 to debug problems (very verbose) --write-pages Write downloaded intermediary pages to files in the current directory to debug problems --print-traffic Display sent and read HTTP traffic -C, --call-home Contact the youtube-dl server for debugging --no-call-home Do NOT contact the youtube-dl server for debugging Workarounds --encoding ENCODING Force the specified encoding (experimental) --no-check-certificate Suppress HTTPS certificate validation --prefer-insecure Use an unencrypted connection to retrieve information about the video. (Currently supported only for YouTube) --user-agent UA Specify a custom user agent --referer URL Specify a custom referer, use if the video access is restricted to one domain --add-header FIELD VALUE Specify a custom HTTP header and its value, separated by a colon . You can use this option multiple times --bidi-workaround Work around terminals that lack bidirectional text support. Requires bidiv or fribidi executable in PATH --sleep-interval SECONDS Number of seconds to sleep before each download when used alone or a lower bound of a range for randomized sleep before each download (minimum possible number of seconds to sleep) when used along with --max-sleep-interval. --max-sleep-interval SECONDS Upper bound of a range for randomized sleep before each download (maximum possible number of seconds to sleep). Must only be used along with --min-sleep-interval. Video Format Options -f, --format FORMAT Video format code, see the FORMAT SELECTION for all the info --all-formats Download all available video formats --prefer-free-formats Prefer free video formats unless a specific one is requested -F, --list-formats List all available formats of requested videos --youtube-skip-dash-manifest Do not download the DASH manifests and related data on YouTube videos --merge-output-format FORMAT If a merge is required (e.g. bestvideo+bestaudio), output to given container format. One of mkv, mp4, ogg, webm, flv. Ignored if no merge is required Subtitle Options --write-sub Write subtitle file --write-auto-sub Write automatically generated subtitle file (YouTube only) --all-subs Download all the available subtitles of the video --list-subs List all available subtitles for the video --sub-format FORMAT Subtitle format, accepts formats preference, for example srt or ass/srt/best --sub-lang LANGS Languages of the subtitles to download (optional) separated by commas, use --list- subs for available language tags Authentication Options -u, --username USERNAME Login with this account ID -p, --password PASSWORD Account password. If this option is left out, youtube-dl will ask interactively. -2, --twofactor TWOFACTOR Two-factor authentication code -n, --netrc Use .netrc authentication data --video-password PASSWORD Video password (vimeo, smotri, youku) Adobe Pass Options --ap-mso MSO Adobe Pass multiple-system operator (TV provider) identifier, use --ap-list-mso for a list of available MSOs --ap-username USERNAME Multiple-system operator account login --ap-password PASSWORD Multiple-system operator account password. If this option is left out, youtube-dl will ask interactively. --ap-list-mso List all supported multiple-system operators Post-processing Options -x, --extract-audio Convert video files to audio-only files (requires ffmpeg or avconv and ffprobe or avprobe) --audio-format FORMAT Specify audio format best , aac , flac , mp3 , m4a , opus , vorbis , or wav ; best by default; No effect without -x --audio-quality QUALITY Specify ffmpeg/avconv audio quality, insert a value between 0 (better) and 9 (worse) for VBR or a specific bitrate like 128K (default 5) --recode-video FORMAT Encode the video to another format if necessary (currently supported mp4|flv|ogg|webm|mkv|avi) --postprocessor-args ARGS Give these arguments to the postprocessor -k, --keep-video Keep the video file on disk after the post- processing; the video is erased by default --no-post-overwrites Do not overwrite post-processed files; the post-processed files are overwritten by default --embed-subs Embed subtitles in the video (only for mp4, webm and mkv videos) --embed-thumbnail Embed thumbnail in the audio as cover art --add-metadata Write metadata to the video file --metadata-from-title FORMAT Parse additional metadata like song title / artist from the video title. The format syntax is the same as --output. Regular expression with named capture groups may also be used. The parsed parameters replace existing values. Example --metadata-from- title %(artist)s - %(title)s matches a title like Coldplay - Paradise . Example (regex) --metadata-from-title (?P artist .+?) - (?P title .+) --xattrs Write metadata to the video file s xattrs (using dublin core and xdg standards) --fixup POLICY Automatically correct known faults of the file. One of never (do nothing), warn (only emit a warning), detect_or_warn (the default; fix file if we can, warn otherwise) --prefer-avconv Prefer avconv over ffmpeg for running the postprocessors --prefer-ffmpeg Prefer ffmpeg over avconv for running the postprocessors (default) --ffmpeg-location PATH Location of the ffmpeg/avconv binary; either the path to the binary or its containing directory. --exec CMD Execute a command on the file after downloading and post-processing, similar to find s -exec syntax. Example --exec adb push {} /sdcard/Music/ rm {} --convert-subs FORMAT Convert the subtitles to other format (currently supported srt|ass|vtt|lrc) CONFIGURATION You can configure youtube-dl by placing any supported command line option to a configuration file. On Linux and macOS, the system wide configuration file is located at /etc/youtube-dl.conf and the user wide configuration file at ~/.config/youtube-dl/config. On Windows, the user wide configuration file locations are %APPDATA%\youtube-dl\config.txt or C \Users\ user name \youtube-dl.conf. Note that by default configuration file may not exist so you may need to create it yourself. For example, with the following configuration file youtube-dl will always extract the audio, not copy the mtime, use a proxy and save all videos under Movies directory in your home directory # Lines starting with # are comments # Always extract audio -x # Do not copy the mtime --no-mtime # Use this proxy --proxy 127.0.0.1 3128 # Save all videos under Movies directory in your home directory -o ~/Movies/%(title)s.%(ext)s Note that options in configuration file are just the same options aka switches used in regular command line calls thus there must be no whitespace after - or --, e.g. -o or --proxy but not - o or -- proxy. You can use --ignore-config if you want to disable the configuration file for a particular youtube-dl run. You can also use --config-location if you want to use custom configuration file for a particular youtube-dl run. Authentication with .netrc file You may also want to configure automatic credentials storage for extractors that support authentication (by providing login and password with --username and --password) in order not to pass credentials as command line arguments on every youtube-dl execution and prevent tracking plain text passwords in the shell command history. You can achieve this using a .netrc file on a per extractor basis. For that you will need to create a .netrc file in your $HOME and restrict permissions to read/write by only you touch $HOME/.netrc chmod a-rwx,u+rw $HOME/.netrc After that you can add credentials for an extractor in the following format, where extractor is the name of the extractor in lowercase machine extractor login login password password For example machine youtube login myaccount@gmail.com password my_youtube_password machine twitch login my_twitch_account_name password my_twitch_password To activate authentication with the .netrc file you should pass --netrc to youtube-dl or place it in the configuration file. On Windows you may also need to setup the %HOME% environment variable manually. For example set HOME=%USERPROFILE% OUTPUT TEMPLATE The -o option allows users to indicate a template for the output file names. tl;dr navigate me to examples. The basic usage is not to set any template arguments when downloading a single file, like in youtube-dl -o funny_video.flv https //some/video . However, it may contain special sequences that will be replaced when downloading each video. The special sequences may be formatted according to python string formatting operations. For example, %(NAME)s or %(NAME)05d. To clarify, that is a percent symbol followed by a name in parentheses, followed by formatting operations. Allowed names along with sequence type are id (string) Video identifier title (string) Video title url (string) Video URL ext (string) Video filename extension alt_title (string) A secondary title of the video display_id (string) An alternative identifier for the video uploader (string) Full name of the video uploader license (string) License name the video is licensed under creator (string) The creator of the video release_date (string) The date (YYYYMMDD) when the video was released timestamp (numeric) UNIX timestamp of the moment the video became available upload_date (string) Video upload date (YYYYMMDD) uploader_id (string) Nickname or id of the video uploader channel (string) Full name of the channel the video is uploaded on channel_id (string) Id of the channel location (string) Physical location where the video was filmed duration (numeric) Length of the video in seconds view_count (numeric) How many users have watched the video on the platform like_count (numeric) Number of positive ratings of the video dislike_count (numeric) Number of negative ratings of the video repost_count (numeric) Number of reposts of the video average_rating (numeric) Average rating give by users, the scale used depends on the webpage comment_count (numeric) Number of comments on the video age_limit (numeric) Age restriction for the video (years) is_live (boolean) Whether this video is a live stream or a fixed-length video start_time (numeric) Time in seconds where the reproduction should start, as specified in the URL end_time (numeric) Time in seconds where the reproduction should end, as specified in the URL format (string) A human-readable description of the format format_id (string) Format code specified by --format format_note (string) Additional info about the format width (numeric) Width of the video height (numeric) Height of the video resolution (string) Textual description of width and height tbr (numeric) Average bitrate of audio and video in KBit/s abr (numeric) Average audio bitrate in KBit/s acodec (string) Name of the audio codec in use asr (numeric) Audio sampling rate in Hertz vbr (numeric) Average video bitrate in KBit/s fps (numeric) Frame rate vcodec (string) Name of the video codec in use container (string) Name of the container format filesize (numeric) The number of bytes, if known in advance filesize_approx (numeric) An estimate for the number of bytes protocol (string) The protocol that will be used for the actual download extractor (string) Name of the extractor extractor_key (string) Key name of the extractor epoch (numeric) Unix epoch when creating the file autonumber (numeric) Five-digit number that will be increased with each download, starting at zero playlist (string) Name or id of the playlist that contains the video playlist_index (numeric) Index of the video in the playlist padded with leading zeros according to the total length of the playlist playlist_id (string) Playlist identifier playlist_title (string) Playlist title playlist_uploader (string) Full name of the playlist uploader playlist_uploader_id (string) Nickname or id of the playlist uploader Available for the video that belongs to some logical chapter or section chapter (string) Name or title of the chapter the video belongs to chapter_number (numeric) Number of the chapter the video belongs to chapter_id (string) Id of the chapter the video belongs to Available for the video that is an episode of some series or programme series (string) Title of the series or programme the video episode belongs to season (string) Title of the season the video episode belongs to season_number (numeric) Number of the season the video episode belongs to season_id (string) Id of the season the video episode belongs to episode (string) Title of the video episode episode_number (numeric) Number of the video episode within a season episode_id (string) Id of the video episode Available for the media that is a track or a part of a music album track (string) Title of the track track_number (numeric) Number of the track within an album or a disc track_id (string) Id of the track artist (string) Artist(s) of the track genre (string) Genre(s) of the track album (string) Title of the album the track belongs to album_type (string) Type of the album album_artist (string) List of all artists appeared on the album disc_number (numeric) Number of the disc or other physical medium the track belongs to release_year (numeric) Year (YYYY) when the album was released Each aforementioned sequence when referenced in an output template will be replaced by the actual value corresponding to the sequence name. Note that some of the sequences are not guaranteed to be present since they depend on the metadata obtained by a particular extractor. Such sequences will be replaced with NA. For example for -o %(title)s-%(id)s.%(ext)s and an mp4 video with title youtube-dl test video and id BaW_jenozKcj, this will result in a youtube-dl test video-BaW_jenozKcj.mp4 file created in the current directory. For numeric sequences you can use numeric related formatting, for example, %(view_count)05d will result in a string with view count padded with zeros up to 5 characters, like in 00042. Output templates can also contain arbitrary hierarchical path, e.g. -o %(playlist)s/%(playlist_index)s - %(title)s.%(ext)s which will result in downloading each video in a directory corresponding to this path template. Any missing directory will be automatically created for you. To use percent literals in an output template use %%. To output to stdout use -o -. The current default template is %(title)s-%(id)s.%(ext)s. In some cases, you don t want special characters such as 中, spaces, or , such as when transferring the downloaded filename to a Windows system or the filename through an 8bit-unsafe channel. In these cases, add the --restrict-filenames flag to get a shorter title Output template and Windows batch files If you are using an output template inside a Windows batch file then you must escape plain percent characters (%) by doubling, so that -o %(title)s-%(id)s.%(ext)s should become -o %%(title)s-%%(id)s.%%(ext)s . However you should not touch % s that are not plain characters, e.g. environment variables for expansion should stay intact -o C \%HOMEPATH%\Desktop\%%(title)s.%%(ext)s . Output template examples Note that on Windows you may need to use double quotes instead of single. $ youtube-dl --get-filename -o %(title)s.%(ext)s BaW_jenozKc youtube-dl test video _ä↭𝕐.mp4 # All kinds of weird characters $ youtube-dl --get-filename -o %(title)s.%(ext)s BaW_jenozKc --restrict-filenames youtube-dl_test_video_.mp4 # A simple file name # Download YouTube playlist videos in separate directory indexed by video order in a playlist $ youtube-dl -o %(playlist)s/%(playlist_index)s - %(title)s.%(ext)s https //www.youtube.com/playlist?list=PLwiyx1dc3P2JR9N8gQaQN_BCvlSlap7re # Download all playlists of YouTube channel/user keeping each playlist in separate directory $ youtube-dl -o %(uploader)s/%(playlist)s/%(playlist_index)s - %(title)s.%(ext)s https //www.youtube.com/user/TheLinuxFoundation/playlists # Download Udemy course keeping each chapter in separate directory under MyVideos directory in your home $ youtube-dl -u user -p password -o ~/MyVideos/%(playlist)s/%(chapter_number)s - %(chapter)s/%(title)s.%(ext)s https //www.udemy.com/java-tutorial/ # Download entire series season keeping each series and each season in separate directory under C /MyVideos $ youtube-dl -o C /MyVideos/%(series)s/%(season_number)s - %(season)s/%(episode_number)s - %(episode)s.%(ext)s https //videomore.ru/kino_v_detalayah/5_sezon/367617 # Stream the video being downloaded to stdout $ youtube-dl -o - BaW_jenozKc FORMAT SELECTION By default youtube-dl tries to download the best available quality, i.e. if you want the best quality you don t need to pass any special options, youtube-dl will guess it for you by default. But sometimes you may want to download in a different format, for example when you are on a slow or intermittent connection. The key mechanism for achieving this is so-called format selection based on which you can explicitly specify desired format, select formats based on some criterion or criteria, setup precedence and much more. The general syntax for format selection is --format FORMAT or shorter -f FORMAT where FORMAT is a selector expression, i.e. an expression that describes format or formats you would like to download. tl;dr navigate me to examples. The simplest case is requesting a specific format, for example with -f 22 you can download the format with format code equal to 22. You can get the list of available format codes for particular video using --list-formats or -F. Note that these format codes are extractor specific. You can also use a file extension (currently 3gp, aac, flv, m4a, mp3, mp4, ogg, wav, webm are supported) to download the best quality format of a particular file extension served as a single file, e.g. -f webm will download the best quality format with the webm extension served as a single file. You can also use special names to select particular edge case formats best Select the best quality format represented by a single file with video and audio. worst Select the worst quality format represented by a single file with video and audio. bestvideo Select the best quality video-only format (e.g. DASH video). May not be available. worstvideo Select the worst quality video-only format. May not be available. bestaudio Select the best quality audio only-format. May not be available. worstaudio Select the worst quality audio only-format. May not be available. For example, to download the worst quality video-only format you can use -f worstvideo. If you want to download multiple videos and they don t have the same formats available, you can specify the order of preference using slashes. Note that slash is left-associative, i.e. formats on the left hand side are preferred, for example -f 22/17/18 will download format 22 if it s available, otherwise it will download format 17 if it s available, otherwise it will download format 18 if it s available, otherwise it will complain that no suitable formats are available for download. If you want to download several formats of the same video use a comma as a separator, e.g. -f 22,17,18 will download all these three formats, of course if they are available. Or a more sophisticated example combined with the precedence feature -f 136/137/mp4/bestvideo,140/m4a/bestaudio. You can also filter the video formats by putting a condition in brackets, as in -f best[height=720] (or -f [filesize 10M] ). The following numeric meta fields can be used with comparisons , =, , =, = (equals), != (not equals) filesize The number of bytes, if known in advance width Width of the video, if known height Height of the video, if known tbr Average bitrate of audio and video in KBit/s abr Average audio bitrate in KBit/s vbr Average video bitrate in KBit/s asr Audio sampling rate in Hertz fps Frame rate Also filtering work for comparisons = (equals), ^= (starts with), $= (ends with), *= (contains) and following string meta fields ext File extension acodec Name of the audio codec in use vcodec Name of the video codec in use container Name of the container format protocol The protocol that will be used for the actual download, lower-case (http, https, rtsp, rtmp, rtmpe, mms, f4m, ism, http_dash_segments, m3u8, or m3u8_native) format_id A short description of the format Any string comparison may be prefixed with negation ! in order to produce an opposite comparison, e.g. !*= (does not contain). Note that none of the aforementioned meta fields are guaranteed to be present since this solely depends on the metadata obtained by particular extractor, i.e. the metadata offered by the video hoster. Formats for which the value is not known are excluded unless you put a question mark (?) after the operator. You can combine format filters, so -f [height =? 720][tbr 500] selects up to 720p videos (or videos where the height is not known) with a bitrate of at least 500 KBit/s. You can merge the video and audio of two formats into a single file using -f video-format + audio-format (requires ffmpeg or avconv installed), for example -f bestvideo+bestaudio will download the best video-only format, the best audio-only format and mux them together with ffmpeg/avconv. Format selectors can also be grouped using parentheses, for example if you want to download the best mp4 and webm formats with a height lower than 480 you can use -f (mp4,webm)[height 480] . Since the end of April 2015 and version 2015.04.26, youtube-dl uses -f bestvideo+bestaudio/best as the default format selection (see #5447, #5456). If ffmpeg or avconv are installed this results in downloading bestvideo and bestaudio separately and muxing them together into a single file giving the best overall quality available. Otherwise it falls back to best and results in downloading the best available quality served as a single file. best is also needed for videos that don t come from YouTube because they don t provide the audio and video in two different files. If you want to only download some DASH formats (for example if you are not interested in getting videos with a resolution higher than 1080p), you can add -f bestvideo[height =?1080]+bestaudio/best to your configuration file. Note that if you use youtube-dl to stream to stdout (and most likely to pipe it to your media player then), i.e. you explicitly specify output template as -o -, youtube-dl still uses -f best format selection in order to start content delivery immediately to your player and not to wait until bestvideo and bestaudio are downloaded and muxed. If you want to preserve the old format selection behavior (prior to youtube-dl 2015.04.26), i.e. you want to download the best available quality media served as a single file, you should explicitly specify your choice with -f best. You may want to add it to the configuration file in order not to type it every time you run youtube-dl. Format selection examples Note that on Windows you may need to use double quotes instead of single. # Download best mp4 format available or any other best if no mp4 available $ youtube-dl -f bestvideo[ext=mp4]+bestaudio[ext=m4a]/best[ext=mp4]/best # Download best format available but no better than 480p $ youtube-dl -f bestvideo[height =480]+bestaudio/best[height =480] # Download best video only format but no bigger than 50 MB $ youtube-dl -f best[filesize 50M] # Download best format available via direct link over HTTP/HTTPS protocol $ youtube-dl -f (bestvideo+bestaudio/best)[protocol^=http] # Download the best video format and the best audio format without merging them $ youtube-dl -f bestvideo,bestaudio -o %(title)s.f%(format_id)s.%(ext)s Note that in the last example, an output template is recommended as bestvideo and bestaudio may have the same file name. VIDEO SELECTION Videos can be filtered by their upload date using the options --date, --datebefore or --dateafter. They accept dates in two formats Absolute dates Dates in the format YYYYMMDD. Relative dates Dates in the format (now|today)[+-][0-9](day|week|month|year)(s)? Examples # Download only the videos uploaded in the last 6 months $ youtube-dl --dateafter now-6months # Download only the videos uploaded on January 1, 1970 $ youtube-dl --date 19700101 $ # Download only the videos uploaded in the 200x decade $ youtube-dl --dateafter 20000101 --datebefore 20091231 FAQ How do I update youtube-dl? If you ve followed our manual installation instructions, you can simply run youtube-dl -U (or, on Linux, sudo youtube-dl -U). If you have used pip, a simple sudo pip install -U youtube-dl is sufficient to update. If you have installed youtube-dl using a package manager like apt-get or yum, use the standard system update mechanism to update. Note that distribution packages are often outdated. As a rule of thumb, youtube-dl releases at least once a month, and often weekly or even daily. Simply go to https //yt-dl.org to find out the current version. Unfortunately, there is nothing we youtube-dl developers can do if your distribution serves a really outdated version. You can (and should) complain to your distribution in their bugtracker or support forum. As a last resort, you can also uninstall the version installed by your package manager and follow our manual installation instructions. For that, remove the distribution s package, with a line like sudo apt-get remove -y youtube-dl Afterwards, simply follow our manual installation instructions sudo wget https //yt-dl.org/downloads/latest/youtube-dl -O /usr/local/bin/youtube-dl sudo chmod a+rx /usr/local/bin/youtube-dl hash -r Again, from then on you ll be able to update with sudo youtube-dl -U. youtube-dl is extremely slow to start on Windows Add a file exclusion for youtube-dl.exe in Windows Defender settings. I m getting an error Unable to extract OpenGraph title on YouTube playlists YouTube changed their playlist format in March 2014 and later on, so you ll need at least youtube-dl 2014.07.25 to download all YouTube videos. If you have installed youtube-dl with a package manager, pip, setup.py or a tarball, please use that to update. Note that Ubuntu packages do not seem to get updated anymore. Since we are not affiliated with Ubuntu, there is little we can do. Feel free to report bugs to the Ubuntu packaging people - all they have to do is update the package to a somewhat recent version. See above for a way to update. I m getting an error when trying to use output template error using output template conflicts with using title, video ID or auto number Make sure you are not using -o with any of these options -t, --title, --id, -A or --auto-number set in command line or in a configuration file. Remove the latter if any. Do I always have to pass -citw? By default, youtube-dl intends to have the best options (incidentally, if you have a convincing case that these should be different, please file an issue where you explain that). Therefore, it is unnecessary and sometimes harmful to copy long option strings from webpages. In particular, the only option out of -citw that is regularly useful is -i. Can you please put the -b option back? Most people asking this question are not aware that youtube-dl now defaults to downloading the highest available quality as reported by YouTube, which will be 1080p or 720p in some cases, so you no longer need the -b option. For some specific videos, maybe YouTube does not report them to be available in a specific high quality format you re interested in. In that case, simply request it with the -f option and youtube-dl will try to download it. I get HTTP error 402 when trying to download a video. What s this? Apparently YouTube requires you to pass a CAPTCHA test if you download too much. We re considering to provide a way to let you solve the CAPTCHA, but at the moment, your best course of action is pointing a web browser to the youtube URL, solving the CAPTCHA, and restart youtube-dl. Do I need any other programs? youtube-dl works fine on its own on most sites. However, if you want to convert video/audio, you ll need avconv or ffmpeg. On some sites - most notably YouTube - videos can be retrieved in a higher quality format without sound. youtube-dl will detect whether avconv/ffmpeg is present and automatically pick the best option. Videos or video formats streamed via RTMP protocol can only be downloaded when rtmpdump is installed. Downloading MMS and RTSP videos requires either mplayer or mpv to be installed. I have downloaded a video but how can I play it? Once the video is fully downloaded, use any video player, such as mpv, vlc or mplayer. I extracted a video URL with -g, but it does not play on another machine / in my web browser. It depends a lot on the service. In many cases, requests for the video (to download/play it) must come from the same IP address and with the same cookies and/or HTTP headers. Use the --cookies option to write the required cookies into a file, and advise your downloader to read cookies from that file. Some sites also require a common user agent to be used, use --dump-user-agent to see the one in use by youtube-dl. You can also get necessary cookies and HTTP headers from JSON output obtained with --dump-json. It may be beneficial to use IPv6; in some cases, the restrictions are only applied to IPv4. Some services (sometimes only for a subset of videos) do not restrict the video URL by IP address, cookie, or user-agent, but these are the exception rather than the rule. Please bear in mind that some URL protocols are not supported by browsers out of the box, including RTMP. If you are using -g, your own downloader must support these as well. If you want to play the video on a machine that is not running youtube-dl, you can relay the video content from the machine that runs youtube-dl. You can use -o - to let youtube-dl stream a video to stdout, or simply allow the player to download the files written by youtube-dl in turn. ERROR no fmt_url_map or conn information found in video info YouTube has switched to a new video info format in July 2011 which is not supported by old versions of youtube-dl. See above for how to update youtube-dl. ERROR unable to download video YouTube requires an additional signature since September 2012 which is not supported by old versions of youtube-dl. See above for how to update youtube-dl. Video URL contains an ampersand and I m getting some strange output [1] 2839 or v is not recognized as an internal or external command That s actually the output from your shell. Since ampersand is one of the special shell characters it s interpreted by the shell preventing you from passing the whole URL to youtube-dl. To disable your shell from interpreting the ampersands (or any other special characters) you have to either put the whole URL in quotes or escape them with a backslash (which approach will work depends on your shell). For example if your URL is https //www.youtube.com/watch?t=4 v=BaW_jenozKc you should end up with following command youtube-dl https //www.youtube.com/watch?t=4 v=BaW_jenozKc or youtube-dl https //www.youtube.com/watch?t=4\ v=BaW_jenozKc For Windows you have to use the double quotes youtube-dl https //www.youtube.com/watch?t=4 v=BaW_jenozKc ExtractorError Could not find JS function u OF In February 2015, the new YouTube player contained a character sequence in a string that was misinterpreted by old versions of youtube-dl. See above for how to update youtube-dl. HTTP Error 429 Too Many Requests or 402 Payment Required These two error codes indicate that the service is blocking your IP address because of overuse. Usually this is a soft block meaning that you can gain access again after solving CAPTCHA. Just open a browser and solve a CAPTCHA the service suggests you and after that pass cookies to youtube-dl. Note that if your machine has multiple external IPs then you should also pass exactly the same IP you ve used for solving CAPTCHA with --source-address. Also you may need to pass a User-Agent HTTP header of your browser with --user-agent. If this is not the case (no CAPTCHA suggested to solve by the service) then you can contact the service and ask them to unblock your IP address, or - if you have acquired a whitelisted IP address already - use the --proxy or --source-address options to select another IP address. SyntaxError Non-ASCII character The error File youtube-dl , line 2 SyntaxError Non-ASCII character \x93 ... means you re using an outdated version of Python. Please update to Python 2.6 or 2.7. What is this binary file? Where has the code gone? Since June 2012 (#342) youtube-dl is packed as an executable zipfile, simply unzip it (might need renaming to youtube-dl.zip first on some systems) or clone the git repository, as laid out above. If you modify the code, you can run it by executing the __main__.py file. To recompile the executable, run make youtube-dl. The exe throws an error due to missing MSVCR100.dll To run the exe you need to install first the Microsoft Visual C++ 2010 Redistributable Package (x86). On Windows, how should I set up ffmpeg and youtube-dl? Where should I put the exe files? If you put youtube-dl and ffmpeg in the same directory that you re running the command from, it will work, but that s rather cumbersome. To make a different directory work - either for ffmpeg, or for youtube-dl, or for both - simply create the directory (say, C \bin, or C \Users\ User name \bin), put all the executables directly in there, and then set your PATH environment variable to include that directory. From then on, after restarting your shell, you will be able to access both youtube-dl and ffmpeg (and youtube-dl will be able to find ffmpeg) by simply typing youtube-dl or ffmpeg, no matter what directory you re in. How do I put downloads into a specific folder? Use the -o to specify an output template, for example -o /home/user/videos/%(title)s-%(id)s.%(ext)s . If you want this for all of your downloads, put the option into your configuration file. How do I download a video starting with a -? Either prepend https //www.youtube.com/watch?v= or separate the ID from the options with -- youtube-dl -- -wNyEUrxzFU youtube-dl https //www.youtube.com/watch?v=-wNyEUrxzFU How do I pass cookies to youtube-dl? Use the --cookies option, for example --cookies /path/to/cookies/file.txt. In order to extract cookies from browser use any conforming browser extension for exporting cookies. For example, cookies.txt (for Chrome) or cookies.txt (for Firefox). Note that the cookies file must be in Mozilla/Netscape format and the first line of the cookies file must be either # HTTP Cookie File or # Netscape HTTP Cookie File. Make sure you have correct newline format in the cookies file and convert newlines if necessary to correspond with your OS, namely CRLF (\r\n) for Windows and LF (\n) for Unix and Unix-like systems (Linux, macOS, etc.). HTTP Error 400 Bad Request when using --cookies is a good sign of invalid newline format. Passing cookies to youtube-dl is a good way to workaround login when a particular extractor does not implement it explicitly. Another use case is working around CAPTCHA some websites require you to solve in particular cases in order to get access (e.g. YouTube, CloudFlare). How do I stream directly to media player? You will first need to tell youtube-dl to stream media to stdout with -o -, and also tell your media player to read from stdin (it must be capable of this for streaming) and then pipe former to latter. For example, streaming to vlc can be achieved with youtube-dl -o - https //www.youtube.com/watch?v=BaW_jenozKcj | vlc - How do I download only new videos from a playlist? Use download-archive feature. With this feature you should initially download the complete playlist with --download-archive /path/to/download/archive/file.txt that will record identifiers of all the videos in a special file. Each subsequent run with the same --download-archive will download only new videos and skip all videos that have been downloaded before. Note that only successful downloads are recorded in the file. For example, at first, youtube-dl --download-archive archive.txt https //www.youtube.com/playlist?list=PLwiyx1dc3P2JR9N8gQaQN_BCvlSlap7re will download the complete PLwiyx1dc3P2JR9N8gQaQN_BCvlSlap7re playlist and create a file archive.txt. Each subsequent run will only download new videos if any youtube-dl --download-archive archive.txt https //www.youtube.com/playlist?list=PLwiyx1dc3P2JR9N8gQaQN_BCvlSlap7re Should I add --hls-prefer-native into my config? When youtube-dl detects an HLS video, it can download it either with the built-in downloader or ffmpeg. Since many HLS streams are slightly invalid and ffmpeg/youtube-dl each handle some invalid cases better than the other, there is an option to switch the downloader if needed. When youtube-dl knows that one particular downloader works better for a given website, that downloader will be picked. Otherwise, youtube-dl will pick the best downloader for general compatibility, which at the moment happens to be ffmpeg. This choice may change in future versions of youtube-dl, with improvements of the built-in downloader and/or ffmpeg. In particular, the generic extractor (used when your website is not in the list of supported sites by youtube-dl cannot mandate one specific downloader. If you put either --hls-prefer-native or --hls-prefer-ffmpeg into your configuration, a different subset of videos will fail to download correctly. Instead, it is much better to file an issue or a pull request which details why the native or the ffmpeg HLS downloader is a better choice for your use case. Can you add support for this anime video site, or site which shows current movies for free? As a matter of policy (as well as legality), youtube-dl does not include support for services that specialize in infringing copyright. As a rule of thumb, if you cannot easily find a video that the service is quite obviously allowed to distribute (i.e. that has been uploaded by the creator, the creator s distributor, or is published under a free license), the service is probably unfit for inclusion to youtube-dl. A note on the service that they don t host the infringing content, but just link to those who do, is evidence that the service should not be included into youtube-dl. The same goes for any DMCA note when the whole front page of the service is filled with videos they are not allowed to distribute. A "fair use" note is equally unconvincing if the service shows copyright-protected videos in full without authorization. Support requests for services that do purchase the rights to distribute their content are perfectly fine though. If in doubt, you can simply include a source that mentions the legitimate purchase of content. How can I speed up work on my issue? (Also known as Help, my important issue not being solved!) The youtube-dl core developer team is quite small. While we do our best to solve as many issues as possible, sometimes that can take quite a while. To speed up your issue, here s what you can do First of all, please do report the issue at our issue tracker. That allows us to coordinate all efforts by users and developers, and serves as a unified point. Unfortunately, the youtube-dl project has grown too large to use personal email as an effective communication channel. Please read the bug reporting instructions below. A lot of bugs lack all the necessary information. If you can, offer proxy, VPN, or shell access to the youtube-dl developers. If you are able to, test the issue from multiple computers in multiple countries to exclude local censorship or misconfiguration issues. If nobody is interested in solving your issue, you are welcome to take matters into your own hands and submit a pull request (or coerce/pay somebody else to do so). Feel free to bump the issue from time to time by writing a small comment ("Issue is still present in youtube-dl version ...from France, but fixed from Belgium"), but please not more than once a month. Please do not declare your issue as important or urgent. How can I detect whether a given URL is supported by youtube-dl? For one, have a look at the list of supported sites. Note that it can sometimes happen that the site changes its URL scheme (say, from https //example.com/video/1234567 to https //example.com/v/1234567 ) and youtube-dl reports an URL of a service in that list as unsupported. In that case, simply report a bug. It is not possible to detect whether a URL is supported or not. That s because youtube-dl contains a generic extractor which matches all URLs. You may be tempted to disable, exclude, or remove the generic extractor, but the generic extractor not only allows users to extract videos from lots of websites that embed a video from another service, but may also be used to extract video from a service that it s hosting itself. Therefore, we neither recommend nor support disabling, excluding, or removing the generic extractor. If you want to find out whether a given URL is supported, simply call youtube-dl with it. If you get no videos back, chances are the URL is either not referring to a video or unsupported. You can find out which by examining the output (if you run youtube-dl on the console) or catching an UnsupportedError exception if you run it from a Python program. Why do I need to go through that much red tape when filing bugs? Before we had the issue template, despite our extensive bug reporting instructions, about 80% of the issue reports we got were useless, for instance because people used ancient versions hundreds of releases old, because of simple syntactic errors (not in youtube-dl but in general shell usage), because the problem was already reported multiple times before, because people did not actually read an error message, even if it said "please install ffmpeg", because people did not mention the URL they were trying to download and many more simple, easy-to-avoid problems, many of whom were totally unrelated to youtube-dl. youtube-dl is an open-source project manned by too few volunteers, so we d rather spend time fixing bugs where we are certain none of those simple problems apply, and where we can be reasonably confident to be able to reproduce the issue without asking the reporter repeatedly. As such, the output of youtube-dl -v YOUR_URL_HERE is really all that s required to file an issue. The issue template also guides you through some basic steps you can do, such as checking that your version of youtube-dl is current. DEVELOPER INSTRUCTIONS Most users do not need to build youtube-dl and can download the builds or get them from their distribution. To run youtube-dl as a developer, you don t need to build anything either. Simply execute python -m youtube_dl To run the test, simply invoke your favorite test runner, or execute a test file directly; any of the following work python -m unittest discover python test/test_download.py nosetests See item 6 of new extractor tutorial for how to run extractor specific test cases. If you want to create a build of youtube-dl yourself, you ll need python make (only GNU make is supported) pandoc zip nosetests Adding support for a new site If you want to add support for a new site, first of all make sure this site is not dedicated to copyright infringement. youtube-dl does not support such sites thus pull requests adding support for them will be rejected. After you have ensured this site is distributing its content legally, you can follow this quick list (assuming your service is called yourextractor) Fork this repository Check out the source code with git clone git@github.com YOUR_GITHUB_USERNAME/youtube-dl.git Start a new git branch with cd youtube-dl git checkout -b yourextractor Start with this simple template and save it to youtube_dl/extractor/yourextractor.py # coding utf-8 from __future__ import unicode_literals from .common import InfoExtractor class YourExtractorIE(InfoExtractor) _VALID_URL = r https? //(? www\.)?yourextractor\.com/watch/(?P id [0-9]+) _TEST = { url https //yourextractor.com/watch/42 , md5 TODO md5 sum of the first 10241 bytes of the video file (use --test) , info_dict { id 42 , ext mp4 , title Video title goes here , thumbnail r re ^https? //.*\.jpg$ , # TODO more properties, either as # * A value # * MD5 checksum; start the string with md5 # * A regular expression; start the string with re # * Any Python type (for example int or float) } } def _real_extract(self, url) video_id = self._match_id(url) webpage = self._download_webpage(url, video_id) # TODO more code goes here, for example ... title = self._html_search_regex(r h1 (.+?) /h1 , webpage, title ) return { id video_id, title title, description self._og_search_description(webpage), uploader self._search_regex(r div[^ ]+id= uploader [^ ]* ([^ ]+) , webpage, uploader , fatal=False), # TODO more properties (see youtube_dl/extractor/common.py) } Add an import in youtube_dl/extractor/extractors.py. Run python test/test_download.py TestDownload.test_YourExtractor. This should fail at first, but you can continually re-run it until you re done. If you decide to add more than one test, then rename _TEST to _TESTS and make it into a list of dictionaries. The tests will then be named TestDownload.test_YourExtractor, TestDownload.test_YourExtractor_1, TestDownload.test_YourExtractor_2, etc. Note that tests with only_matching key in test s dict are not counted in. Have a look at youtube_dl/extractor/common.py for possible helper methods and a detailed description of what your extractor should and may return. Add tests and code for as many as you want. Make sure your code follows youtube-dl coding conventions and check the code with flake8 $ flake8 youtube_dl/extractor/yourextractor.py Make sure your code works under all Python versions claimed supported by youtube-dl, namely 2.6, 2.7, and 3.2+. When the tests pass, add the new files and commit them and push the result, like this $ git add youtube_dl/extractor/extractors.py $ git add youtube_dl/extractor/yourextractor.py $ git commit -m [yourextractor] Add new extractor $ git push origin yourextractor Finally, create a pull request. We ll then review and merge it. In any case, thank you very much for your contributions! youtube-dl coding conventions This section introduces a guide lines for writing idiomatic, robust and future-proof extractor code. Extractors are very fragile by nature since they depend on the layout of the source data provided by 3rd party media hosters out of your control and this layout tends to change. As an extractor implementer your task is not only to write code that will extract media links and metadata correctly but also to minimize dependency on the source s layout and even to make the code foresee potential future changes and be ready for that. This is important because it will allow the extractor not to break on minor layout changes thus keeping old youtube-dl versions working. Even though this breakage issue is easily fixed by emitting a new version of youtube-dl with a fix incorporated, all the previous versions become broken in all repositories and distros packages that may not be so prompt in fetching the update from us. Needless to say, some non rolling release distros may never receive an update at all. Mandatory and optional metafields For extraction to work youtube-dl relies on metadata your extractor extracts and provides to youtube-dl expressed by an information dictionary or simply info dict. Only the following meta fields in the info dict are considered mandatory for a successful extraction process by youtube-dl id (media identifier) title (media title) url (media download URL) or formats In fact only the last option is technically mandatory (i.e. if you can t figure out the download location of the media the extraction does not make any sense). But by convention youtube-dl also treats id and title as mandatory. Thus the aforementioned metafields are the critical data that the extraction does not make any sense without and if any of them fail to be extracted then the extractor is considered completely broken. Any field apart from the aforementioned ones are considered optional. That means that extraction should be tolerant to situations when sources for these fields can potentially be unavailable (even if they are always available at the moment) and future-proof in order not to break the extraction of general purpose mandatory fields. Example Say you have some source dictionary meta that you ve fetched as JSON with HTTP request and it has a key summary meta = self._download_json(url, video_id) Assume at this point meta s layout is { ... summary some fancy summary text , ... } Assume you want to extract summary and put it into the resulting info dict as description. Since description is an optional meta field you should be ready that this key may be missing from the meta dict, so that you should extract it like description = meta.get( summary ) # correct and not like description = meta[ summary ] # incorrect The latter will break extraction process with KeyError if summary disappears from meta at some later time but with the former approach extraction will just go ahead with description set to None which is perfectly fine (remember None is equivalent to the absence of data). Similarly, you should pass fatal=False when extracting optional data from a webpage with _search_regex, _html_search_regex or similar methods, for instance description = self._search_regex( r span[^ ]+id= title [^ ]* ([^ ]+) , webpage, description , fatal=False) With fatal set to False if _search_regex fails to extract description it will emit a warning and continue extraction. You can also pass default= some fallback value , for example description = self._search_regex( r span[^ ]+id= title [^ ]* ([^ ]+) , webpage, description , default=None) On failure this code will silently continue the extraction with description set to None. That is useful for metafields that may or may not be present. Provide fallbacks When extracting metadata try to do so from multiple sources. For example if title is present in several places, try extracting from at least some of them. This makes it more future-proof in case some of the sources become unavailable. Example Say meta from the previous example has a title and you are about to extract it. Since title is a mandatory meta field you should end up with something like title = meta[ title ] If title disappears from meta in future due to some changes on the hoster s side the extraction would fail since title is mandatory. That s expected. Assume that you have some another source you can extract title from, for example og title HTML meta of a webpage. In this case you can provide a fallback scenario title = meta.get( title ) or self._og_search_title(webpage) This code will try to extract from meta first and if it fails it will try extracting og title from a webpage. Regular expressions Don t capture groups you don t use Capturing group must be an indication that it s used somewhere in the code. Any group that is not used must be non capturing. Example Don t capture id attribute name here since you can t use it for anything anyway. Correct r (? id|ID)=(?P id \d+) Incorrect r (id|ID)=(?P id \d+) Make regular expressions relaxed and flexible When using regular expressions try to write them fuzzy, relaxed and flexible, skipping insignificant parts that are more likely to change, allowing both single and double quotes for quoted values and so on. Example Say you need to extract title from the following HTML code span style= position absolute; left 910px; width 90px; float right; z-index 9999; class= title some fancy title /span The code for that task should look similar to title = self._search_regex( r span[^ ]+class= title [^ ]* ([^ ]+) , webpage, title ) Or even better title = self._search_regex( r span[^ ]+class=([ \ ])title\1[^ ]* (?P title [^ ]+) , webpage, title , group= title ) Note how you tolerate potential changes in the style attribute s value or switch from using double quotes to single for class attribute The code definitely should not look like title = self._search_regex( r span style= position absolute; left 910px; width 90px; float right; z-index 9999; class= title (.*?) /span , webpage, title , group= title ) Long lines policy There is a soft limit to keep lines of code under 80 characters long. This means it should be respected if possible and if it does not make readability and code maintenance worse. For example, you should never split long string literals like URLs or some other often copied entities over multiple lines to fit this limit Correct https //www.youtube.com/watch?v=FqZTN594JQw list=PLMYEtVRpaqY00V9W81Cwmzp6N6vZqfUKD4 Incorrect https //www.youtube.com/watch?v=FqZTN594JQw list= PLMYEtVRpaqY00V9W81Cwmzp6N6vZqfUKD4 Inline values Extracting variables is acceptable for reducing code duplication and improving readability of complex expressions. However, you should avoid extracting variables used only once and moving them to opposite parts of the extractor file, which makes reading the linear flow difficult. Example Correct title = self._html_search_regex(r title ([^ ]+) /title , webpage, title ) Incorrect TITLE_RE = r title ([^ ]+) /title # ...some lines of code... title = self._html_search_regex(TITLE_RE, webpage, title ) Collapse fallbacks Multiple fallback values can quickly become unwieldy. Collapse multiple fallback values into a single expression via a list of patterns. Example Good description = self._html_search_meta( [ og description , description , twitter description ], webpage, description , default=None) Unwieldy description = ( self._og_search_description(webpage, default=None) or self._html_search_meta( description , webpage, default=None) or self._html_search_meta( twitter description , webpage, default=None)) Methods supporting list of patterns are _search_regex, _html_search_regex, _og_search_property, _html_search_meta. Trailing parentheses Always move trailing parentheses after the last argument. Example Correct lambda x x[ ResultSet ][ Result ][0][ VideoUrlSet ][ VideoUrl ], list) Incorrect lambda x x[ ResultSet ][ Result ][0][ VideoUrlSet ][ VideoUrl ], list, ) Use convenience conversion and parsing functions Wrap all extracted numeric data into safe functions from youtube_dl/utils.py int_or_none, float_or_none. Use them for string to number conversions as well. Use url_or_none for safe URL processing. Use try_get for safe metadata extraction from parsed JSON. Use unified_strdate for uniform upload_date or any YYYYMMDD meta field extraction, unified_timestamp for uniform timestamp extraction, parse_filesize for filesize extraction, parse_count for count meta fields extraction, parse_resolution, parse_duration for duration extraction, parse_age_limit for age_limit extraction. Explore youtube_dl/utils.py for more useful convenience functions. More examples Safely extract optional description from parsed JSON description = try_get(response, lambda x x[ result ][ video ][0][ summary ], compat_str) Safely extract more optional metadata video = try_get(response, lambda x x[ result ][ video ][0], dict) or {} description = video.get( summary ) duration = float_or_none(video.get( durationMs ), scale=1000) view_count = int_or_none(video.get( views )) EMBEDDING YOUTUBE-DL youtube-dl makes the best effort to be a good command-line program, and thus should be callable from any programming language. If you encounter any problems parsing its output, feel free to create a report. From a Python program, you can embed youtube-dl in a more powerful fashion, like this from __future__ import unicode_literals import youtube_dl ydl_opts = {} with youtube_dl.YoutubeDL(ydl_opts) as ydl ydl.download([ https //www.youtube.com/watch?v=BaW_jenozKc ]) Most likely, you ll want to use various options. For a list of options available, have a look at youtube_dl/YoutubeDL.py. For a start, if you want to intercept youtube-dl s output, set a logger object. Here s a more complete example of a program that outputs only errors (and a short message after the download is finished), and downloads/converts the video to an mp3 file from __future__ import unicode_literals import youtube_dl class MyLogger(object) def debug(self, msg) pass def warning(self, msg) pass def error(self, msg) print(msg) def my_hook(d) if d[ status ] == finished print( Done downloading, now converting ... ) ydl_opts = { format bestaudio/best , postprocessors [{ key FFmpegExtractAudio , preferredcodec mp3 , preferredquality 192 , }], logger MyLogger(), progress_hooks [my_hook], } with youtube_dl.YoutubeDL(ydl_opts) as ydl ydl.download([ https //www.youtube.com/watch?v=BaW_jenozKc ]) BUGS Bugs and suggestions should be reported at https //github.com/ytdl-org/youtube-dl/issues. Unless you were prompted to or there is another pertinent reason (e.g. GitHub fails to accept the bug report), please do not send bug reports via personal email. For discussions, join us in the IRC channel #youtube-dl on freenode (webchat). Please include the full output of youtube-dl when run with -v, i.e. add -v flag to your command line, copy the whole output and post it in the issue body wrapped in ``` for better formatting. It should look similar to this $ youtube-dl -v your command line [debug] System config [] [debug] User config [] [debug] Command-line args [u -v , u https //www.youtube.com/watch?v=BaW_jenozKcj ] [debug] Encodings locale cp1251, fs mbcs, out cp866, pref cp1251 [debug] youtube-dl version 2015.12.06 [debug] Git HEAD 135392e [debug] Python version 2.6.6 - Windows-2003Server-5.2.3790-SP2 [debug] exe versions ffmpeg N-75573-g1d0487f, ffprobe N-75573-g1d0487f, rtmpdump 2.4 [debug] Proxy map {} ... Do not post screenshots of verbose logs; only plain text is acceptable. The output (including the first lines) contains important debugging information. Issues without the full output are often not reproducible and therefore do not get solved in short order, if ever. Please re-read your issue once again to avoid a couple of common mistakes (you can and should use this as a checklist) Is the description of the issue itself sufficient? We often get issue reports that we cannot really decipher. While in most cases we eventually get the required information after asking back multiple times, this poses an unnecessary drain on our resources. Many contributors, including myself, are also not native speakers, so we may misread some parts. So please elaborate on what feature you are requesting, or what bug you want to be fixed. Make sure that it s obvious What the problem is How it could be fixed How your proposed solution would look like If your report is shorter than two lines, it is almost certainly missing some of these, which makes it hard for us to respond to it. We re often too polite to close the issue outright, but the missing info makes misinterpretation likely. As a committer myself, I often get frustrated by these issues, since the only possible way for me to move forward on them is to ask for clarification over and over. For bug reports, this means that your report should contain the complete output of youtube-dl when called with the -v flag. The error message you get for (most) bugs even says so, but you would not believe how many of our bug reports do not contain this information. If your server has multiple IPs or you suspect censorship, adding --call-home may be a good idea to get more diagnostics. If the error is ERROR Unable to extract ... and you cannot reproduce it from multiple countries, add --dump-pages (warning this will yield a rather large output, redirect it to the file log.txt by adding log.txt 2 1 to your command-line) or upload the .dump files you get when you add --write-pages somewhere. Site support requests must contain an example URL. An example URL is a URL you might want to download, like https //www.youtube.com/watch?v=BaW_jenozKc. There should be an obvious video present. Except under very special circumstances, the main page of a video service (e.g. https //www.youtube.com/) is not an example URL. Are you using the latest version? Before reporting any issue, type youtube-dl -U. This should report that you re up-to-date. About 20% of the reports we receive are already fixed, but people are using outdated versions. This goes for feature requests as well. Is the issue already documented? Make sure that someone has not already opened the issue you re trying to open. Search at the top of the window or browse the GitHub Issues of this repository. If there is an issue, feel free to write something along the lines of "This affects me as well, with version 2015.01.01. Here is some more information on the issue ...". While some issues may be old, a new post into them often spurs rapid activity. Why are existing options not enough? Before requesting a new feature, please have a quick peek at the list of supported options. Many feature requests are for features that actually exist already! Please, absolutely do show off your work in the issue report and detail how the existing similar options do not solve your problem. Is there enough context in your bug report? People want to solve problems, and often think they do us a favor by breaking down their larger problems (e.g. wanting to skip already downloaded files) to a specific request (e.g. requesting us to look whether the file exists before downloading the info page). However, what often happens is that they break down the problem into two steps One simple, and one impossible (or extremely complicated one). We are then presented with a very complicated request when the original problem could be solved far easier, e.g. by recording the downloaded video IDs in a separate file. To avoid this, you must include the greater context where it is non-obvious. In particular, every feature request that does not consist of adding support for a new site should contain a use case scenario that explains in what situation the missing feature would be useful. Does the issue involve one problem, and one problem only? Some of our users seem to think there is a limit of issues they can or should open. There is no limit of issues they can or should open. While it may seem appealing to be able to dump all your issues into one ticket, that means that someone who solves one of your issues cannot mark the issue as closed. Typically, reporting a bunch of issues leads to the ticket lingering since nobody wants to attack that behemoth, until someone mercifully splits the issue into multiple ones. In particular, every site support request issue should only pertain to services at one site (generally under a common domain, but always using the same backend technology). Do not request support for vimeo user videos, White house podcasts, and Google Plus pages in the same issue. Also, make sure that you don t post bug reports alongside feature requests. As a rule of thumb, a feature request does not include outputs of youtube-dl that are not immediately related to the feature at hand. Do not post reports of a network error alongside the request for a new video service. Is anyone going to need the feature? Only post features that you (or an incapacitated friend you can personally talk to) require. Do not post features because they seem like a good idea. If they are really useful, they will be requested by someone who requires them. Is your question about youtube-dl? It may sound strange, but some bug reports we receive are completely unrelated to youtube-dl and relate to a different, or even the reporter s own, application. Please make sure that you are actually using youtube-dl. If you are using a UI for youtube-dl, report the bug to the maintainer of the actual application providing the UI. On the other hand, if your UI for youtube-dl fails in some way you believe is related to youtube-dl, by all means, go ahead and report the bug. COPYRIGHT youtube-dl is released into the public domain by the copyright holders. This README file was originally written by Daniel Bolton and is likewise released into the public domain.